Introduce structure constructors using ArrayProxyNoTemporaries
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@@ -80,7 +80,7 @@ int main( int /*argc*/, char ** /*argv*/ )
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{ { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex },
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{ vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment } } );
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vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
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vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get() ) );
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vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), *descriptorSetLayout ) );
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vk::UniqueRenderPass renderPass = vk::su::createRenderPass(
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device,
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@@ -107,14 +107,11 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(
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device, { { vk::DescriptorType::eUniformBuffer, 1 }, { vk::DescriptorType::eCombinedImageSampler, 1 } } );
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vk::UniqueDescriptorSet descriptorSet = std::move(
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device->allocateDescriptorSetsUnique( vk::DescriptorSetAllocateInfo( *descriptorPool, 1, &*descriptorSetLayout ) )
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device->allocateDescriptorSetsUnique( vk::DescriptorSetAllocateInfo( *descriptorPool, *descriptorSetLayout ) )
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.front() );
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vk::su::updateDescriptorSets(
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device,
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descriptorSet,
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{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, {} } },
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textureData );
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device, descriptorSet, { { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, {} } }, textureData );
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vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
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@@ -125,24 +122,20 @@ int main( int /*argc*/, char ** /*argv*/ )
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// First pipeline has VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT set.
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// Second pipeline has a modified fragment shader and sets the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag.
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vk::PipelineShaderStageCreateInfo pipelineShaderStageCreateInfos[2] = {
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std::array<vk::PipelineShaderStageCreateInfo, 2> pipelineShaderStageCreateInfos = {
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vk::PipelineShaderStageCreateInfo(
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vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, vertexShaderModule.get(), "main" ),
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vk::PipelineShaderStageCreateInfo(
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vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragmentShaderModule.get(), "main" )
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};
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vk::VertexInputBindingDescription vertexInputBindingDescription( 0, sizeof( texturedCubeData[0] ) );
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vk::VertexInputAttributeDescription vertexInputAttributeDescriptions[2] = {
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vk::VertexInputBindingDescription vertexInputBindingDescription( 0, sizeof( texturedCubeData[0] ) );
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std::array<vk::VertexInputAttributeDescription, 2> vertexInputAttributeDescriptions = {
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vk::VertexInputAttributeDescription( 0, 0, vk::Format::eR32G32B32A32Sfloat, 0 ),
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vk::VertexInputAttributeDescription( 1, 0, vk::Format::eR32G32B32A32Sfloat, 16 )
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};
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vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo(
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vk::PipelineVertexInputStateCreateFlags(),
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1,
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&vertexInputBindingDescription,
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2,
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vertexInputAttributeDescriptions );
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vk::PipelineVertexInputStateCreateFlags(), vertexInputBindingDescription, vertexInputAttributeDescriptions );
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vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo(
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vk::PipelineInputAssemblyStateCreateFlags(), vk::PrimitiveTopology::eTriangleList );
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@@ -190,16 +183,14 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo( vk::PipelineColorBlendStateCreateFlags(),
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false,
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vk::LogicOp::eNoOp,
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1,
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&pipelineColorBlendAttachmentState,
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pipelineColorBlendAttachmentState,
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{ { 1.0f, 1.0f, 1.0f, 1.0f } } );
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vk::DynamicState dynamicStates[2] = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
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vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo(
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vk::PipelineDynamicStateCreateFlags(), 2, dynamicStates );
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std::array<vk::DynamicState, 2> dynamicStates = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
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vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo( vk::PipelineDynamicStateCreateFlags(),
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dynamicStates );
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vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo( vk::PipelineCreateFlagBits::eAllowDerivatives,
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2,
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pipelineShaderStageCreateInfos,
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&pipelineVertexInputStateCreateInfo,
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&pipelineInputAssemblyStateCreateInfo,
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@@ -259,14 +250,13 @@ void main()
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assert( currentBuffer.result == vk::Result::eSuccess );
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assert( currentBuffer.value < framebuffers.size() );
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vk::ClearValue clearValues[2];
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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commandBuffer->beginRenderPass( vk::RenderPassBeginInfo( renderPass.get(),
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framebuffers[currentBuffer.value].get(),
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vk::Rect2D( vk::Offset2D(), surfaceData.extent ),
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2,
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clearValues ),
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vk::SubpassContents::eInline );
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commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, derivedPipeline.get() );
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@@ -290,14 +280,13 @@ void main()
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vk::UniqueFence drawFence = device->createFenceUnique( vk::FenceCreateInfo() );
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vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
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vk::SubmitInfo submitInfo( 1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get() );
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vk::SubmitInfo submitInfo( *imageAcquiredSemaphore, waitDestinationStageMask, *commandBuffer );
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graphicsQueue.submit( submitInfo, drawFence.get() );
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while ( vk::Result::eTimeout == device->waitForFences( drawFence.get(), VK_TRUE, vk::su::FenceTimeout ) )
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;
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presentQueue.presentKHR(
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vk::PresentInfoKHR( 0, nullptr, 1, &swapChainData.swapChain.get(), ¤tBuffer.value ) );
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presentQueue.presentKHR( vk::PresentInfoKHR( {}, *swapChainData.swapChain, currentBuffer.value ) );
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std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
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}
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catch ( vk::SystemError & err )
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@@ -305,9 +294,9 @@ void main()
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit( -1 );
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}
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catch ( std::runtime_error & err )
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catch ( std::exception & err )
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{
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std::cout << "std::runtime_error: " << err.what() << std::endl;
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std::cout << "std::exception: " << err.what() << std::endl;
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exit( -1 );
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}
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catch ( ... )
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