Add sample Template; some generalization in utils; some minor improvements in some samples. (#349)

* Add samples SecondaryCommandBuffer and SeparateImageSampler.

+ made some helper functions more explicit.

* Add sample Template, some generalizations in utils, some minor improvements in various samples.
This commit is contained in:
Andreas Süßenbach
2019-06-25 09:47:27 +02:00
committed by Markus Tavenrath
parent 89a56017a8
commit d811c3a7e2
37 changed files with 964 additions and 672 deletions

View File

@@ -65,29 +65,28 @@ int main(int /*argc*/, char ** /*argv*/)
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
#endif
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
assert(!physicalDevices.empty());
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1));
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
vk::su::SwapChainData swapChainData(physicalDevices[0], device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc
, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::su::DepthBufferData depthBufferData(physicalDevices[0], device, vk::Format::eD16Unorm, surfaceData.extent);
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
vk::su::BufferData uniformBufferData(physicalDevices[0], device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevices[0].getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format,
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format,
vk::AttachmentLoadOp::eClear);
glslang::InitializeProcess();
@@ -97,16 +96,16 @@ int main(int /*argc*/, char ** /*argv*/)
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
vk::su::BufferData vertexBufferData(physicalDevices[0], device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
/* VULKAN_KEY_START */
commandBuffers[0]->begin(vk::CommandBufferBeginInfo());
commandBuffer->begin(vk::CommandBufferBeginInfo());
// Create the separate image
vk::su::TextureData textureData(physicalDevices[0], device);
textureData.setTexture(device, commandBuffers[0], vk::su::MonochromeTextureGenerator({ 118, 185, 0 }));
vk::su::TextureData textureData(physicalDevice, device);
textureData.setImage(device, commandBuffer, vk::su::MonochromeImageGenerator({ 118, 185, 0 }));
// Create the separate sampler
vk::UniqueSampler sampler = device->createSamplerUnique(vk::SamplerCreateInfo(vk::SamplerCreateFlags(), vk::Filter::eNearest, vk::Filter::eNearest, vk::SamplerMipmapMode::eNearest,
@@ -142,16 +141,16 @@ int main(int /*argc*/, char ** /*argv*/)
static_cast<uint32_t>(poolSizes.size()), poolSizes.data()));
// Populate descriptor sets
std::vector<vk::UniqueDescriptorSet> descriptorSets = device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &(*descriptorSetLayout)));
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
vk::DescriptorBufferInfo bufferInfo(uniformBufferData.buffer.get(), 0, sizeof(glm::mat4x4));
vk::DescriptorImageInfo imageInfo(textureData.textureSampler.get(), textureData.imageData->imageView.get(), vk::ImageLayout::eShaderReadOnlyOptimal);
vk::DescriptorImageInfo samplerInfo(sampler.get(), {}, {});
std::array<vk::WriteDescriptorSet,3> descriptorWrites =
{
vk::WriteDescriptorSet(*descriptorSets[0], 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfo),
vk::WriteDescriptorSet(*descriptorSets[0], 1, 0, 1, vk::DescriptorType::eSampledImage, &imageInfo),
vk::WriteDescriptorSet(*descriptorSets[0], 2, 0, 1, vk::DescriptorType::eSampler, &samplerInfo)
vk::WriteDescriptorSet(*descriptorSet, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfo),
vk::WriteDescriptorSet(*descriptorSet, 1, 0, 1, vk::DescriptorType::eSampledImage, &imageInfo),
vk::WriteDescriptorSet(*descriptorSet, 2, 0, 1, vk::DescriptorType::eSampler, &samplerInfo)
};
device->updateDescriptorSets(descriptorWrites, nullptr);
@@ -159,8 +158,9 @@ int main(int /*argc*/, char ** /*argv*/)
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, vertexShaderModule, fragmentShaderModule, sizeof(texturedCubeData[0]), true, true, pipelineLayout,
renderPass);
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
sizeof(texturedCubeData[0]), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
// Get the index of the next available swapchain image:
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
@@ -173,27 +173,23 @@ int main(int /*argc*/, char ** /*argv*/)
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
commandBuffers[0]->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
commandBuffers[0]->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
commandBuffers[0]->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSets[0].get(), nullptr);
const vk::DeviceSize offset = 0;
commandBuffers[0]->bindVertexBuffers(0, vertexBufferData.buffer.get(), offset);
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr);
vk::Viewport viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f);
commandBuffers[0]->setViewport(0, viewport);
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
vk::Rect2D scissor(vk::Offset2D(0, 0), vk::Extent2D(surfaceData.extent));
commandBuffers[0]->setScissor(0, scissor);
commandBuffers[0]->draw(12 * 3, 1, 0, 0);
commandBuffers[0]->endRenderPass();
commandBuffers[0]->end();
commandBuffer->draw(12 * 3, 1, 0, 0);
commandBuffer->endRenderPass();
commandBuffer->end();
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffers[0].get());
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
graphicsQueue.submit(submitInfo, drawFence.get());
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))