Add sample RayTracing. (#361)
This commit is contained in:
committed by
Markus Tavenrath
parent
d5d4f3457b
commit
ecfaf9a0df
79
samples/RayTracing/CameraManipulator.hpp
Normal file
79
samples/RayTracing/CameraManipulator.hpp
Normal file
@@ -0,0 +1,79 @@
|
||||
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <vulkan/vulkan.hpp>
|
||||
|
||||
namespace vk
|
||||
{
|
||||
namespace su
|
||||
{
|
||||
class CameraManipulator
|
||||
{
|
||||
public:
|
||||
enum class Action { None, Orbit, Dolly, Pan, LookAround };
|
||||
enum class Mode { Examine, Fly, Walk, Trackball };
|
||||
enum class MouseButton { None, Left, Middle, Right };
|
||||
enum class ModifierFlagBits { Shift = 1, Ctrl = 2, Alt = 4 };
|
||||
using ModifierFlags = vk::Flags<ModifierFlagBits, uint32_t>;
|
||||
|
||||
public:
|
||||
CameraManipulator();
|
||||
|
||||
glm::vec3 const& getCameraPosition() const;
|
||||
glm::vec3 const& getCenterPosition() const;
|
||||
glm::mat4 const& getMatrix() const;
|
||||
Mode getMode() const;
|
||||
glm::ivec2 const& getMousePosition() const;
|
||||
float getRoll() const;
|
||||
float getSpeed() const;
|
||||
glm::vec3 const& getUpVector() const;
|
||||
glm::u32vec2 const& getWindowSize() const;
|
||||
Action mouseMove(glm::ivec2 const& position, MouseButton mouseButton, ModifierFlags & modifiers);
|
||||
void setLookat(const glm::vec3& cameraPosition, const glm::vec3& centerPosition, const glm::vec3& upVector);
|
||||
void setMode(Mode mode);
|
||||
void setMousePosition(glm::ivec2 const& position);
|
||||
void setRoll(float roll); // roll in radians
|
||||
void setSpeed(float speed);
|
||||
void setWindowSize(glm::ivec2 const& size);
|
||||
void wheel(int value);
|
||||
|
||||
private:
|
||||
void dolly(glm::vec2 const& delta);
|
||||
void motion(glm::ivec2 const& position, Action action = Action::None);
|
||||
void orbit(glm::vec2 const& delta, bool invert = false);
|
||||
void pan(glm::vec2 const& delta);
|
||||
double projectOntoTBSphere(const glm::vec2& p);
|
||||
void trackball(glm::ivec2 const& position);
|
||||
void update();
|
||||
|
||||
private:
|
||||
glm::vec3 m_cameraPosition = glm::vec3(10, 10, 10);
|
||||
glm::vec3 m_centerPosition = glm::vec3(0, 0, 0);
|
||||
glm::vec3 m_upVector = glm::vec3(0, 1, 0);
|
||||
float m_roll = 0; // Rotation around the Z axis in RAD
|
||||
glm::mat4 m_matrix = glm::mat4(1);
|
||||
|
||||
glm::u32vec2 m_windowSize = glm::u32vec2(1, 1);
|
||||
|
||||
float m_speed = 30.0f;
|
||||
glm::ivec2 m_mousePosition = glm::ivec2(0, 0);
|
||||
|
||||
Mode m_mode = Mode::Examine;
|
||||
};
|
||||
} // namespace su
|
||||
} // namespace vk
|
||||
Reference in New Issue
Block a user