Cleanup on Samples (#295)

- introduced samples/utils functions in namespace vk::su (vulkan sample utils)
- introduced usage of debugReportCallback
This commit is contained in:
Andreas Süßenbach
2019-03-05 08:59:40 +01:00
committed by Markus Tavenrath
parent 018ebdd87f
commit f0dc8d6f38
23 changed files with 487 additions and 627 deletions

View File

@@ -15,52 +15,14 @@
// VulkanHpp Samples : 11_InitShaders
// Initialize vertex and fragment shaders
#include <iostream>
#include "..\utils\utils.hpp"
#include "vulkan/vulkan.hpp"
#include "SPIRV/GlslangToSpv.h"
#include <iostream>
static char const* AppName = "11_InitShaders";
static char const* EngineName = "Vulkan.hpp";
static std::vector<char const*> getDeviceExtensions()
{
std::vector<char const*> extensions;
extensions.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
return extensions;
}
static std::vector<char const*> getInstanceExtensions()
{
std::vector<char const*> extensions;
extensions.push_back(VK_KHR_SURFACE_EXTENSION_NAME);
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
extensions.push_back(VK_KHR_ANDROID_SURFACE_EXTENSION_NAME);
#elif defined(VK_USE_PLATFORM_IOS_MVK)
extensions.push_back(VK_MVK_IOS_SURFACE_EXTENSION_NAME);
#elif defined(VK_USE_PLATFORM_MACOS_MVK)
extensions.push_back(VK_MVK_MACOS_SURFACE_EXTENSION_NAME);
#elif defined(VK_USE_PLATFORM_MIR_KHR)
extensions.push_back(VK_KHR_MIR_SURFACE_EXTENSION_NAME);
#elif defined(VK_USE_PLATFORM_VI_NN)
extensions.push_back(VK_NN_VI_SURFACE_EXTENSION_NAME);
#elif defined(VK_USE_PLATFORM_WAYLAND_KHR)
extensions.push_back(VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME);
#elif defined(VK_USE_PLATFORM_WIN32_KHR)
extensions.push_back(VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
#elif defined(VK_USE_PLATFORM_XCB_KHR)
extensions.push_back(VK_KHR_XCB_SURFACE_EXTENSION_NAME);
#elif defined(VK_USE_PLATFORM_XLIB_KHR)
extensions.push_back(VK_KHR_XLIB_SURFACE_EXTENSION_NAME);
#elif defined(VK_USE_PLATFORM_XLIB_XRANDR_EXT)
extensions.push_back(VK_EXT_ACQUIRE_XLIB_DISPLAY_EXTENSION_NAME);
#endif
return extensions;
}
EShLanguage translateShaderStage(vk::ShaderStageFlagBits stage)
{
switch (stage)
@@ -219,28 +181,15 @@ int main(int /*argc*/, char * /*argv[]*/)
{
try
{
// create an instance
vk::ApplicationInfo appInfo(AppName, 1, EngineName, 1, VK_API_VERSION_1_1);
std::vector<char const*> instanceExtensions = getInstanceExtensions();
vk::InstanceCreateInfo instanceCreateInfo({}, &appInfo, 0, nullptr, static_cast<uint32_t>(instanceExtensions.size()), instanceExtensions.data());
vk::UniqueInstance instance = vk::createInstanceUnique(instanceCreateInfo);
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
#endif
// get the physical devices
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
assert(!physicalDevices.empty());
// determine a queueFamilyIndex that supports graphics
std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevices[0].getQueueFamilyProperties();
size_t graphicsQueueFamilyIndex = std::distance(queueFamilyProperties.begin(),
std::find_if(queueFamilyProperties.begin(),
queueFamilyProperties.end(),
[](vk::QueueFamilyProperties const& qfp) { return qfp.queueFlags & vk::QueueFlagBits::eGraphics; }));
// create a device
float queuePriority = 0.0f;
vk::DeviceQueueCreateInfo deviceQueueCreateInfo({}, static_cast<uint32_t>(graphicsQueueFamilyIndex), 1, &queuePriority);
std::vector<char const*> deviceExtensionNames = getDeviceExtensions();
vk::UniqueDevice device = physicalDevices[0].createDeviceUnique(vk::DeviceCreateInfo({}, 1, &deviceQueueCreateInfo, 0, nullptr, static_cast<uint32_t>(deviceExtensionNames.size()), deviceExtensionNames.data()));
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], vk::su::findGraphicsQueueFamilyIndex(physicalDevices[0].getQueueFamilyProperties()), vk::su::getDeviceExtensions());
/* VULKAN_HPP_KEY_START */

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@@ -17,10 +17,12 @@ cmake_minimum_required(VERSION 3.2)
project(11_InitShaders)
set(HEADERS
../utils/utils.hpp
)
set(SOURCES
11_InitShaders.cpp
../utils/utils.cpp
)
source_group(headers FILES ${HEADERS})