Introduce usage of clang-format to format vulkan.hpp and the other sources.

This commit is contained in:
asuessenbach
2020-04-12 21:49:12 +02:00
parent ce9fd81bd9
commit f5e59484a6
68 changed files with 56064 additions and 35586 deletions

View File

@@ -18,98 +18,125 @@
#include "../utils/geometries.hpp"
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include <iostream>
static char const* AppName = "13_InitVertexBuffer";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "13_InitVertexBuffer";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
#if !defined(NDEBUG)
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(64, 64));
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 64, 64 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
vk::UniqueDevice device =
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
vk::UniqueCommandBuffer commandBuffer = std::move( device
->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
.front() );
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
vk::su::SwapChainData swapChainData( physicalDevice,
device,
*surfaceData.surface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferSrc,
vk::UniqueSwapchainKHR(),
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, swapChainData.colorFormat, depthBufferData.format);
vk::UniqueRenderPass renderPass =
vk::su::createRenderPass( device, swapChainData.colorFormat, depthBufferData.format );
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(
device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
/* VULKAN_KEY_START */
// create a vertex buffer for some vertex and color data
vk::UniqueBuffer vertexBuffer = device->createBufferUnique(vk::BufferCreateInfo(vk::BufferCreateFlags(), sizeof(coloredCubeData), vk::BufferUsageFlagBits::eVertexBuffer));
vk::UniqueBuffer vertexBuffer = device->createBufferUnique( vk::BufferCreateInfo(
vk::BufferCreateFlags(), sizeof( coloredCubeData ), vk::BufferUsageFlagBits::eVertexBuffer ) );
// allocate device memory for that buffer
vk::MemoryRequirements memoryRequirements = device->getBufferMemoryRequirements(vertexBuffer.get());
uint32_t memoryTypeIndex = vk::su::findMemoryType(physicalDevice.getMemoryProperties(), memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
vk::UniqueDeviceMemory deviceMemory = device->allocateMemoryUnique(vk::MemoryAllocateInfo(memoryRequirements.size, memoryTypeIndex));
vk::MemoryRequirements memoryRequirements = device->getBufferMemoryRequirements( vertexBuffer.get() );
uint32_t memoryTypeIndex =
vk::su::findMemoryType( physicalDevice.getMemoryProperties(),
memoryRequirements.memoryTypeBits,
vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent );
vk::UniqueDeviceMemory deviceMemory =
device->allocateMemoryUnique( vk::MemoryAllocateInfo( memoryRequirements.size, memoryTypeIndex ) );
// copy the vertex and color data into that device memory
uint8_t *pData = static_cast<uint8_t*>(device->mapMemory(deviceMemory.get(), 0, memoryRequirements.size));
memcpy(pData, coloredCubeData, sizeof(coloredCubeData));
device->unmapMemory(deviceMemory.get());
uint8_t * pData = static_cast<uint8_t *>( device->mapMemory( deviceMemory.get(), 0, memoryRequirements.size ) );
memcpy( pData, coloredCubeData, sizeof( coloredCubeData ) );
device->unmapMemory( deviceMemory.get() );
// and bind the device memory to the vertex buffer
device->bindBufferMemory(vertexBuffer.get(), deviceMemory.get(), 0);
device->bindBufferMemory( vertexBuffer.get(), deviceMemory.get(), 0 );
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo(vk::SemaphoreCreateFlags()));
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
assert(currentBuffer.result == vk::Result::eSuccess);
assert(currentBuffer.value < framebuffers.size());
vk::UniqueSemaphore imageAcquiredSemaphore =
device->createSemaphoreUnique( vk::SemaphoreCreateInfo( vk::SemaphoreCreateFlags() ) );
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(
swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr );
assert( currentBuffer.result == vk::Result::eSuccess );
assert( currentBuffer.value < framebuffers.size() );
vk::ClearValue clearValues[2];
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
commandBuffer->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlags()));
commandBuffer->begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlags() ) );
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
commandBuffer->bindVertexBuffers(0, *vertexBuffer, {0});
vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
framebuffers[currentBuffer.value].get(),
vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
2,
clearValues );
commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
commandBuffer->bindVertexBuffers( 0, *vertexBuffer, { 0 } );
commandBuffer->endRenderPass();
commandBuffer->end();
vk::su::submitAndWait(device, graphicsQueue, commandBuffer);
vk::su::submitAndWait( device, graphicsQueue, commandBuffer );
// Note: No need to explicitly destroy the vertexBuffer, deviceMemory, or semaphore, as the destroy functions are called
// by the destructor of the UniqueBuffer, UniqueDeviceMemory, and UniqueSemaphore, respectively, on leaving this scope.
// Note: No need to explicitly destroy the vertexBuffer, deviceMemory, or semaphore, as the destroy functions are
// called by the destructor of the UniqueBuffer, UniqueDeviceMemory, and UniqueSemaphore, respectively, on leaving
// this scope.
/* VULKAN_KEY_END */
}
catch (vk::SystemError& err)
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (std::runtime_error& err)
catch ( std::runtime_error & err )
{
std::cout << "std::runtime_error: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;
}