Introduce usage of clang-format to format vulkan.hpp and the other sources.
This commit is contained in:
@@ -18,98 +18,125 @@
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#include "../utils/geometries.hpp"
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#include "../utils/utils.hpp"
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#include "vulkan/vulkan.hpp"
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#include <iostream>
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static char const* AppName = "13_InitVertexBuffer";
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static char const* EngineName = "Vulkan.hpp";
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static char const * AppName = "13_InitVertexBuffer";
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static char const * EngineName = "Vulkan.hpp";
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int main(int /*argc*/, char ** /*argv*/)
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int main( int /*argc*/, char ** /*argv*/ )
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{
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try
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{
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vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
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#if !defined(NDEBUG)
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vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
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vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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#if !defined( NDEBUG )
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vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
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#endif
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vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
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vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(64, 64));
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vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 64, 64 ) );
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
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vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
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vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
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vk::UniqueDevice device =
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vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
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vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
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vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
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vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
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vk::UniqueCommandBuffer commandBuffer = std::move( device
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->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
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commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
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.front() );
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vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
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vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
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vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
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vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
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vk::su::SwapChainData swapChainData( physicalDevice,
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device,
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*surfaceData.surface,
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surfaceData.extent,
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vk::ImageUsageFlagBits::eColorAttachment |
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vk::ImageUsageFlagBits::eTransferSrc,
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vk::UniqueSwapchainKHR(),
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graphicsAndPresentQueueFamilyIndex.first,
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graphicsAndPresentQueueFamilyIndex.second );
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vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
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vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
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vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, swapChainData.colorFormat, depthBufferData.format);
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vk::UniqueRenderPass renderPass =
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vk::su::createRenderPass( device, swapChainData.colorFormat, depthBufferData.format );
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std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
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std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(
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device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
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/* VULKAN_KEY_START */
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// create a vertex buffer for some vertex and color data
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vk::UniqueBuffer vertexBuffer = device->createBufferUnique(vk::BufferCreateInfo(vk::BufferCreateFlags(), sizeof(coloredCubeData), vk::BufferUsageFlagBits::eVertexBuffer));
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vk::UniqueBuffer vertexBuffer = device->createBufferUnique( vk::BufferCreateInfo(
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vk::BufferCreateFlags(), sizeof( coloredCubeData ), vk::BufferUsageFlagBits::eVertexBuffer ) );
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// allocate device memory for that buffer
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vk::MemoryRequirements memoryRequirements = device->getBufferMemoryRequirements(vertexBuffer.get());
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uint32_t memoryTypeIndex = vk::su::findMemoryType(physicalDevice.getMemoryProperties(), memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
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vk::UniqueDeviceMemory deviceMemory = device->allocateMemoryUnique(vk::MemoryAllocateInfo(memoryRequirements.size, memoryTypeIndex));
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vk::MemoryRequirements memoryRequirements = device->getBufferMemoryRequirements( vertexBuffer.get() );
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uint32_t memoryTypeIndex =
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vk::su::findMemoryType( physicalDevice.getMemoryProperties(),
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memoryRequirements.memoryTypeBits,
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vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent );
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vk::UniqueDeviceMemory deviceMemory =
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device->allocateMemoryUnique( vk::MemoryAllocateInfo( memoryRequirements.size, memoryTypeIndex ) );
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// copy the vertex and color data into that device memory
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uint8_t *pData = static_cast<uint8_t*>(device->mapMemory(deviceMemory.get(), 0, memoryRequirements.size));
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memcpy(pData, coloredCubeData, sizeof(coloredCubeData));
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device->unmapMemory(deviceMemory.get());
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uint8_t * pData = static_cast<uint8_t *>( device->mapMemory( deviceMemory.get(), 0, memoryRequirements.size ) );
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memcpy( pData, coloredCubeData, sizeof( coloredCubeData ) );
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device->unmapMemory( deviceMemory.get() );
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// and bind the device memory to the vertex buffer
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device->bindBufferMemory(vertexBuffer.get(), deviceMemory.get(), 0);
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device->bindBufferMemory( vertexBuffer.get(), deviceMemory.get(), 0 );
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vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo(vk::SemaphoreCreateFlags()));
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vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
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assert(currentBuffer.result == vk::Result::eSuccess);
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assert(currentBuffer.value < framebuffers.size());
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vk::UniqueSemaphore imageAcquiredSemaphore =
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device->createSemaphoreUnique( vk::SemaphoreCreateInfo( vk::SemaphoreCreateFlags() ) );
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vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(
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swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr );
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assert( currentBuffer.result == vk::Result::eSuccess );
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assert( currentBuffer.value < framebuffers.size() );
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vk::ClearValue clearValues[2];
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clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
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clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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commandBuffer->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlags()));
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commandBuffer->begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlags() ) );
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vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
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commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
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commandBuffer->bindVertexBuffers(0, *vertexBuffer, {0});
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vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(),
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framebuffers[currentBuffer.value].get(),
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vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
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2,
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clearValues );
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commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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commandBuffer->bindVertexBuffers( 0, *vertexBuffer, { 0 } );
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commandBuffer->endRenderPass();
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commandBuffer->end();
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vk::su::submitAndWait(device, graphicsQueue, commandBuffer);
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vk::su::submitAndWait( device, graphicsQueue, commandBuffer );
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// Note: No need to explicitly destroy the vertexBuffer, deviceMemory, or semaphore, as the destroy functions are called
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// by the destructor of the UniqueBuffer, UniqueDeviceMemory, and UniqueSemaphore, respectively, on leaving this scope.
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// Note: No need to explicitly destroy the vertexBuffer, deviceMemory, or semaphore, as the destroy functions are
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// called by the destructor of the UniqueBuffer, UniqueDeviceMemory, and UniqueSemaphore, respectively, on leaving
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// this scope.
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/* VULKAN_KEY_END */
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}
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catch (vk::SystemError& err)
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catch ( vk::SystemError & err )
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{
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit(-1);
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exit( -1 );
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}
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catch (std::runtime_error& err)
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catch ( std::runtime_error & err )
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{
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std::cout << "std::runtime_error: " << err.what() << std::endl;
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exit(-1);
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exit( -1 );
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}
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catch (...)
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catch ( ... )
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{
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std::cout << "unknown error\n";
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exit(-1);
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exit( -1 );
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}
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return 0;
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}
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