Introduce structure constructors using ArrayProxyNoTemporaries
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@@ -144,24 +144,25 @@ int main( int /*argc*/, char ** /*argv*/ )
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// Set up our push constant range, which mirrors the declaration of
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vk::PushConstantRange pushConstantRanges( vk::ShaderStageFlagBits::eFragment, 0, 8 );
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vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique( vk::PipelineLayoutCreateInfo(
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vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get(), 1, &pushConstantRanges ) );
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vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
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vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), *descriptorSetLayout, pushConstantRanges ) );
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// Create a single pool to contain data for our descriptor set
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vk::DescriptorPoolSize poolSizes[2] = { vk::DescriptorPoolSize( vk::DescriptorType::eUniformBuffer, 1 ),
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vk::DescriptorPoolSize( vk::DescriptorType::eCombinedImageSampler, 1 ) };
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vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(
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vk::DescriptorPoolCreateInfo( vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, 2, poolSizes ) );
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std::array<vk::DescriptorPoolSize, 2> poolSizes = { vk::DescriptorPoolSize( vk::DescriptorType::eUniformBuffer, 1 ),
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vk::DescriptorPoolSize(
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vk::DescriptorType::eCombinedImageSampler, 1 ) };
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vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(
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vk::DescriptorPoolCreateInfo( vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, poolSizes ) );
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// Populate descriptor sets
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vk::UniqueDescriptorSet descriptorSet = std::move(
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device->allocateDescriptorSetsUnique( vk::DescriptorSetAllocateInfo( *descriptorPool, 1, &*descriptorSetLayout ) )
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device->allocateDescriptorSetsUnique( vk::DescriptorSetAllocateInfo( *descriptorPool, *descriptorSetLayout ) )
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.front() );
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// Populate with info about our uniform buffer for MVP
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vk::DescriptorBufferInfo bufferInfo( uniformBufferData.buffer.get(), 0, sizeof( glm::mat4x4 ) );
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device->updateDescriptorSets(
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vk::WriteDescriptorSet( *descriptorSet, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfo ), {} );
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vk::WriteDescriptorSet( *descriptorSet, 0, 0, vk::DescriptorType::eUniformBuffer, {}, bufferInfo ), {} );
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// Create our push constant data, which matches shader expectations
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std::array<unsigned, 2> pushConstants = { { (unsigned)2, (unsigned)0x3F800000 } };
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@@ -194,14 +195,13 @@ int main( int /*argc*/, char ** /*argv*/ )
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assert( currentBuffer.result == vk::Result::eSuccess );
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assert( currentBuffer.value < framebuffers.size() );
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vk::ClearValue clearValues[2];
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
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framebuffers[currentBuffer.value].get(),
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vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
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2,
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clearValues );
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commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline.get() );
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@@ -225,14 +225,13 @@ int main( int /*argc*/, char ** /*argv*/ )
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vk::UniqueFence drawFence = device->createFenceUnique( vk::FenceCreateInfo() );
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vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
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vk::SubmitInfo submitInfo( 1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get() );
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vk::SubmitInfo submitInfo( *imageAcquiredSemaphore, waitDestinationStageMask, *commandBuffer );
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graphicsQueue.submit( submitInfo, drawFence.get() );
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while ( vk::Result::eTimeout == device->waitForFences( drawFence.get(), VK_TRUE, vk::su::FenceTimeout ) )
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;
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presentQueue.presentKHR(
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vk::PresentInfoKHR( 0, nullptr, 1, &swapChainData.swapChain.get(), ¤tBuffer.value ) );
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presentQueue.presentKHR( vk::PresentInfoKHR( {}, *swapChainData.swapChain, currentBuffer.value ) );
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std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
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}
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catch ( vk::SystemError & err )
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@@ -240,9 +239,9 @@ int main( int /*argc*/, char ** /*argv*/ )
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit( -1 );
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}
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catch ( std::runtime_error & err )
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catch ( std::exception & err )
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{
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std::cout << "std::runtime_error: " << err.what() << std::endl;
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std::cout << "std::exception: " << err.what() << std::endl;
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exit( -1 );
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}
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catch ( ... )
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