Introduce usage of clang-format to format vulkan.hpp and the other sources.
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@@ -19,19 +19,35 @@ namespace vk
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{
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namespace su
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{
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glm::mat4x4 createModelViewProjectionClipMatrix(vk::Extent2D const& extent)
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glm::mat4x4 createModelViewProjectionClipMatrix( vk::Extent2D const & extent )
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{
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float fov = glm::radians(45.0f);
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if (extent.width > extent.height)
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float fov = glm::radians( 45.0f );
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if ( extent.width > extent.height )
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{
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fov *= static_cast<float>(extent.height) / static_cast<float>(extent.width);
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fov *= static_cast<float>( extent.height ) / static_cast<float>( extent.width );
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}
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glm::mat4x4 model = glm::mat4x4(1.0f);
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glm::mat4x4 view = glm::lookAt(glm::vec3(-5.0f, 3.0f, -10.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, -1.0f, 0.0f));
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glm::mat4x4 projection = glm::perspective(fov, 1.0f, 0.1f, 100.0f);
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glm::mat4x4 clip = glm::mat4x4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.5f, 1.0f); // vulkan clip space has inverted y and half z !
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glm::mat4x4 model = glm::mat4x4( 1.0f );
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glm::mat4x4 view =
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glm::lookAt( glm::vec3( -5.0f, 3.0f, -10.0f ), glm::vec3( 0.0f, 0.0f, 0.0f ), glm::vec3( 0.0f, -1.0f, 0.0f ) );
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glm::mat4x4 projection = glm::perspective( fov, 1.0f, 0.1f, 100.0f );
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glm::mat4x4 clip = glm::mat4x4( 1.0f,
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0.0f,
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0.0f,
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0.0f,
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0.0f,
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-1.0f,
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0.0f,
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0.0f,
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0.0f,
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0.0f,
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0.5f,
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0.0f,
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0.0f,
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0.0f,
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0.5f,
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1.0f ); // vulkan clip space has inverted y and half z !
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return clip * projection * view * model;
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}
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}
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}
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} // namespace su
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} // namespace vk
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