Add sample Template; some generalization in utils; some minor improvements in some samples. (#349)

* Add samples SecondaryCommandBuffer and SeparateImageSampler.

+ made some helper functions more explicit.

* Add sample Template, some generalizations in utils, some minor improvements in various samples.
This commit is contained in:
Andreas Süßenbach
2019-06-25 09:47:27 +02:00
committed by Markus Tavenrath
parent 89a56017a8
commit d811c3a7e2
37 changed files with 964 additions and 672 deletions

View File

@@ -27,11 +27,10 @@ int main(int /*argc*/, char ** /*argv*/)
{
vk::ApplicationInfo appInfo(AppName, 1, EngineName, 1, VK_API_VERSION_1_1);
vk::UniqueInstance instance = vk::createInstanceUnique(vk::InstanceCreateInfo({}, &appInfo));
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
assert(!physicalDevices.empty());
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
// get the QueueFamilyProperties of the first PhysicalDevice
std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevices[0].getQueueFamilyProperties();
std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevice.getQueueFamilyProperties();
// get the first index into queueFamiliyProperties which supports graphics
size_t graphicsQueueFamilyIndex = std::distance(queueFamilyProperties.begin(),
@@ -43,18 +42,18 @@ int main(int /*argc*/, char ** /*argv*/)
// create a UniqueDevice
float queuePriority = 0.0f;
vk::DeviceQueueCreateInfo deviceQueueCreateInfo(vk::DeviceQueueCreateFlags(), static_cast<uint32_t>(graphicsQueueFamilyIndex), 1, &queuePriority);
vk::UniqueDevice device = physicalDevices[0].createDeviceUnique(vk::DeviceCreateInfo(vk::DeviceCreateFlags(), 1, &deviceQueueCreateInfo));
vk::UniqueDevice device = physicalDevice.createDeviceUnique(vk::DeviceCreateInfo(vk::DeviceCreateFlags(), 1, &deviceQueueCreateInfo));
std::vector<uint8_t> data;
device->getAccelerationStructureHandleNV<uint8_t>({}, data, vk::DispatchLoaderDynamic());
std::vector<vk::UniqueCommandBuffer>::allocator_type vectorAllocator;
std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique({}, vectorAllocator, vk::DispatchLoaderStatic());
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique({}, vectorAllocator, vk::DispatchLoaderStatic()).front());
commandBuffers[0]->begin(nullptr);
commandBuffer->begin(nullptr);
std::vector<vk::UniqueHandle<vk::CommandBuffer, vk::DispatchLoaderDynamic>>::allocator_type dynamicVectorAllocator;
std::vector<vk::UniqueHandle<vk::CommandBuffer, vk::DispatchLoaderDynamic>> dynamicCommandBuffers = device->allocateCommandBuffersUnique({}, dynamicVectorAllocator, vk::DispatchLoaderDynamic());
vk::UniqueHandle<vk::CommandBuffer, vk::DispatchLoaderDynamic> dynamicCommandBuffer = std::move(device->allocateCommandBuffersUnique({}, dynamicVectorAllocator, vk::DispatchLoaderDynamic()).front());
}
catch (vk::SystemError err)
{