Add sample Template; some generalization in utils; some minor improvements in some samples. (#349)
* Add samples SecondaryCommandBuffer and SeparateImageSampler. + made some helper functions more explicit. * Add sample Template, some generalizations in utils, some minor improvements in various samples.
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committed by
Markus Tavenrath
parent
89a56017a8
commit
d811c3a7e2
@@ -27,11 +27,10 @@ int main(int /*argc*/, char ** /*argv*/)
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{
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vk::ApplicationInfo appInfo(AppName, 1, EngineName, 1, VK_API_VERSION_1_1);
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vk::UniqueInstance instance = vk::createInstanceUnique(vk::InstanceCreateInfo({}, &appInfo));
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std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
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assert(!physicalDevices.empty());
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vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
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// get the QueueFamilyProperties of the first PhysicalDevice
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std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevices[0].getQueueFamilyProperties();
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std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevice.getQueueFamilyProperties();
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// get the first index into queueFamiliyProperties which supports graphics
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size_t graphicsQueueFamilyIndex = std::distance(queueFamilyProperties.begin(),
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@@ -43,18 +42,18 @@ int main(int /*argc*/, char ** /*argv*/)
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// create a UniqueDevice
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float queuePriority = 0.0f;
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vk::DeviceQueueCreateInfo deviceQueueCreateInfo(vk::DeviceQueueCreateFlags(), static_cast<uint32_t>(graphicsQueueFamilyIndex), 1, &queuePriority);
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vk::UniqueDevice device = physicalDevices[0].createDeviceUnique(vk::DeviceCreateInfo(vk::DeviceCreateFlags(), 1, &deviceQueueCreateInfo));
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vk::UniqueDevice device = physicalDevice.createDeviceUnique(vk::DeviceCreateInfo(vk::DeviceCreateFlags(), 1, &deviceQueueCreateInfo));
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std::vector<uint8_t> data;
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device->getAccelerationStructureHandleNV<uint8_t>({}, data, vk::DispatchLoaderDynamic());
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std::vector<vk::UniqueCommandBuffer>::allocator_type vectorAllocator;
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std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique({}, vectorAllocator, vk::DispatchLoaderStatic());
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vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique({}, vectorAllocator, vk::DispatchLoaderStatic()).front());
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commandBuffers[0]->begin(nullptr);
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commandBuffer->begin(nullptr);
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std::vector<vk::UniqueHandle<vk::CommandBuffer, vk::DispatchLoaderDynamic>>::allocator_type dynamicVectorAllocator;
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std::vector<vk::UniqueHandle<vk::CommandBuffer, vk::DispatchLoaderDynamic>> dynamicCommandBuffers = device->allocateCommandBuffersUnique({}, dynamicVectorAllocator, vk::DispatchLoaderDynamic());
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vk::UniqueHandle<vk::CommandBuffer, vk::DispatchLoaderDynamic> dynamicCommandBuffer = std::move(device->allocateCommandBuffersUnique({}, dynamicVectorAllocator, vk::DispatchLoaderDynamic()).front());
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}
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catch (vk::SystemError err)
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{
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