Add sample Template; some generalization in utils; some minor improvements in some samples. (#349)

* Add samples SecondaryCommandBuffer and SeparateImageSampler.

+ made some helper functions more explicit.

* Add sample Template, some generalizations in utils, some minor improvements in various samples.
This commit is contained in:
Andreas Süßenbach
2019-06-25 09:47:27 +02:00
committed by Markus Tavenrath
parent 89a56017a8
commit d811c3a7e2
37 changed files with 964 additions and 672 deletions

View File

@@ -35,33 +35,32 @@ int main(int /*argc*/, char ** /*argv*/)
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
#endif
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
assert(!physicalDevices.empty());
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1));
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
vk::su::SwapChainData swapChainData(physicalDevices[0], device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc
, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::su::DepthBufferData depthBufferData(physicalDevices[0], device, vk::Format::eD16Unorm, surfaceData.extent);
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
vk::su::BufferData uniformBufferData(physicalDevices[0], device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device,
{ {vk::DescriptorType::eUniformBuffer, vk::ShaderStageFlagBits::eVertex}, {vk::DescriptorType::eCombinedImageSampler, vk::ShaderStageFlagBits::eFragment} });
{ {vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex}, {vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment} });
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevices[0].getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format,
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format,
vk::AttachmentLoadOp::eClear, vk::ImageLayout::eColorAttachmentOptimal);
glslang::InitializeProcess();
@@ -71,20 +70,22 @@ int main(int /*argc*/, char ** /*argv*/)
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
vk::su::BufferData vertexBufferData(physicalDevices[0], device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, vertexShaderModule, fragmentShaderModule, sizeof(texturedCubeData[0]), true, true, pipelineLayout, renderPass);
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
sizeof(texturedCubeData[0]), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
commandBuffers[0]->begin(vk::CommandBufferBeginInfo());
commandBuffer->begin(vk::CommandBufferBeginInfo());
vk::su::TextureData greenTextureData(physicalDevices[0], device);
greenTextureData.setTexture(device, commandBuffers[0], vk::su::MonochromeTextureGenerator({ 118, 185, 0 }));
vk::su::TextureData greenTextureData(physicalDevice, device);
greenTextureData.setImage(device, commandBuffer, vk::su::MonochromeImageGenerator({ 118, 185, 0 }));
vk::su::TextureData checkeredTextureData(physicalDevices[0], device);
checkeredTextureData.setTexture(device, commandBuffers[0], vk::su::CheckerboardTextureCreator());
vk::su::TextureData checkeredTextureData(physicalDevice, device);
checkeredTextureData.setImage(device, commandBuffer, vk::su::CheckerboardImageGenerator());
// create two identical descriptor sets, each with a different texture but identical UBOs
vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { {vk::DescriptorType::eUniformBuffer, 2}, {vk::DescriptorType::eCombinedImageSampler, 2} });
@@ -93,12 +94,8 @@ int main(int /*argc*/, char ** /*argv*/)
std::vector<vk::UniqueDescriptorSet> descriptorSets = device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(descriptorPool.get(), 2, layouts));
assert(descriptorSets.size() == 2);
vk::DescriptorBufferInfo bufferInfo(uniformBufferData.buffer.get(), 0, sizeof(glm::mat4x4));
vk::DescriptorImageInfo greenImageInfo(greenTextureData.textureSampler.get(), greenTextureData.imageData->imageView.get(), vk::ImageLayout::eShaderReadOnlyOptimal);
vk::su::updateDescriptorSets(device, descriptorSets[0], vk::DescriptorType::eUniformBuffer, &bufferInfo, &greenImageInfo);
vk::DescriptorImageInfo checkeredImageInfo(checkeredTextureData.textureSampler.get(), checkeredTextureData.imageData->imageView.get(), vk::ImageLayout::eShaderReadOnlyOptimal);
vk::su::updateDescriptorSets(device, descriptorSets[1], vk::DescriptorType::eUniformBuffer, &bufferInfo, &checkeredImageInfo);
vk::su::updateDescriptorSets(device, descriptorSets[0], {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer}}, greenTextureData);
vk::su::updateDescriptorSets(device, descriptorSets[1], {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer}}, checkeredTextureData);
/* VULKAN_KEY_START */
@@ -111,7 +108,7 @@ int main(int /*argc*/, char ** /*argv*/)
assert(currentBuffer.result == vk::Result::eSuccess);
assert(currentBuffer.value < framebuffers.size());
vk::su::setImageLayout(commandBuffers[0], swapChainData.images[currentBuffer.value], swapChainData.colorFormat, vk::ImageLayout::eUndefined, vk::ImageLayout::eColorAttachmentOptimal);
vk::su::setImageLayout(commandBuffer, swapChainData.images[currentBuffer.value], swapChainData.colorFormat, vk::ImageLayout::eUndefined, vk::ImageLayout::eColorAttachmentOptimal);
const vk::DeviceSize offset = 0;
vk::Viewport viewport(0.0f, 0.0f, 200.0f, 200.0f, 0.0f, 1.0f);
@@ -143,19 +140,19 @@ int main(int /*argc*/, char ** /*argv*/)
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
// specifying VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS means this render pass may ONLY call vkCmdExecuteCommands
commandBuffers[0]->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eSecondaryCommandBuffers);
commandBuffers[0]->executeCommands(vk::uniqueToRaw(secondaryCommandBuffers));
commandBuffers[0]->endRenderPass();
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eSecondaryCommandBuffers);
commandBuffer->executeCommands(vk::uniqueToRaw(secondaryCommandBuffers));
commandBuffer->endRenderPass();
vk::ImageMemoryBarrier prePresentBarrier(vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eMemoryRead, vk::ImageLayout::eColorAttachmentOptimal, vk::ImageLayout::ePresentSrcKHR,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, swapChainData.images[currentBuffer.value], vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1));
commandBuffers[0]->pipelineBarrier(vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eBottomOfPipe, vk::DependencyFlags(), nullptr, nullptr, prePresentBarrier);
commandBuffers[0]->end();
commandBuffer->pipelineBarrier(vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eBottomOfPipe, vk::DependencyFlags(), nullptr, nullptr, prePresentBarrier);
commandBuffer->end();
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffers[0].get());
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
graphicsQueue.submit(submitInfo, drawFence.get());
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))