Introduce usage of clang-format to format vulkan.hpp and the other sources.
This commit is contained in:
@@ -19,19 +19,35 @@ namespace vk
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{
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namespace su
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{
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glm::mat4x4 createModelViewProjectionClipMatrix(vk::Extent2D const& extent)
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glm::mat4x4 createModelViewProjectionClipMatrix( vk::Extent2D const & extent )
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{
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float fov = glm::radians(45.0f);
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if (extent.width > extent.height)
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float fov = glm::radians( 45.0f );
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if ( extent.width > extent.height )
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{
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fov *= static_cast<float>(extent.height) / static_cast<float>(extent.width);
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fov *= static_cast<float>( extent.height ) / static_cast<float>( extent.width );
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}
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glm::mat4x4 model = glm::mat4x4(1.0f);
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glm::mat4x4 view = glm::lookAt(glm::vec3(-5.0f, 3.0f, -10.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, -1.0f, 0.0f));
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glm::mat4x4 projection = glm::perspective(fov, 1.0f, 0.1f, 100.0f);
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glm::mat4x4 clip = glm::mat4x4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.5f, 1.0f); // vulkan clip space has inverted y and half z !
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glm::mat4x4 model = glm::mat4x4( 1.0f );
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glm::mat4x4 view =
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glm::lookAt( glm::vec3( -5.0f, 3.0f, -10.0f ), glm::vec3( 0.0f, 0.0f, 0.0f ), glm::vec3( 0.0f, -1.0f, 0.0f ) );
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glm::mat4x4 projection = glm::perspective( fov, 1.0f, 0.1f, 100.0f );
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glm::mat4x4 clip = glm::mat4x4( 1.0f,
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0.0f,
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0.0f,
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0.0f,
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0.0f,
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-1.0f,
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0.0f,
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0.0f,
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0.0f,
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0.0f,
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0.5f,
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0.0f,
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0.0f,
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0.0f,
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0.5f,
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1.0f ); // vulkan clip space has inverted y and half z !
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return clip * projection * view * model;
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}
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}
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}
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} // namespace su
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} // namespace vk
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@@ -15,13 +15,14 @@
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#include <vulkan/vulkan.hpp>
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#define GLM_FORCE_RADIANS
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#pragma warning(disable:4201) // disable warning C4201: nonstandard extension used: nameless struct/union; needed to get glm/detail/type_vec?.hpp without warnings
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#pragma warning( disable : 4201 ) // disable warning C4201: nonstandard extension used: nameless struct/union; needed
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// to get glm/detail/type_vec?.hpp without warnings
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#include <glm/gtc/matrix_transform.hpp>
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namespace vk
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{
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namespace su
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{
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glm::mat4x4 createModelViewProjectionClipMatrix(vk::Extent2D const& extent);
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glm::mat4x4 createModelViewProjectionClipMatrix( vk::Extent2D const & extent );
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}
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}
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} // namespace vk
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@@ -14,85 +14,88 @@
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//
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#include "shaders.hpp"
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#include "vulkan/vulkan.hpp"
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#include "StandAlone/ResourceLimits.h"
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#include "SPIRV/GlslangToSpv.h"
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#include "StandAlone/ResourceLimits.h"
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#include "vulkan/vulkan.hpp"
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namespace vk
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{
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namespace su
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{
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EShLanguage translateShaderStage(vk::ShaderStageFlagBits stage)
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EShLanguage translateShaderStage( vk::ShaderStageFlagBits stage )
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{
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switch (stage)
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switch ( stage )
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{
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case vk::ShaderStageFlagBits::eVertex: return EShLangVertex;
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case vk::ShaderStageFlagBits::eTessellationControl: return EShLangTessControl;
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case vk::ShaderStageFlagBits::eTessellationEvaluation: return EShLangTessEvaluation;
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case vk::ShaderStageFlagBits::eGeometry: return EShLangGeometry;
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case vk::ShaderStageFlagBits::eFragment: return EShLangFragment;
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case vk::ShaderStageFlagBits::eCompute: return EShLangCompute;
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case vk::ShaderStageFlagBits::eRaygenNV: return EShLangRayGenNV;
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case vk::ShaderStageFlagBits::eAnyHitNV: return EShLangAnyHitNV;
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case vk::ShaderStageFlagBits::eClosestHitNV: return EShLangClosestHitNV;
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case vk::ShaderStageFlagBits::eMissNV: return EShLangMissNV;
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case vk::ShaderStageFlagBits::eIntersectionNV: return EShLangIntersectNV;
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case vk::ShaderStageFlagBits::eCallableNV: return EShLangCallableNV;
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case vk::ShaderStageFlagBits::eTaskNV: return EShLangTaskNV;
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case vk::ShaderStageFlagBits::eMeshNV: return EShLangMeshNV;
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default:
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assert(false && "Unknown shader stage");
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return EShLangVertex;
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case vk::ShaderStageFlagBits::eVertex: return EShLangVertex;
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case vk::ShaderStageFlagBits::eTessellationControl: return EShLangTessControl;
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case vk::ShaderStageFlagBits::eTessellationEvaluation: return EShLangTessEvaluation;
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case vk::ShaderStageFlagBits::eGeometry: return EShLangGeometry;
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case vk::ShaderStageFlagBits::eFragment: return EShLangFragment;
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case vk::ShaderStageFlagBits::eCompute: return EShLangCompute;
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case vk::ShaderStageFlagBits::eRaygenNV: return EShLangRayGenNV;
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case vk::ShaderStageFlagBits::eAnyHitNV: return EShLangAnyHitNV;
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case vk::ShaderStageFlagBits::eClosestHitNV: return EShLangClosestHitNV;
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case vk::ShaderStageFlagBits::eMissNV: return EShLangMissNV;
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case vk::ShaderStageFlagBits::eIntersectionNV: return EShLangIntersectNV;
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case vk::ShaderStageFlagBits::eCallableNV: return EShLangCallableNV;
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case vk::ShaderStageFlagBits::eTaskNV: return EShLangTaskNV;
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case vk::ShaderStageFlagBits::eMeshNV: return EShLangMeshNV;
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default: assert( false && "Unknown shader stage" ); return EShLangVertex;
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}
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}
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bool GLSLtoSPV(const vk::ShaderStageFlagBits shaderType, std::string const& glslShader, std::vector<unsigned int> &spvShader)
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bool GLSLtoSPV( const vk::ShaderStageFlagBits shaderType,
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std::string const & glslShader,
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std::vector<unsigned int> & spvShader )
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{
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EShLanguage stage = translateShaderStage(shaderType);
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EShLanguage stage = translateShaderStage( shaderType );
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const char *shaderStrings[1];
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const char * shaderStrings[1];
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shaderStrings[0] = glslShader.data();
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glslang::TShader shader(stage);
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shader.setStrings(shaderStrings, 1);
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glslang::TShader shader( stage );
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shader.setStrings( shaderStrings, 1 );
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// Enable SPIR-V and Vulkan rules when parsing GLSL
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EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
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EShMessages messages = ( EShMessages )( EShMsgSpvRules | EShMsgVulkanRules );
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if (!shader.parse(&glslang::DefaultTBuiltInResource, 100, false, messages))
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if ( !shader.parse( &glslang::DefaultTBuiltInResource, 100, false, messages ) )
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{
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puts(shader.getInfoLog());
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puts(shader.getInfoDebugLog());
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puts( shader.getInfoLog() );
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puts( shader.getInfoDebugLog() );
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return false; // something didn't work
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}
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glslang::TProgram program;
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program.addShader(&shader);
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program.addShader( &shader );
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//
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// Program-level processing...
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//
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if (!program.link(messages))
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if ( !program.link( messages ) )
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{
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puts(shader.getInfoLog());
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puts(shader.getInfoDebugLog());
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fflush(stdout);
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puts( shader.getInfoLog() );
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puts( shader.getInfoDebugLog() );
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fflush( stdout );
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return false;
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}
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glslang::GlslangToSpv(*program.getIntermediate(stage), spvShader);
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glslang::GlslangToSpv( *program.getIntermediate( stage ), spvShader );
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return true;
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}
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vk::UniqueShaderModule createShaderModule(vk::UniqueDevice &device, vk::ShaderStageFlagBits shaderStage, std::string const& shaderText)
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vk::UniqueShaderModule createShaderModule( vk::UniqueDevice & device,
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vk::ShaderStageFlagBits shaderStage,
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std::string const & shaderText )
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{
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std::vector<unsigned int> shaderSPV;
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bool ok = GLSLtoSPV(shaderStage, shaderText, shaderSPV);
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assert(ok);
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bool ok = GLSLtoSPV( shaderStage, shaderText, shaderSPV );
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assert( ok );
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return device->createShaderModuleUnique(vk::ShaderModuleCreateInfo(vk::ShaderModuleCreateFlags(), shaderSPV.size() * sizeof(unsigned int), shaderSPV.data()));
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return device->createShaderModuleUnique( vk::ShaderModuleCreateInfo(
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vk::ShaderModuleCreateFlags(), shaderSPV.size() * sizeof( unsigned int ), shaderSPV.data() ) );
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}
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}
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}
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} // namespace su
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} // namespace vk
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@@ -14,6 +14,7 @@
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//
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#include "vulkan/vulkan.hpp"
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#include <string>
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#include <vector>
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@@ -21,12 +22,15 @@ namespace vk
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{
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namespace su
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{
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vk::UniqueShaderModule createShaderModule(vk::UniqueDevice &device, vk::ShaderStageFlagBits shaderStage, std::string const& shaderText);
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bool GLSLtoSPV(const vk::ShaderStageFlagBits shaderType, std::string const& glslShader, std::vector<unsigned int> &spvShader);
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}
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}
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vk::UniqueShaderModule createShaderModule( vk::UniqueDevice & device,
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vk::ShaderStageFlagBits shaderStage,
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std::string const & shaderText );
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bool GLSLtoSPV( const vk::ShaderStageFlagBits shaderType,
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std::string const & glslShader,
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std::vector<unsigned int> & spvShader );
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} // namespace su
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} // namespace vk
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// vertex shader with (P)osition and (C)olor in and (C)olor out
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const std::string vertexShaderText_PC_C = R"(
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@@ -76,7 +80,6 @@ void main()
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}
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)";
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// fragment shader with (C)olor in and (C)olor out
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const std::string fragmentShaderText_C_C = R"(
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#version 400
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@@ -112,4 +115,3 @@ void main()
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outColor = texture(tex, inTexCoord);
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}
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)";
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File diff suppressed because it is too large
Load Diff
@@ -19,7 +19,6 @@
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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#include <iostream>
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#include <map>
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@@ -30,121 +29,146 @@ namespace vk
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const uint64_t FenceTimeout = 100000000;
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template <typename Func>
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void oneTimeSubmit(vk::UniqueCommandBuffer const& commandBuffer, vk::Queue const& queue, Func const& func)
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void oneTimeSubmit( vk::UniqueCommandBuffer const & commandBuffer, vk::Queue const & queue, Func const & func )
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{
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commandBuffer->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
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func(commandBuffer);
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commandBuffer->begin( vk::CommandBufferBeginInfo( vk::CommandBufferUsageFlagBits::eOneTimeSubmit ) );
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func( commandBuffer );
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commandBuffer->end();
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queue.submit(vk::SubmitInfo(0, nullptr, nullptr, 1, &(*commandBuffer)), nullptr);
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queue.submit( vk::SubmitInfo( 0, nullptr, nullptr, 1, &( *commandBuffer ) ), nullptr );
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queue.waitIdle();
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}
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template <typename Func>
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void oneTimeSubmit(vk::UniqueDevice const& device, vk::UniqueCommandPool const& commandPool, vk::Queue const& queue, Func const& func)
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void oneTimeSubmit( vk::UniqueDevice const & device,
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vk::UniqueCommandPool const & commandPool,
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vk::Queue const & queue,
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Func const & func )
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{
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vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(*commandPool, vk::CommandBufferLevel::ePrimary, 1)).front());
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oneTimeSubmit(commandBuffer, queue, func);
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vk::UniqueCommandBuffer commandBuffer =
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std::move( device
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->allocateCommandBuffersUnique(
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vk::CommandBufferAllocateInfo( *commandPool, vk::CommandBufferLevel::ePrimary, 1 ) )
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.front() );
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oneTimeSubmit( commandBuffer, queue, func );
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}
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template <class T>
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void copyToDevice(vk::UniqueDevice const& device, vk::UniqueDeviceMemory const& memory, T const* pData, size_t count, vk::DeviceSize stride = sizeof(T))
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void copyToDevice( vk::UniqueDevice const & device,
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vk::UniqueDeviceMemory const & memory,
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T const * pData,
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size_t count,
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vk::DeviceSize stride = sizeof( T ) )
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{
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assert(sizeof(T) <= stride);
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uint8_t* deviceData = static_cast<uint8_t*>(device->mapMemory(memory.get(), 0, count * stride));
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if (stride == sizeof(T))
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assert( sizeof( T ) <= stride );
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uint8_t * deviceData = static_cast<uint8_t *>( device->mapMemory( memory.get(), 0, count * stride ) );
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if ( stride == sizeof( T ) )
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{
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memcpy(deviceData, pData, count * sizeof(T));
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memcpy( deviceData, pData, count * sizeof( T ) );
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}
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else
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{
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for (size_t i = 0; i < count; i++)
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for ( size_t i = 0; i < count; i++ )
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{
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memcpy(deviceData, &pData[i], sizeof(T));
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memcpy( deviceData, &pData[i], sizeof( T ) );
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deviceData += stride;
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}
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}
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device->unmapMemory(memory.get());
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device->unmapMemory( memory.get() );
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}
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template <class T>
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void copyToDevice(vk::UniqueDevice const& device, vk::UniqueDeviceMemory const& memory, T const& data)
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void copyToDevice( vk::UniqueDevice const & device, vk::UniqueDeviceMemory const & memory, T const & data )
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{
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copyToDevice<T>(device, memory, &data, 1);
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copyToDevice<T>( device, memory, &data, 1 );
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}
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template<class T>
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VULKAN_HPP_INLINE constexpr const T& clamp(const T& v, const T& lo, const T& hi)
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template <class T>
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VULKAN_HPP_INLINE constexpr const T & clamp( const T & v, const T & lo, const T & hi )
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{
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return v < lo ? lo : hi < v ? hi : v;
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}
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void setImageLayout(vk::UniqueCommandBuffer const &commandBuffer, vk::Image image, vk::Format format, vk::ImageLayout oldImageLayout, vk::ImageLayout newImageLayout);
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void setImageLayout( vk::UniqueCommandBuffer const & commandBuffer,
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vk::Image image,
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vk::Format format,
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vk::ImageLayout oldImageLayout,
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vk::ImageLayout newImageLayout );
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struct WindowData
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{
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WindowData(GLFWwindow *wnd, std::string const& name, vk::Extent2D const& extent);
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WindowData(const WindowData &) = delete;
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WindowData(WindowData &&other);
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WindowData( GLFWwindow * wnd, std::string const & name, vk::Extent2D const & extent );
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WindowData( const WindowData & ) = delete;
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WindowData( WindowData && other );
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~WindowData() noexcept;
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GLFWwindow *handle;
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std::string name;
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GLFWwindow * handle;
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std::string name;
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vk::Extent2D extent;
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};
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WindowData createWindow(std::string const &windowName, vk::Extent2D const &extent);
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WindowData createWindow( std::string const & windowName, vk::Extent2D const & extent );
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struct BufferData
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{
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BufferData(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::DeviceSize size, vk::BufferUsageFlags usage,
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vk::MemoryPropertyFlags propertyFlags = vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
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BufferData( vk::PhysicalDevice const & physicalDevice,
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vk::UniqueDevice const & device,
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vk::DeviceSize size,
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vk::BufferUsageFlags usage,
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vk::MemoryPropertyFlags propertyFlags = vk::MemoryPropertyFlagBits::eHostVisible |
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vk::MemoryPropertyFlagBits::eHostCoherent );
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template <typename DataType>
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void upload(vk::UniqueDevice const& device, DataType const& data) const
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void upload( vk::UniqueDevice const & device, DataType const & data ) const
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{
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assert((m_propertyFlags & vk::MemoryPropertyFlagBits::eHostCoherent) && (m_propertyFlags & vk::MemoryPropertyFlagBits::eHostVisible));
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assert(sizeof(DataType) <= m_size);
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assert( ( m_propertyFlags & vk::MemoryPropertyFlagBits::eHostCoherent ) &&
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( m_propertyFlags & vk::MemoryPropertyFlagBits::eHostVisible ) );
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assert( sizeof( DataType ) <= m_size );
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void* dataPtr = device->mapMemory(*this->deviceMemory, 0, sizeof(DataType));
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memcpy(dataPtr, &data, sizeof(DataType));
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device->unmapMemory(*this->deviceMemory);
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void * dataPtr = device->mapMemory( *this->deviceMemory, 0, sizeof( DataType ) );
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memcpy( dataPtr, &data, sizeof( DataType ) );
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device->unmapMemory( *this->deviceMemory );
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}
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template <typename DataType>
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void upload(vk::UniqueDevice const& device, std::vector<DataType> const& data, size_t stride = 0) const
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void upload( vk::UniqueDevice const & device, std::vector<DataType> const & data, size_t stride = 0 ) const
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{
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assert(m_propertyFlags & vk::MemoryPropertyFlagBits::eHostVisible);
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assert( m_propertyFlags & vk::MemoryPropertyFlagBits::eHostVisible );
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size_t elementSize = stride ? stride : sizeof(DataType);
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assert(sizeof(DataType) <= elementSize);
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size_t elementSize = stride ? stride : sizeof( DataType );
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assert( sizeof( DataType ) <= elementSize );
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copyToDevice(device, deviceMemory, data.data(), data.size(), elementSize);
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copyToDevice( device, deviceMemory, data.data(), data.size(), elementSize );
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}
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template <typename DataType>
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void upload(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::UniqueCommandPool const& commandPool, vk::Queue queue, std::vector<DataType> const& data,
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size_t stride) const
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void upload( vk::PhysicalDevice const & physicalDevice,
|
||||
vk::UniqueDevice const & device,
|
||||
vk::UniqueCommandPool const & commandPool,
|
||||
vk::Queue queue,
|
||||
std::vector<DataType> const & data,
|
||||
size_t stride ) const
|
||||
{
|
||||
assert(m_usage & vk::BufferUsageFlagBits::eTransferDst);
|
||||
assert(m_propertyFlags & vk::MemoryPropertyFlagBits::eDeviceLocal);
|
||||
assert( m_usage & vk::BufferUsageFlagBits::eTransferDst );
|
||||
assert( m_propertyFlags & vk::MemoryPropertyFlagBits::eDeviceLocal );
|
||||
|
||||
size_t elementSize = stride ? stride : sizeof(DataType);
|
||||
assert(sizeof(DataType) <= elementSize);
|
||||
size_t elementSize = stride ? stride : sizeof( DataType );
|
||||
assert( sizeof( DataType ) <= elementSize );
|
||||
|
||||
size_t dataSize = data.size() * elementSize;
|
||||
assert(dataSize <= m_size);
|
||||
assert( dataSize <= m_size );
|
||||
|
||||
vk::su::BufferData stagingBuffer(physicalDevice, device, dataSize, vk::BufferUsageFlagBits::eTransferSrc);
|
||||
copyToDevice(device, stagingBuffer.deviceMemory, data.data(), data.size(), elementSize);
|
||||
vk::su::BufferData stagingBuffer( physicalDevice, device, dataSize, vk::BufferUsageFlagBits::eTransferSrc );
|
||||
copyToDevice( device, stagingBuffer.deviceMemory, data.data(), data.size(), elementSize );
|
||||
|
||||
vk::su::oneTimeSubmit(device, commandPool, queue,
|
||||
[&](vk::UniqueCommandBuffer const& commandBuffer) { commandBuffer->copyBuffer(*stagingBuffer.buffer, *this->buffer, vk::BufferCopy(0, 0, dataSize)); });
|
||||
vk::su::oneTimeSubmit( device, commandPool, queue, [&]( vk::UniqueCommandBuffer const & commandBuffer ) {
|
||||
commandBuffer->copyBuffer( *stagingBuffer.buffer, *this->buffer, vk::BufferCopy( 0, 0, dataSize ) );
|
||||
} );
|
||||
}
|
||||
|
||||
vk::UniqueBuffer buffer;
|
||||
vk::UniqueDeviceMemory deviceMemory;
|
||||
#if !defined(NDEBUG)
|
||||
private:
|
||||
vk::UniqueBuffer buffer;
|
||||
vk::UniqueDeviceMemory deviceMemory;
|
||||
#if !defined( NDEBUG )
|
||||
private:
|
||||
vk::DeviceSize m_size;
|
||||
vk::BufferUsageFlags m_usage;
|
||||
vk::MemoryPropertyFlags m_propertyFlags;
|
||||
@@ -153,104 +177,149 @@ namespace vk
|
||||
|
||||
struct ImageData
|
||||
{
|
||||
ImageData(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::Format format, vk::Extent2D const& extent, vk::ImageTiling tiling, vk::ImageUsageFlags usage
|
||||
, vk::ImageLayout initialLayout, vk::MemoryPropertyFlags memoryProperties, vk::ImageAspectFlags aspectMask);
|
||||
ImageData( vk::PhysicalDevice const & physicalDevice,
|
||||
vk::UniqueDevice const & device,
|
||||
vk::Format format,
|
||||
vk::Extent2D const & extent,
|
||||
vk::ImageTiling tiling,
|
||||
vk::ImageUsageFlags usage,
|
||||
vk::ImageLayout initialLayout,
|
||||
vk::MemoryPropertyFlags memoryProperties,
|
||||
vk::ImageAspectFlags aspectMask );
|
||||
|
||||
vk::Format format;
|
||||
vk::UniqueImage image;
|
||||
vk::UniqueDeviceMemory deviceMemory;
|
||||
vk::UniqueImageView imageView;
|
||||
vk::Format format;
|
||||
vk::UniqueImage image;
|
||||
vk::UniqueDeviceMemory deviceMemory;
|
||||
vk::UniqueImageView imageView;
|
||||
};
|
||||
|
||||
struct DepthBufferData : public ImageData
|
||||
{
|
||||
DepthBufferData(vk::PhysicalDevice &physicalDevice, vk::UniqueDevice & device, vk::Format format, vk::Extent2D const& extent);
|
||||
DepthBufferData( vk::PhysicalDevice & physicalDevice,
|
||||
vk::UniqueDevice & device,
|
||||
vk::Format format,
|
||||
vk::Extent2D const & extent );
|
||||
};
|
||||
|
||||
struct SurfaceData
|
||||
{
|
||||
SurfaceData(vk::UniqueInstance &instance, std::string const& windowName, vk::Extent2D const& extent);
|
||||
SurfaceData( vk::UniqueInstance & instance, std::string const & windowName, vk::Extent2D const & extent );
|
||||
|
||||
vk::Extent2D extent;
|
||||
WindowData window;
|
||||
vk::UniqueSurfaceKHR surface;
|
||||
vk::Extent2D extent;
|
||||
WindowData window;
|
||||
vk::UniqueSurfaceKHR surface;
|
||||
};
|
||||
|
||||
struct SwapChainData
|
||||
{
|
||||
SwapChainData(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::SurfaceKHR const& surface, vk::Extent2D const& extent, vk::ImageUsageFlags usage,
|
||||
vk::UniqueSwapchainKHR const& oldSwapChain, uint32_t graphicsFamilyIndex, uint32_t presentFamilyIndex);
|
||||
SwapChainData( vk::PhysicalDevice const & physicalDevice,
|
||||
vk::UniqueDevice const & device,
|
||||
vk::SurfaceKHR const & surface,
|
||||
vk::Extent2D const & extent,
|
||||
vk::ImageUsageFlags usage,
|
||||
vk::UniqueSwapchainKHR const & oldSwapChain,
|
||||
uint32_t graphicsFamilyIndex,
|
||||
uint32_t presentFamilyIndex );
|
||||
|
||||
vk::Format colorFormat;
|
||||
vk::UniqueSwapchainKHR swapChain;
|
||||
std::vector<vk::Image> images;
|
||||
std::vector<vk::UniqueImageView> imageViews;
|
||||
vk::Format colorFormat;
|
||||
vk::UniqueSwapchainKHR swapChain;
|
||||
std::vector<vk::Image> images;
|
||||
std::vector<vk::UniqueImageView> imageViews;
|
||||
};
|
||||
|
||||
class CheckerboardImageGenerator
|
||||
{
|
||||
public:
|
||||
CheckerboardImageGenerator(std::array<uint8_t, 3> const& rgb0 = {0, 0, 0}, std::array<uint8_t, 3> const& rgb1 = {255, 255, 255});
|
||||
CheckerboardImageGenerator( std::array<uint8_t, 3> const & rgb0 = { 0, 0, 0 },
|
||||
std::array<uint8_t, 3> const & rgb1 = { 255, 255, 255 } );
|
||||
|
||||
void operator()(void* data, vk::Extent2D &extent) const;
|
||||
void operator()( void * data, vk::Extent2D & extent ) const;
|
||||
|
||||
private:
|
||||
std::array<uint8_t, 3> const& m_rgb0;
|
||||
std::array<uint8_t, 3> const& m_rgb1;
|
||||
std::array<uint8_t, 3> const & m_rgb0;
|
||||
std::array<uint8_t, 3> const & m_rgb1;
|
||||
};
|
||||
|
||||
class MonochromeImageGenerator
|
||||
{
|
||||
public:
|
||||
MonochromeImageGenerator(std::array<unsigned char, 3> const& rgb);
|
||||
public:
|
||||
MonochromeImageGenerator( std::array<unsigned char, 3> const & rgb );
|
||||
|
||||
void operator()(void* data, vk::Extent2D &extent) const;
|
||||
void operator()( void * data, vk::Extent2D & extent ) const;
|
||||
|
||||
private:
|
||||
std::array<unsigned char, 3> const& m_rgb;
|
||||
private:
|
||||
std::array<unsigned char, 3> const & m_rgb;
|
||||
};
|
||||
|
||||
class PixelsImageGenerator
|
||||
{
|
||||
public:
|
||||
PixelsImageGenerator(vk::Extent2D const& extent, size_t channels, unsigned char const* pixels);
|
||||
public:
|
||||
PixelsImageGenerator( vk::Extent2D const & extent, size_t channels, unsigned char const * pixels );
|
||||
|
||||
void operator()(void* data, vk::Extent2D & extent) const;
|
||||
void operator()( void * data, vk::Extent2D & extent ) const;
|
||||
|
||||
private:
|
||||
private:
|
||||
vk::Extent2D m_extent;
|
||||
size_t m_channels;
|
||||
unsigned char const* m_pixels;
|
||||
unsigned char const * m_pixels;
|
||||
};
|
||||
|
||||
|
||||
struct TextureData
|
||||
{
|
||||
TextureData(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::Extent2D const& extent_ = {256, 256}, vk::ImageUsageFlags usageFlags = {},
|
||||
vk::FormatFeatureFlags formatFeatureFlags = {}, bool anisotropyEnable = false, bool forceStaging = false);
|
||||
TextureData( vk::PhysicalDevice const & physicalDevice,
|
||||
vk::UniqueDevice const & device,
|
||||
vk::Extent2D const & extent_ = { 256, 256 },
|
||||
vk::ImageUsageFlags usageFlags = {},
|
||||
vk::FormatFeatureFlags formatFeatureFlags = {},
|
||||
bool anisotropyEnable = false,
|
||||
bool forceStaging = false );
|
||||
|
||||
template <typename ImageGenerator>
|
||||
void setImage(vk::UniqueDevice const& device, vk::UniqueCommandBuffer const& commandBuffer, ImageGenerator const& imageGenerator)
|
||||
void setImage( vk::UniqueDevice const & device,
|
||||
vk::UniqueCommandBuffer const & commandBuffer,
|
||||
ImageGenerator const & imageGenerator )
|
||||
{
|
||||
void* data = needsStaging
|
||||
? device->mapMemory(stagingBufferData->deviceMemory.get(), 0, device->getBufferMemoryRequirements(stagingBufferData->buffer.get()).size)
|
||||
: device->mapMemory(imageData->deviceMemory.get(), 0, device->getImageMemoryRequirements(imageData->image.get()).size);
|
||||
imageGenerator(data, extent);
|
||||
device->unmapMemory(needsStaging ? stagingBufferData->deviceMemory.get() : imageData->deviceMemory.get());
|
||||
void * data =
|
||||
needsStaging
|
||||
? device->mapMemory( stagingBufferData->deviceMemory.get(),
|
||||
0,
|
||||
device->getBufferMemoryRequirements( stagingBufferData->buffer.get() ).size )
|
||||
: device->mapMemory(
|
||||
imageData->deviceMemory.get(), 0, device->getImageMemoryRequirements( imageData->image.get() ).size );
|
||||
imageGenerator( data, extent );
|
||||
device->unmapMemory( needsStaging ? stagingBufferData->deviceMemory.get() : imageData->deviceMemory.get() );
|
||||
|
||||
if (needsStaging)
|
||||
if ( needsStaging )
|
||||
{
|
||||
// Since we're going to blit to the texture image, set its layout to eTransferDstOptimal
|
||||
vk::su::setImageLayout(commandBuffer, imageData->image.get(), imageData->format, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal);
|
||||
vk::BufferImageCopy copyRegion(0, extent.width, extent.height, vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, 0, 0, 1), vk::Offset3D(0, 0, 0), vk::Extent3D(extent, 1));
|
||||
commandBuffer->copyBufferToImage(stagingBufferData->buffer.get(), imageData->image.get(), vk::ImageLayout::eTransferDstOptimal, copyRegion);
|
||||
vk::su::setImageLayout( commandBuffer,
|
||||
imageData->image.get(),
|
||||
imageData->format,
|
||||
vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eTransferDstOptimal );
|
||||
vk::BufferImageCopy copyRegion( 0,
|
||||
extent.width,
|
||||
extent.height,
|
||||
vk::ImageSubresourceLayers( vk::ImageAspectFlagBits::eColor, 0, 0, 1 ),
|
||||
vk::Offset3D( 0, 0, 0 ),
|
||||
vk::Extent3D( extent, 1 ) );
|
||||
commandBuffer->copyBufferToImage(
|
||||
stagingBufferData->buffer.get(), imageData->image.get(), vk::ImageLayout::eTransferDstOptimal, copyRegion );
|
||||
// Set the layout for the texture image from eTransferDstOptimal to SHADER_READ_ONLY
|
||||
vk::su::setImageLayout(commandBuffer, imageData->image.get(), imageData->format, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
vk::su::setImageLayout( commandBuffer,
|
||||
imageData->image.get(),
|
||||
imageData->format,
|
||||
vk::ImageLayout::eTransferDstOptimal,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal );
|
||||
}
|
||||
else
|
||||
{
|
||||
// If we can use the linear tiled image as a texture, just do it
|
||||
vk::su::setImageLayout(commandBuffer, imageData->image.get(), imageData->format, vk::ImageLayout::ePreinitialized, vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
vk::su::setImageLayout( commandBuffer,
|
||||
imageData->image.get(),
|
||||
imageData->format,
|
||||
vk::ImageLayout::ePreinitialized,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -264,59 +333,100 @@ namespace vk
|
||||
|
||||
struct UUID
|
||||
{
|
||||
public:
|
||||
UUID(uint8_t const data[VK_UUID_SIZE]);
|
||||
public:
|
||||
UUID( uint8_t const data[VK_UUID_SIZE] );
|
||||
|
||||
uint8_t m_data[VK_UUID_SIZE];
|
||||
};
|
||||
|
||||
|
||||
template <typename TargetType, typename SourceType>
|
||||
VULKAN_HPP_INLINE TargetType checked_cast(SourceType value)
|
||||
VULKAN_HPP_INLINE TargetType checked_cast( SourceType value )
|
||||
{
|
||||
static_assert(sizeof(TargetType) <= sizeof(SourceType), "No need to cast from smaller to larger type!");
|
||||
static_assert(!std::numeric_limits<TargetType>::is_signed, "Only unsigned types supported!");
|
||||
static_assert(!std::numeric_limits<SourceType>::is_signed, "Only unsigned types supported!");
|
||||
assert(value <= std::numeric_limits<TargetType>::max());
|
||||
return static_cast<TargetType>(value);
|
||||
static_assert( sizeof( TargetType ) <= sizeof( SourceType ), "No need to cast from smaller to larger type!" );
|
||||
static_assert( !std::numeric_limits<TargetType>::is_signed, "Only unsigned types supported!" );
|
||||
static_assert( !std::numeric_limits<SourceType>::is_signed, "Only unsigned types supported!" );
|
||||
assert( value <= std::numeric_limits<TargetType>::max() );
|
||||
return static_cast<TargetType>( value );
|
||||
}
|
||||
|
||||
vk::UniqueDeviceMemory allocateMemory(vk::UniqueDevice const& device, vk::PhysicalDeviceMemoryProperties const& memoryProperties, vk::MemoryRequirements const& memoryRequirements,
|
||||
vk::MemoryPropertyFlags memoryPropertyFlags);
|
||||
bool contains(std::vector<vk::ExtensionProperties> const& extensionProperties, std::string const& extensionName);
|
||||
vk::UniqueCommandPool createCommandPool(vk::UniqueDevice &device, uint32_t queueFamilyIndex);
|
||||
vk::UniqueDebugUtilsMessengerEXT createDebugUtilsMessenger(vk::UniqueInstance &instance);
|
||||
vk::UniqueDescriptorPool createDescriptorPool(vk::UniqueDevice &device, std::vector<vk::DescriptorPoolSize> const& poolSizes);
|
||||
vk::UniqueDescriptorSetLayout createDescriptorSetLayout(vk::UniqueDevice const& device, std::vector<std::tuple<vk::DescriptorType, uint32_t, vk::ShaderStageFlags>> const& bindingData,
|
||||
vk::DescriptorSetLayoutCreateFlags flags = {});
|
||||
vk::UniqueDevice createDevice(vk::PhysicalDevice physicalDevice, uint32_t queueFamilyIndex, std::vector<std::string> const& extensions = {}, vk::PhysicalDeviceFeatures const* physicalDeviceFeatures = nullptr, void const* pNext = nullptr);
|
||||
std::vector<vk::UniqueFramebuffer> createFramebuffers(vk::UniqueDevice &device, vk::UniqueRenderPass &renderPass, std::vector<vk::UniqueImageView> const& imageViews, vk::UniqueImageView const& depthImageView, vk::Extent2D const& extent);
|
||||
vk::UniquePipeline createGraphicsPipeline(vk::UniqueDevice const& device, vk::UniquePipelineCache const& pipelineCache,
|
||||
std::pair<vk::ShaderModule, vk::SpecializationInfo const*> const& vertexShaderData,
|
||||
std::pair<vk::ShaderModule, vk::SpecializationInfo const*> const& fragmentShaderData, uint32_t vertexStride,
|
||||
std::vector<std::pair<vk::Format, uint32_t>> const& vertexInputAttributeFormatOffset, vk::FrontFace frontFace, bool depthBuffered,
|
||||
vk::UniquePipelineLayout const& pipelineLayout, vk::UniqueRenderPass const& renderPass);
|
||||
vk::UniqueInstance createInstance(std::string const& appName, std::string const& engineName, std::vector<std::string> const& layers = {}, std::vector<std::string> const& extensions = {},
|
||||
uint32_t apiVersion = VK_API_VERSION_1_0);
|
||||
vk::UniqueRenderPass createRenderPass(vk::UniqueDevice &device, vk::Format colorFormat, vk::Format depthFormat, vk::AttachmentLoadOp loadOp = vk::AttachmentLoadOp::eClear, vk::ImageLayout colorFinalLayout = vk::ImageLayout::ePresentSrcKHR);
|
||||
VKAPI_ATTR VkBool32 VKAPI_CALL debugUtilsMessengerCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageTypes, VkDebugUtilsMessengerCallbackDataEXT const * pCallbackData, void * /*pUserData*/);
|
||||
uint32_t findGraphicsQueueFamilyIndex(std::vector<vk::QueueFamilyProperties> const& queueFamilyProperties);
|
||||
std::pair<uint32_t, uint32_t> findGraphicsAndPresentQueueFamilyIndex(vk::PhysicalDevice physicalDevice, vk::SurfaceKHR const& surface);
|
||||
uint32_t findMemoryType(vk::PhysicalDeviceMemoryProperties const& memoryProperties, uint32_t typeBits, vk::MemoryPropertyFlags requirementsMask);
|
||||
std::vector<std::string> getDeviceExtensions();
|
||||
std::vector<std::string> getInstanceExtensions();
|
||||
vk::Format pickDepthFormat(vk::PhysicalDevice const& physicalDevice);
|
||||
vk::PresentModeKHR pickPresentMode(std::vector<vk::PresentModeKHR> const& presentModes);
|
||||
vk::SurfaceFormatKHR pickSurfaceFormat(std::vector<vk::SurfaceFormatKHR> const& formats);
|
||||
void submitAndWait(vk::UniqueDevice &device, vk::Queue queue, vk::UniqueCommandBuffer &commandBuffer);
|
||||
void updateDescriptorSets(vk::UniqueDevice const& device, vk::UniqueDescriptorSet const& descriptorSet,
|
||||
std::vector<std::tuple<vk::DescriptorType, vk::UniqueBuffer const&, vk::UniqueBufferView const&>> const& bufferData, vk::su::TextureData const& textureData,
|
||||
uint32_t bindingOffset = 0);
|
||||
void updateDescriptorSets(vk::UniqueDevice const& device, vk::UniqueDescriptorSet const& descriptorSet,
|
||||
std::vector<std::tuple<vk::DescriptorType, vk::UniqueBuffer const&, vk::UniqueBufferView const&>> const& bufferData,
|
||||
std::vector<vk::su::TextureData> const& textureData, uint32_t bindingOffset = 0);
|
||||
vk::UniqueDeviceMemory allocateMemory( vk::UniqueDevice const & device,
|
||||
vk::PhysicalDeviceMemoryProperties const & memoryProperties,
|
||||
vk::MemoryRequirements const & memoryRequirements,
|
||||
vk::MemoryPropertyFlags memoryPropertyFlags );
|
||||
bool contains( std::vector<vk::ExtensionProperties> const & extensionProperties,
|
||||
std::string const & extensionName );
|
||||
vk::UniqueCommandPool createCommandPool( vk::UniqueDevice & device, uint32_t queueFamilyIndex );
|
||||
vk::UniqueDebugUtilsMessengerEXT createDebugUtilsMessenger( vk::UniqueInstance & instance );
|
||||
vk::UniqueDescriptorPool createDescriptorPool( vk::UniqueDevice & device,
|
||||
std::vector<vk::DescriptorPoolSize> const & poolSizes );
|
||||
vk::UniqueDescriptorSetLayout createDescriptorSetLayout(
|
||||
vk::UniqueDevice const & device,
|
||||
std::vector<std::tuple<vk::DescriptorType, uint32_t, vk::ShaderStageFlags>> const & bindingData,
|
||||
vk::DescriptorSetLayoutCreateFlags flags = {} );
|
||||
vk::UniqueDevice createDevice( vk::PhysicalDevice physicalDevice,
|
||||
uint32_t queueFamilyIndex,
|
||||
std::vector<std::string> const & extensions = {},
|
||||
vk::PhysicalDeviceFeatures const * physicalDeviceFeatures = nullptr,
|
||||
void const * pNext = nullptr );
|
||||
std::vector<vk::UniqueFramebuffer> createFramebuffers( vk::UniqueDevice & device,
|
||||
vk::UniqueRenderPass & renderPass,
|
||||
std::vector<vk::UniqueImageView> const & imageViews,
|
||||
vk::UniqueImageView const & depthImageView,
|
||||
vk::Extent2D const & extent );
|
||||
vk::UniquePipeline
|
||||
createGraphicsPipeline( vk::UniqueDevice const & device,
|
||||
vk::UniquePipelineCache const & pipelineCache,
|
||||
std::pair<vk::ShaderModule, vk::SpecializationInfo const *> const & vertexShaderData,
|
||||
std::pair<vk::ShaderModule, vk::SpecializationInfo const *> const & fragmentShaderData,
|
||||
uint32_t vertexStride,
|
||||
std::vector<std::pair<vk::Format, uint32_t>> const & vertexInputAttributeFormatOffset,
|
||||
vk::FrontFace frontFace,
|
||||
bool depthBuffered,
|
||||
vk::UniquePipelineLayout const & pipelineLayout,
|
||||
vk::UniqueRenderPass const & renderPass );
|
||||
vk::UniqueInstance createInstance( std::string const & appName,
|
||||
std::string const & engineName,
|
||||
std::vector<std::string> const & layers = {},
|
||||
std::vector<std::string> const & extensions = {},
|
||||
uint32_t apiVersion = VK_API_VERSION_1_0 );
|
||||
vk::UniqueRenderPass createRenderPass( vk::UniqueDevice & device,
|
||||
vk::Format colorFormat,
|
||||
vk::Format depthFormat,
|
||||
vk::AttachmentLoadOp loadOp = vk::AttachmentLoadOp::eClear,
|
||||
vk::ImageLayout colorFinalLayout = vk::ImageLayout::ePresentSrcKHR );
|
||||
VKAPI_ATTR VkBool32 VKAPI_CALL
|
||||
debugUtilsMessengerCallback( VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
|
||||
VkDebugUtilsMessageTypeFlagsEXT messageTypes,
|
||||
VkDebugUtilsMessengerCallbackDataEXT const * pCallbackData,
|
||||
void * /*pUserData*/ );
|
||||
uint32_t findGraphicsQueueFamilyIndex( std::vector<vk::QueueFamilyProperties> const & queueFamilyProperties );
|
||||
std::pair<uint32_t, uint32_t> findGraphicsAndPresentQueueFamilyIndex( vk::PhysicalDevice physicalDevice,
|
||||
vk::SurfaceKHR const & surface );
|
||||
uint32_t findMemoryType( vk::PhysicalDeviceMemoryProperties const & memoryProperties,
|
||||
uint32_t typeBits,
|
||||
vk::MemoryPropertyFlags requirementsMask );
|
||||
std::vector<std::string> getDeviceExtensions();
|
||||
std::vector<std::string> getInstanceExtensions();
|
||||
vk::Format pickDepthFormat( vk::PhysicalDevice const & physicalDevice );
|
||||
vk::PresentModeKHR pickPresentMode( std::vector<vk::PresentModeKHR> const & presentModes );
|
||||
vk::SurfaceFormatKHR pickSurfaceFormat( std::vector<vk::SurfaceFormatKHR> const & formats );
|
||||
void submitAndWait( vk::UniqueDevice & device, vk::Queue queue, vk::UniqueCommandBuffer & commandBuffer );
|
||||
void updateDescriptorSets(
|
||||
vk::UniqueDevice const & device,
|
||||
vk::UniqueDescriptorSet const & descriptorSet,
|
||||
std::vector<std::tuple<vk::DescriptorType, vk::UniqueBuffer const &, vk::UniqueBufferView const &>> const &
|
||||
bufferData,
|
||||
vk::su::TextureData const & textureData,
|
||||
uint32_t bindingOffset = 0 );
|
||||
void updateDescriptorSets(
|
||||
vk::UniqueDevice const & device,
|
||||
vk::UniqueDescriptorSet const & descriptorSet,
|
||||
std::vector<std::tuple<vk::DescriptorType, vk::UniqueBuffer const &, vk::UniqueBufferView const &>> const &
|
||||
bufferData,
|
||||
std::vector<vk::su::TextureData> const & textureData,
|
||||
uint32_t bindingOffset = 0 );
|
||||
|
||||
}
|
||||
}
|
||||
} // namespace su
|
||||
} // namespace vk
|
||||
|
||||
std::ostream& operator<<(std::ostream& os, vk::su::UUID const& uuid);
|
||||
std::ostream & operator<<( std::ostream & os, vk::su::UUID const & uuid );
|
||||
|
||||
Reference in New Issue
Block a user