Introduce usage of clang-format to format vulkan.hpp and the other sources.
This commit is contained in:
@@ -19,69 +19,104 @@
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#include "../utils/math.hpp"
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#include "../utils/shaders.hpp"
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#include "../utils/utils.hpp"
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#include "vulkan/vulkan.hpp"
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#include "SPIRV/GlslangToSpv.h"
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#include "vulkan/vulkan.hpp"
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#include <thread>
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static char const* AppName = "PipelineDerivative";
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static char const* EngineName = "Vulkan.hpp";
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static char const * AppName = "PipelineDerivative";
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static char const * EngineName = "Vulkan.hpp";
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int main(int /*argc*/, char ** /*argv*/)
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int main( int /*argc*/, char ** /*argv*/ )
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{
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try
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{
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vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
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#if !defined(NDEBUG)
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vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
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vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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#if !defined( NDEBUG )
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vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
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#endif
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vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
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vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
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vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
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vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
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vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface );
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vk::UniqueDevice device =
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vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
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vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
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vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
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vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
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vk::UniqueCommandBuffer commandBuffer = std::move( device
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->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo(
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commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) )
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.front() );
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vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
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vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
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vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
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vk::Queue presentQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
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vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
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vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
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vk::su::SwapChainData swapChainData( physicalDevice,
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device,
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*surfaceData.surface,
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surfaceData.extent,
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vk::ImageUsageFlagBits::eColorAttachment |
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vk::ImageUsageFlagBits::eTransferSrc,
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vk::UniqueSwapchainKHR(),
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graphicsAndPresentQueueFamilyIndex.first,
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graphicsAndPresentQueueFamilyIndex.second );
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vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
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vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
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vk::su::TextureData textureData(physicalDevice, device);
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commandBuffer->begin(vk::CommandBufferBeginInfo());
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textureData.setImage(device, commandBuffer, vk::su::CheckerboardImageGenerator());
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vk::su::TextureData textureData( physicalDevice, device );
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commandBuffer->begin( vk::CommandBufferBeginInfo() );
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textureData.setImage( device, commandBuffer, vk::su::CheckerboardImageGenerator() );
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vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
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vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
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vk::su::BufferData uniformBufferData(
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physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
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vk::su::copyToDevice(
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device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix( surfaceData.extent ) );
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vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device,
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{ {vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex}, {vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment} });
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vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
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vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(
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device,
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{ { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex },
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{ vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment } } );
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vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
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vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get() ) );
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vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
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vk::UniqueRenderPass renderPass = vk::su::createRenderPass(
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device,
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vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface.get() ) ).format,
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depthBufferData.format );
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glslang::InitializeProcess();
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vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T);
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vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C);
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vk::UniqueShaderModule vertexShaderModule =
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vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T );
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vk::UniqueShaderModule fragmentShaderModule =
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vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C );
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glslang::FinalizeProcess();
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std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
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std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(
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device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
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vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
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vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
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vk::su::BufferData vertexBufferData(
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physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
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vk::su::copyToDevice( device,
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vertexBufferData.deviceMemory,
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texturedCubeData,
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sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
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vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { {vk::DescriptorType::eUniformBuffer, 1}, {vk::DescriptorType::eCombinedImageSampler, 1} });
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vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
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vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(
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device, { { vk::DescriptorType::eUniformBuffer, 1 }, { vk::DescriptorType::eCombinedImageSampler, 1 } } );
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vk::UniqueDescriptorSet descriptorSet = std::move(
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device->allocateDescriptorSetsUnique( vk::DescriptorSetAllocateInfo( *descriptorPool, 1, &*descriptorSetLayout ) )
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.front() );
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vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView()}}, textureData);
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vk::su::updateDescriptorSets(
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device,
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descriptorSet,
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{ { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView() } },
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textureData );
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vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
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vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() );
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/* VULKAN_KEY_START */
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@@ -90,43 +125,96 @@ int main(int /*argc*/, char ** /*argv*/)
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// First pipeline has VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT set.
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// Second pipeline has a modified fragment shader and sets the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag.
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vk::PipelineShaderStageCreateInfo pipelineShaderStageCreateInfos[2] =
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{
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vk::PipelineShaderStageCreateInfo(vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, vertexShaderModule.get(), "main"),
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vk::PipelineShaderStageCreateInfo(vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragmentShaderModule.get(), "main")
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vk::PipelineShaderStageCreateInfo pipelineShaderStageCreateInfos[2] = {
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vk::PipelineShaderStageCreateInfo(
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vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, vertexShaderModule.get(), "main" ),
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vk::PipelineShaderStageCreateInfo(
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vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragmentShaderModule.get(), "main" )
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};
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vk::VertexInputBindingDescription vertexInputBindingDescription(0, sizeof(texturedCubeData[0]));
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vk::VertexInputAttributeDescription vertexInputAttributeDescriptions[2] =
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{
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vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32B32A32Sfloat, 0),
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vk::VertexInputAttributeDescription(1, 0, vk::Format::eR32G32B32A32Sfloat, 16)
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vk::VertexInputBindingDescription vertexInputBindingDescription( 0, sizeof( texturedCubeData[0] ) );
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vk::VertexInputAttributeDescription vertexInputAttributeDescriptions[2] = {
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vk::VertexInputAttributeDescription( 0, 0, vk::Format::eR32G32B32A32Sfloat, 0 ),
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vk::VertexInputAttributeDescription( 1, 0, vk::Format::eR32G32B32A32Sfloat, 16 )
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};
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vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo(vk::PipelineVertexInputStateCreateFlags(), 1, &vertexInputBindingDescription, 2, vertexInputAttributeDescriptions);
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vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo(
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vk::PipelineVertexInputStateCreateFlags(),
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1,
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&vertexInputBindingDescription,
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2,
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vertexInputAttributeDescriptions );
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vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo(vk::PipelineInputAssemblyStateCreateFlags(), vk::PrimitiveTopology::eTriangleList);
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vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo(
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vk::PipelineInputAssemblyStateCreateFlags(), vk::PrimitiveTopology::eTriangleList );
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vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo(vk::PipelineViewportStateCreateFlags(), 1, nullptr, 1, nullptr);
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vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo(
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vk::PipelineViewportStateCreateFlags(), 1, nullptr, 1, nullptr );
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vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo(vk::PipelineRasterizationStateCreateFlags(), false, false, vk::PolygonMode::eFill, vk::CullModeFlagBits::eBack, vk::FrontFace::eClockwise, false, 0.0f, 0.0f, 0.0f, 1.0f);
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vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo(
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vk::PipelineRasterizationStateCreateFlags(),
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false,
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false,
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vk::PolygonMode::eFill,
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vk::CullModeFlagBits::eBack,
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vk::FrontFace::eClockwise,
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false,
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0.0f,
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0.0f,
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0.0f,
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1.0f );
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vk::PipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo({}, vk::SampleCountFlagBits::e1);
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vk::PipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo( {}, vk::SampleCountFlagBits::e1 );
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vk::StencilOpState stencilOpState(vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::CompareOp::eAlways);
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vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo(vk::PipelineDepthStencilStateCreateFlags(), true, true, vk::CompareOp::eLessOrEqual, false, false, stencilOpState, stencilOpState);
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vk::StencilOpState stencilOpState(
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vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::CompareOp::eAlways );
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vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo(
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vk::PipelineDepthStencilStateCreateFlags(),
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true,
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true,
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vk::CompareOp::eLessOrEqual,
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false,
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false,
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stencilOpState,
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stencilOpState );
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vk::ColorComponentFlags colorComponentFlags(vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA);
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vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentState(false, vk::BlendFactor::eZero, vk::BlendFactor::eZero, vk::BlendOp::eAdd, vk::BlendFactor::eZero, vk::BlendFactor::eZero, vk::BlendOp::eAdd, colorComponentFlags);
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vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo(vk::PipelineColorBlendStateCreateFlags(), false, vk::LogicOp::eNoOp, 1, &pipelineColorBlendAttachmentState, { { 1.0f, 1.0f, 1.0f, 1.0f } });
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vk::ColorComponentFlags colorComponentFlags( vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG |
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vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA );
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vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentState( false,
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vk::BlendFactor::eZero,
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vk::BlendFactor::eZero,
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vk::BlendOp::eAdd,
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vk::BlendFactor::eZero,
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vk::BlendFactor::eZero,
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vk::BlendOp::eAdd,
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colorComponentFlags );
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vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo( vk::PipelineColorBlendStateCreateFlags(),
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false,
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vk::LogicOp::eNoOp,
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1,
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&pipelineColorBlendAttachmentState,
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{ { 1.0f, 1.0f, 1.0f, 1.0f } } );
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vk::DynamicState dynamicStates[2] = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
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vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo(vk::PipelineDynamicStateCreateFlags(), 2, dynamicStates);
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vk::DynamicState dynamicStates[2] = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
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vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo(
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vk::PipelineDynamicStateCreateFlags(), 2, dynamicStates );
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vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo(vk::PipelineCreateFlagBits::eAllowDerivatives, 2, pipelineShaderStageCreateInfos, &pipelineVertexInputStateCreateInfo,
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&pipelineInputAssemblyStateCreateInfo, nullptr, &pipelineViewportStateCreateInfo, &pipelineRasterizationStateCreateInfo, &pipelineMultisampleStateCreateInfo,
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&pipelineDepthStencilStateCreateInfo, &pipelineColorBlendStateCreateInfo, &pipelineDynamicStateCreateInfo, pipelineLayout.get(), renderPass.get());
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vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo( vk::PipelineCreateFlagBits::eAllowDerivatives,
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2,
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pipelineShaderStageCreateInfos,
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&pipelineVertexInputStateCreateInfo,
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&pipelineInputAssemblyStateCreateInfo,
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nullptr,
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&pipelineViewportStateCreateInfo,
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&pipelineRasterizationStateCreateInfo,
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&pipelineMultisampleStateCreateInfo,
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&pipelineDepthStencilStateCreateInfo,
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&pipelineColorBlendStateCreateInfo,
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&pipelineDynamicStateCreateInfo,
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pipelineLayout.get(),
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renderPass.get() );
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vk::UniquePipeline basePipeline = device->createGraphicsPipelineUnique(pipelineCache.get(), graphicsPipelineCreateInfo);
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vk::UniquePipeline basePipeline =
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device->createGraphicsPipelineUnique( pipelineCache.get(), graphicsPipelineCreateInfo );
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// Now create the derivative pipeline, using a different fragment shader
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// This shader will shade the cube faces with interpolated colors
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@@ -145,69 +233,87 @@ void main()
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// Convert GLSL to SPIR-V
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glslang::InitializeProcess();
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vk::UniqueShaderModule fragmentShaderModule2 = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C_2);
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vk::UniqueShaderModule fragmentShaderModule2 =
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vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C_2 );
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glslang::FinalizeProcess();
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// Modify pipeline info to reflect derivation
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pipelineShaderStageCreateInfos[1] = vk::PipelineShaderStageCreateInfo(vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragmentShaderModule2.get(), "main");
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graphicsPipelineCreateInfo.flags = vk::PipelineCreateFlagBits::eDerivative;
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pipelineShaderStageCreateInfos[1] = vk::PipelineShaderStageCreateInfo(
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vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragmentShaderModule2.get(), "main" );
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graphicsPipelineCreateInfo.flags = vk::PipelineCreateFlagBits::eDerivative;
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graphicsPipelineCreateInfo.basePipelineHandle = basePipeline.get();
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graphicsPipelineCreateInfo.basePipelineIndex = -1;
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graphicsPipelineCreateInfo.basePipelineIndex = -1;
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// And create the derived pipeline
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vk::UniquePipeline derivedPipeline = device->createGraphicsPipelineUnique(pipelineCache.get(), graphicsPipelineCreateInfo);
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vk::UniquePipeline derivedPipeline =
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device->createGraphicsPipelineUnique( pipelineCache.get(), graphicsPipelineCreateInfo );
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/* VULKAN_KEY_END */
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vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo(vk::SemaphoreCreateFlags()));
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vk::UniqueSemaphore imageAcquiredSemaphore =
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device->createSemaphoreUnique( vk::SemaphoreCreateInfo( vk::SemaphoreCreateFlags() ) );
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// Get the index of the next available swapchain image
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vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), UINT64_MAX, imageAcquiredSemaphore.get(), nullptr);
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assert(currentBuffer.result == vk::Result::eSuccess);
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assert(currentBuffer.value < framebuffers.size());
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vk::ResultValue<uint32_t> currentBuffer =
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device->acquireNextImageKHR( swapChainData.swapChain.get(), UINT64_MAX, imageAcquiredSemaphore.get(), nullptr );
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assert( currentBuffer.result == vk::Result::eSuccess );
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assert( currentBuffer.value < framebuffers.size() );
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vk::ClearValue clearValues[2];
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clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
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clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
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clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { 0.2f, 0.2f, 0.2f, 0.2f } ) );
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clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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commandBuffer->beginRenderPass(vk::RenderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(), surfaceData.extent), 2, clearValues), vk::SubpassContents::eInline);
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commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, derivedPipeline.get());
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commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), {});
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commandBuffer->beginRenderPass( vk::RenderPassBeginInfo( renderPass.get(),
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framebuffers[currentBuffer.value].get(),
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vk::Rect2D( vk::Offset2D(), surfaceData.extent ),
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2,
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clearValues ),
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vk::SubpassContents::eInline );
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commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, derivedPipeline.get() );
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commandBuffer->bindDescriptorSets(
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vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), {} );
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commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
|
||||
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
|
||||
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
|
||||
commandBuffer->bindVertexBuffers( 0, *vertexBufferData.buffer, { 0 } );
|
||||
commandBuffer->setViewport( 0,
|
||||
vk::Viewport( 0.0f,
|
||||
0.0f,
|
||||
static_cast<float>( surfaceData.extent.width ),
|
||||
static_cast<float>( surfaceData.extent.height ),
|
||||
0.0f,
|
||||
1.0f ) );
|
||||
commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
|
||||
|
||||
commandBuffer->draw(12 * 3, 1, 0, 0);
|
||||
commandBuffer->draw( 12 * 3, 1, 0, 0 );
|
||||
commandBuffer->endRenderPass();
|
||||
commandBuffer->end();
|
||||
|
||||
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
|
||||
vk::UniqueFence drawFence = device->createFenceUnique( vk::FenceCreateInfo() );
|
||||
|
||||
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
|
||||
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
|
||||
graphicsQueue.submit(submitInfo, drawFence.get());
|
||||
vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
|
||||
vk::SubmitInfo submitInfo( 1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get() );
|
||||
graphicsQueue.submit( submitInfo, drawFence.get() );
|
||||
|
||||
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
|
||||
while ( vk::Result::eTimeout == device->waitForFences( drawFence.get(), VK_TRUE, vk::su::FenceTimeout ) )
|
||||
;
|
||||
|
||||
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), ¤tBuffer.value));
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
|
||||
presentQueue.presentKHR(
|
||||
vk::PresentInfoKHR( 0, nullptr, 1, &swapChainData.swapChain.get(), ¤tBuffer.value ) );
|
||||
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
|
||||
}
|
||||
catch (vk::SystemError& err)
|
||||
catch ( vk::SystemError & err )
|
||||
{
|
||||
std::cout << "vk::SystemError: " << err.what() << std::endl;
|
||||
exit(-1);
|
||||
exit( -1 );
|
||||
}
|
||||
catch (std::runtime_error& err)
|
||||
catch ( std::runtime_error & err )
|
||||
{
|
||||
std::cout << "std::runtime_error: " << err.what() << std::endl;
|
||||
exit(-1);
|
||||
exit( -1 );
|
||||
}
|
||||
catch (...)
|
||||
catch ( ... )
|
||||
{
|
||||
std::cout << "unknown error\n";
|
||||
exit(-1);
|
||||
exit( -1 );
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user