Add samples ImmutableSampler, InitTexture, InputAttachment (#315)
+ slightly adjust some other samples.
This commit is contained in:
committed by
Markus Tavenrath
parent
d4ddb0a2cd
commit
d965a74cc0
45
samples/ImmutableSampler/CMakeLists.txt
Normal file
45
samples/ImmutableSampler/CMakeLists.txt
Normal file
@@ -0,0 +1,45 @@
|
||||
# Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
cmake_minimum_required(VERSION 3.2)
|
||||
|
||||
project(ImmutableSampler)
|
||||
|
||||
set(HEADERS
|
||||
../utils/geometries.hpp
|
||||
../utils/math.hpp
|
||||
../utils/shaders.hpp
|
||||
../utils/utils.hpp
|
||||
)
|
||||
|
||||
set(SOURCES
|
||||
ImmutableSampler.cpp
|
||||
../utils/math.cpp
|
||||
../utils/shaders.cpp
|
||||
../utils/utils.cpp
|
||||
../../glslang/StandAlone/ResourceLimits.cpp
|
||||
)
|
||||
|
||||
source_group(headers FILES ${HEADERS})
|
||||
source_group(sources FILES ${SOURCES})
|
||||
|
||||
add_executable(ImmutableSampler
|
||||
${HEADERS}
|
||||
${SOURCES}
|
||||
)
|
||||
|
||||
set_target_properties(ImmutableSampler PROPERTIES FOLDER "Samples")
|
||||
target_include_directories(ImmutableSampler PUBLIC ${CMAKE_SOURCE_DIR}/glslang)
|
||||
target_link_libraries(ImmutableSampler PUBLIC glslang SPIRV "$ENV{VULKAN_SDK}/Lib/vulkan-1.lib"
|
||||
)
|
||||
168
samples/ImmutableSampler/ImmutableSampler.cpp
Normal file
168
samples/ImmutableSampler/ImmutableSampler.cpp
Normal file
@@ -0,0 +1,168 @@
|
||||
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
// VulkanHpp Samples : ImmutableSampler
|
||||
// Use an immutable sampler to texture a cube.
|
||||
|
||||
#include "../utils/geometries.hpp"
|
||||
#include "../utils/math.hpp"
|
||||
#include "../utils/shaders.hpp"
|
||||
#include "../utils/utils.hpp"
|
||||
#include "vulkan/vulkan.hpp"
|
||||
#include "SPIRV/GlslangToSpv.h"
|
||||
#include <iostream>
|
||||
|
||||
static char const* AppName = "ImmutableSampler";
|
||||
static char const* EngineName = "Vulkan.hpp";
|
||||
|
||||
int main(int /*argc*/, char ** /*argv*/)
|
||||
{
|
||||
try
|
||||
{
|
||||
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, vk::su::getInstanceExtensions());
|
||||
#if !defined(NDEBUG)
|
||||
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
|
||||
#endif
|
||||
|
||||
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
|
||||
assert(!physicalDevices.empty());
|
||||
|
||||
vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500));
|
||||
|
||||
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], surfaceData.surface);
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
||||
|
||||
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
|
||||
std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1));
|
||||
|
||||
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
|
||||
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
|
||||
|
||||
vk::su::SwapChainData swapChainData(physicalDevices[0], device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc
|
||||
, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
||||
|
||||
vk::su::DepthBufferData depthBufferData(physicalDevices[0], device, vk::Format::eD16Unorm, surfaceData.extent);
|
||||
|
||||
vk::su::BufferData uniformBufferData(physicalDevices[0], device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
|
||||
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix());
|
||||
|
||||
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickColorFormat(physicalDevices[0].getSurfaceFormatsKHR(surfaceData.surface.get())), depthBufferData.format);
|
||||
|
||||
glslang::InitializeProcess();
|
||||
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T);
|
||||
vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C);
|
||||
glslang::FinalizeProcess();
|
||||
|
||||
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
|
||||
|
||||
vk::su::BufferData vertexBufferData(physicalDevices[0], device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
||||
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
|
||||
|
||||
/* VULKAN_KEY_START */
|
||||
|
||||
vk::su::TextureData textureData(physicalDevices[0], device);
|
||||
|
||||
commandBuffers[0]->begin(vk::CommandBufferBeginInfo());
|
||||
textureData.setCheckerboardTexture(device, commandBuffers[0]);
|
||||
|
||||
vk::DescriptorSetLayoutBinding bindings[2] =
|
||||
{
|
||||
vk::DescriptorSetLayoutBinding(0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex),
|
||||
vk::DescriptorSetLayoutBinding(1, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment, &textureData.textureSampler.get())
|
||||
};
|
||||
vk::UniqueDescriptorSetLayout descriptorSetLayout = device->createDescriptorSetLayoutUnique(vk::DescriptorSetLayoutCreateInfo(vk::DescriptorSetLayoutCreateFlags(), 2, bindings));
|
||||
|
||||
// Create pipeline layout
|
||||
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
|
||||
|
||||
// Create a single pool to contain data for our descriptor set
|
||||
vk::DescriptorPoolSize poolSizes[2] =
|
||||
{
|
||||
vk::DescriptorPoolSize(vk::DescriptorType::eUniformBuffer, 1),
|
||||
vk::DescriptorPoolSize(vk::DescriptorType::eCombinedImageSampler, 1)
|
||||
};
|
||||
vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(vk::DescriptorPoolCreateInfo(vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, 2, poolSizes));
|
||||
|
||||
// Populate descriptor sets
|
||||
std::vector<vk::UniqueDescriptorSet> descriptorSets = device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(descriptorPool.get(), 1, &descriptorSetLayout.get()));
|
||||
|
||||
vk::DescriptorBufferInfo bufferInfo(uniformBufferData.buffer.get(), 0, sizeof(glm::mat4x4));
|
||||
vk::DescriptorImageInfo imageInfo(textureData.textureSampler.get(), textureData.imageData->imageView.get(), vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
vk::WriteDescriptorSet writeDescriptorSets[2] =
|
||||
{
|
||||
vk::WriteDescriptorSet(descriptorSets[0].get(), 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfo),
|
||||
vk::WriteDescriptorSet(descriptorSets[0].get(), 1, 0, 1, vk::DescriptorType::eCombinedImageSampler, &imageInfo)
|
||||
};
|
||||
device->updateDescriptorSets(vk::ArrayProxy<const vk::WriteDescriptorSet>(2, writeDescriptorSets), nullptr);
|
||||
|
||||
/* VULKAN_KEY_END */
|
||||
|
||||
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
|
||||
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, vertexShaderModule, fragmentShaderModule, sizeof(texturedCubeData[0]), pipelineLayout, renderPass);
|
||||
|
||||
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
|
||||
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
|
||||
assert(currentBuffer.result == vk::Result::eSuccess);
|
||||
assert(currentBuffer.value < framebuffers.size());
|
||||
|
||||
vk::ClearValue clearValues[2];
|
||||
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
|
||||
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
|
||||
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
|
||||
commandBuffers[0]->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
|
||||
commandBuffers[0]->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
|
||||
commandBuffers[0]->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSets[0].get(), nullptr);
|
||||
|
||||
vk::DeviceSize offset = 0;
|
||||
commandBuffers[0]->bindVertexBuffers(0, vertexBufferData.buffer.get(), offset);
|
||||
|
||||
vk::Viewport viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f);
|
||||
commandBuffers[0]->setViewport(0, viewport);
|
||||
|
||||
vk::Rect2D scissor(vk::Offset2D(0, 0), surfaceData.extent);
|
||||
commandBuffers[0]->setScissor(0, scissor);
|
||||
|
||||
commandBuffers[0]->draw(12 * 3, 1, 0, 0);
|
||||
commandBuffers[0]->endRenderPass();
|
||||
commandBuffers[0]->end();
|
||||
|
||||
vk::su::submitAndWait(device, graphicsQueue, commandBuffers[0]);
|
||||
|
||||
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), ¤tBuffer.value));
|
||||
Sleep(1000);
|
||||
|
||||
device->waitIdle();
|
||||
#if defined(VK_USE_PLATFORM_WIN32_KHR)
|
||||
DestroyWindow(surfaceData.window);
|
||||
#else
|
||||
#pragma error "unhandled platform"
|
||||
#endif
|
||||
}
|
||||
catch (vk::SystemError err)
|
||||
{
|
||||
std::cout << "vk::SystemError: " << err.what() << std::endl;
|
||||
exit(-1);
|
||||
}
|
||||
catch (std::runtime_error err)
|
||||
{
|
||||
std::cout << "std::runtime_error: " << err.what() << std::endl;
|
||||
exit(-1);
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
std::cout << "unknown error\n";
|
||||
exit(-1);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user