Add samples ImmutableSampler, InitTexture, InputAttachment (#315)

+ slightly adjust some other samples.
This commit is contained in:
Andreas Süßenbach
2019-04-09 15:19:18 +02:00
committed by Markus Tavenrath
parent d4ddb0a2cd
commit d965a74cc0
18 changed files with 800 additions and 212 deletions

View File

@@ -15,6 +15,7 @@
#include "shaders.hpp"
#include "vulkan/vulkan.hpp"
#include "glslang/StandAlone/ResourceLimits.h"
#include "SPIRV/GlslangToSpv.h"
namespace vk
@@ -38,102 +39,6 @@ namespace vk
}
}
void init(TBuiltInResource & resource)
{
resource.maxLights = 32;
resource.maxClipPlanes = 6;
resource.maxTextureUnits = 32;
resource.maxTextureCoords = 32;
resource.maxVertexAttribs = 64;
resource.maxVertexUniformComponents = 4096;
resource.maxVaryingFloats = 64;
resource.maxVertexTextureImageUnits = 32;
resource.maxCombinedTextureImageUnits = 80;
resource.maxTextureImageUnits = 32;
resource.maxFragmentUniformComponents = 4096;
resource.maxDrawBuffers = 32;
resource.maxVertexUniformVectors = 128;
resource.maxVaryingVectors = 8;
resource.maxFragmentUniformVectors = 16;
resource.maxVertexOutputVectors = 16;
resource.maxFragmentInputVectors = 15;
resource.minProgramTexelOffset = -8;
resource.maxProgramTexelOffset = 7;
resource.maxClipDistances = 8;
resource.maxComputeWorkGroupCountX = 65535;
resource.maxComputeWorkGroupCountY = 65535;
resource.maxComputeWorkGroupCountZ = 65535;
resource.maxComputeWorkGroupSizeX = 1024;
resource.maxComputeWorkGroupSizeY = 1024;
resource.maxComputeWorkGroupSizeZ = 64;
resource.maxComputeUniformComponents = 1024;
resource.maxComputeTextureImageUnits = 16;
resource.maxComputeImageUniforms = 8;
resource.maxComputeAtomicCounters = 8;
resource.maxComputeAtomicCounterBuffers = 1;
resource.maxVaryingComponents = 60;
resource.maxVertexOutputComponents = 64;
resource.maxGeometryInputComponents = 64;
resource.maxGeometryOutputComponents = 128;
resource.maxFragmentInputComponents = 128;
resource.maxImageUnits = 8;
resource.maxCombinedImageUnitsAndFragmentOutputs = 8;
resource.maxCombinedShaderOutputResources = 8;
resource.maxImageSamples = 0;
resource.maxVertexImageUniforms = 0;
resource.maxTessControlImageUniforms = 0;
resource.maxTessEvaluationImageUniforms = 0;
resource.maxGeometryImageUniforms = 0;
resource.maxFragmentImageUniforms = 8;
resource.maxCombinedImageUniforms = 8;
resource.maxGeometryTextureImageUnits = 16;
resource.maxGeometryOutputVertices = 256;
resource.maxGeometryTotalOutputComponents = 1024;
resource.maxGeometryUniformComponents = 1024;
resource.maxGeometryVaryingComponents = 64;
resource.maxTessControlInputComponents = 128;
resource.maxTessControlOutputComponents = 128;
resource.maxTessControlTextureImageUnits = 16;
resource.maxTessControlUniformComponents = 1024;
resource.maxTessControlTotalOutputComponents = 4096;
resource.maxTessEvaluationInputComponents = 128;
resource.maxTessEvaluationOutputComponents = 128;
resource.maxTessEvaluationTextureImageUnits = 16;
resource.maxTessEvaluationUniformComponents = 1024;
resource.maxTessPatchComponents = 120;
resource.maxPatchVertices = 32;
resource.maxTessGenLevel = 64;
resource.maxViewports = 16;
resource.maxVertexAtomicCounters = 0;
resource.maxTessControlAtomicCounters = 0;
resource.maxTessEvaluationAtomicCounters = 0;
resource.maxGeometryAtomicCounters = 0;
resource.maxFragmentAtomicCounters = 8;
resource.maxCombinedAtomicCounters = 8;
resource.maxAtomicCounterBindings = 1;
resource.maxVertexAtomicCounterBuffers = 0;
resource.maxTessControlAtomicCounterBuffers = 0;
resource.maxTessEvaluationAtomicCounterBuffers = 0;
resource.maxGeometryAtomicCounterBuffers = 0;
resource.maxFragmentAtomicCounterBuffers = 1;
resource.maxCombinedAtomicCounterBuffers = 1;
resource.maxAtomicCounterBufferSize = 16384;
resource.maxTransformFeedbackBuffers = 4;
resource.maxTransformFeedbackInterleavedComponents = 64;
resource.maxCullDistances = 8;
resource.maxCombinedClipAndCullDistances = 8;
resource.maxSamples = 4;
resource.limits.nonInductiveForLoops = 1;
resource.limits.whileLoops = 1;
resource.limits.doWhileLoops = 1;
resource.limits.generalUniformIndexing = 1;
resource.limits.generalAttributeMatrixVectorIndexing = 1;
resource.limits.generalVaryingIndexing = 1;
resource.limits.generalSamplerIndexing = 1;
resource.limits.generalVariableIndexing = 1;
resource.limits.generalConstantMatrixVectorIndexing = 1;
}
bool GLSLtoSPV(const vk::ShaderStageFlagBits shaderType, std::string const& glslShader, std::vector<unsigned int> &spvShader)
{
EShLanguage stage = translateShaderStage(shaderType);
@@ -144,13 +49,10 @@ namespace vk
glslang::TShader shader(stage);
shader.setStrings(shaderStrings, 1);
TBuiltInResource resource;
init(resource);
// Enable SPIR-V and Vulkan rules when parsing GLSL
EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
if (!shader.parse(&resource, 100, false, messages))
if (!shader.parse(&glslang::DefaultTBuiltInResource, 100, false, messages))
{
puts(shader.getInfoLog());
puts(shader.getInfoDebugLog());