Introduce usage of clang-format to format vulkan.hpp and the other sources.
This commit is contained in:
@@ -19,55 +19,64 @@
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#include "../utils/math.hpp"
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#include "../utils/shaders.hpp"
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#include "../utils/utils.hpp"
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#include "vulkan/vulkan.hpp"
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#include "SPIRV/GlslangToSpv.h"
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#include "vulkan/vulkan.hpp"
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#include <iostream>
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static char const* AppName = "14_InitPipeline";
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static char const* EngineName = "Vulkan.hpp";
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static char const * AppName = "14_InitPipeline";
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static char const * EngineName = "Vulkan.hpp";
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int main(int /*argc*/, char ** /*argv*/)
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int main( int /*argc*/, char ** /*argv*/ )
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{
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try
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{
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vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
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#if !defined(NDEBUG)
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vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
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vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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#if !defined( NDEBUG )
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vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
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#endif
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vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
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vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
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vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
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vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
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vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
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vk::UniqueDevice device =
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vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
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vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, vk::Format::eD16Unorm);
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vk::UniqueRenderPass renderPass = vk::su::createRenderPass(
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device,
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vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface.get() ) ).format,
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vk::Format::eD16Unorm );
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vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device, { {vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex} });
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vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
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vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(
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device, { { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex } } );
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vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
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vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get() ) );
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glslang::InitializeProcess();
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vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C);
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vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C);
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vk::UniqueShaderModule vertexShaderModule =
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vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C );
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vk::UniqueShaderModule fragmentShaderModule =
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vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C );
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glslang::FinalizeProcess();
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/* VULKAN_KEY_START */
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vk::PipelineShaderStageCreateInfo pipelineShaderStageCreateInfos[2] =
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{
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vk::PipelineShaderStageCreateInfo(vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, vertexShaderModule.get(), "main"),
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vk::PipelineShaderStageCreateInfo(vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragmentShaderModule.get(), "main")
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vk::PipelineShaderStageCreateInfo pipelineShaderStageCreateInfos[2] = {
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vk::PipelineShaderStageCreateInfo(
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vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, vertexShaderModule.get(), "main" ),
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vk::PipelineShaderStageCreateInfo(
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vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragmentShaderModule.get(), "main" )
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};
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vk::VertexInputBindingDescription vertexInputBindingDescription(0, sizeof(coloredCubeData[0]));
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vk::VertexInputAttributeDescription vertexInputAttributeDescriptions[2] =
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{
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vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32B32A32Sfloat, 0),
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vk::VertexInputAttributeDescription(1, 0, vk::Format::eR32G32B32A32Sfloat, 16)
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vk::VertexInputBindingDescription vertexInputBindingDescription( 0, sizeof( coloredCubeData[0] ) );
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vk::VertexInputAttributeDescription vertexInputAttributeDescriptions[2] = {
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vk::VertexInputAttributeDescription( 0, 0, vk::Format::eR32G32B32A32Sfloat, 0 ),
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vk::VertexInputAttributeDescription( 1, 0, vk::Format::eR32G32B32A32Sfloat, 16 )
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};
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vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo
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(
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vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo(
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vk::PipelineVertexInputStateCreateFlags(), // flags
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1, // vertexBindingDescriptionCount
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&vertexInputBindingDescription, // pVertexBindingDescription
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@@ -75,12 +84,13 @@ int main(int /*argc*/, char ** /*argv*/)
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vertexInputAttributeDescriptions // pVertexAttributeDescriptions
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);
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vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo(vk::PipelineInputAssemblyStateCreateFlags(), vk::PrimitiveTopology::eTriangleList);
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vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo(
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vk::PipelineInputAssemblyStateCreateFlags(), vk::PrimitiveTopology::eTriangleList );
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vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo(vk::PipelineViewportStateCreateFlags(), 1, nullptr, 1, nullptr);
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vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo(
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vk::PipelineViewportStateCreateFlags(), 1, nullptr, 1, nullptr );
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vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo
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(
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vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo(
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vk::PipelineRasterizationStateCreateFlags(), // flags
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false, // depthClampEnable
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false, // rasterizerDiscardEnable
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@@ -94,87 +104,85 @@ int main(int /*argc*/, char ** /*argv*/)
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1.0f // lineWidth
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);
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vk::PipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo
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(
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vk::PipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo(
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vk::PipelineMultisampleStateCreateFlags(), // flags
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vk::SampleCountFlagBits::e1 // rasterizationSamples
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// other values can be default
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);
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vk::StencilOpState stencilOpState(vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::CompareOp::eAlways);
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vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo
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(
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vk::PipelineDepthStencilStateCreateFlags(), // flags
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true, // depthTestEnable
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true, // depthWriteEnable
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vk::CompareOp::eLessOrEqual, // depthCompareOp
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false, // depthBoundTestEnable
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false, // stencilTestEnable
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stencilOpState, // front
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stencilOpState // back
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vk::StencilOpState stencilOpState(
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vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::CompareOp::eAlways );
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vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo(
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vk::PipelineDepthStencilStateCreateFlags(), // flags
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true, // depthTestEnable
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true, // depthWriteEnable
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vk::CompareOp::eLessOrEqual, // depthCompareOp
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false, // depthBoundTestEnable
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false, // stencilTestEnable
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stencilOpState, // front
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stencilOpState // back
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);
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vk::ColorComponentFlags colorComponentFlags(vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA);
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vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentState
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(
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false, // blendEnable
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vk::BlendFactor::eZero, // srcColorBlendFactor
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vk::BlendFactor::eZero, // dstColorBlendFactor
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vk::BlendOp::eAdd, // colorBlendOp
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vk::BlendFactor::eZero, // srcAlphaBlendFactor
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vk::BlendFactor::eZero, // dstAlphaBlendFactor
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vk::BlendOp::eAdd, // alphaBlendOp
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colorComponentFlags // colorWriteMask
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vk::ColorComponentFlags colorComponentFlags( vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG |
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vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA );
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vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentState(
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false, // blendEnable
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vk::BlendFactor::eZero, // srcColorBlendFactor
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vk::BlendFactor::eZero, // dstColorBlendFactor
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vk::BlendOp::eAdd, // colorBlendOp
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vk::BlendFactor::eZero, // srcAlphaBlendFactor
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vk::BlendFactor::eZero, // dstAlphaBlendFactor
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vk::BlendOp::eAdd, // alphaBlendOp
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colorComponentFlags // colorWriteMask
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);
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vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo
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(
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vk::PipelineColorBlendStateCreateFlags(), // flags
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false, // logicOpEnable
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vk::LogicOp::eNoOp, // logicOp
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1, // attachmentCount
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&pipelineColorBlendAttachmentState, // pAttachments
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{ { 1.0f, 1.0f, 1.0f, 1.0f } } // blendConstants
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vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo(
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vk::PipelineColorBlendStateCreateFlags(), // flags
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false, // logicOpEnable
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vk::LogicOp::eNoOp, // logicOp
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1, // attachmentCount
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&pipelineColorBlendAttachmentState, // pAttachments
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{ { 1.0f, 1.0f, 1.0f, 1.0f } } // blendConstants
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);
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vk::DynamicState dynamicStates[2] = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
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vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo(vk::PipelineDynamicStateCreateFlags(), 2, dynamicStates);
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vk::DynamicState dynamicStates[2] = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
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vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo(
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vk::PipelineDynamicStateCreateFlags(), 2, dynamicStates );
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vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo
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(
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vk::PipelineCreateFlags(), // flags
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2, // stageCount
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pipelineShaderStageCreateInfos, // pStages
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&pipelineVertexInputStateCreateInfo, // pVertexInputState
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&pipelineInputAssemblyStateCreateInfo, // pInputAssemblyState
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nullptr, // pTessellationState
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&pipelineViewportStateCreateInfo, // pViewportState
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&pipelineRasterizationStateCreateInfo, // pRasterizationState
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&pipelineMultisampleStateCreateInfo, // pMultisampleState
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&pipelineDepthStencilStateCreateInfo, // pDepthStencilState
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&pipelineColorBlendStateCreateInfo, // pColorBlendState
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&pipelineDynamicStateCreateInfo, // pDynamicState
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pipelineLayout.get(), // layout
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renderPass.get() // renderPass
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vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo(
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vk::PipelineCreateFlags(), // flags
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2, // stageCount
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pipelineShaderStageCreateInfos, // pStages
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&pipelineVertexInputStateCreateInfo, // pVertexInputState
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&pipelineInputAssemblyStateCreateInfo, // pInputAssemblyState
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nullptr, // pTessellationState
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&pipelineViewportStateCreateInfo, // pViewportState
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&pipelineRasterizationStateCreateInfo, // pRasterizationState
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&pipelineMultisampleStateCreateInfo, // pMultisampleState
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&pipelineDepthStencilStateCreateInfo, // pDepthStencilState
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&pipelineColorBlendStateCreateInfo, // pColorBlendState
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&pipelineDynamicStateCreateInfo, // pDynamicState
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pipelineLayout.get(), // layout
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renderPass.get() // renderPass
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);
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vk::UniquePipeline pipeline = device->createGraphicsPipelineUnique(nullptr, graphicsPipelineCreateInfo);
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vk::UniquePipeline pipeline = device->createGraphicsPipelineUnique( nullptr, graphicsPipelineCreateInfo );
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/* VULKAN_KEY_END */
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}
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catch (vk::SystemError &err)
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catch ( vk::SystemError & err )
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{
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit(-1);
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exit( -1 );
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}
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catch (std::runtime_error& err)
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catch ( std::runtime_error & err )
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{
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std::cout << "std::runtime_error: " << err.what() << std::endl;
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exit(-1);
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exit( -1 );
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}
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catch (...)
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catch ( ... )
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{
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std::cout << "unknown error\n";
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exit(-1);
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exit( -1 );
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}
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return 0;
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}
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