Introduce usage of clang-format to format vulkan.hpp and the other sources.
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@@ -14,85 +14,88 @@
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//
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#include "shaders.hpp"
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#include "vulkan/vulkan.hpp"
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#include "StandAlone/ResourceLimits.h"
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#include "SPIRV/GlslangToSpv.h"
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#include "StandAlone/ResourceLimits.h"
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#include "vulkan/vulkan.hpp"
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namespace vk
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{
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namespace su
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{
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EShLanguage translateShaderStage(vk::ShaderStageFlagBits stage)
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EShLanguage translateShaderStage( vk::ShaderStageFlagBits stage )
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{
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switch (stage)
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switch ( stage )
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{
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case vk::ShaderStageFlagBits::eVertex: return EShLangVertex;
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case vk::ShaderStageFlagBits::eTessellationControl: return EShLangTessControl;
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case vk::ShaderStageFlagBits::eTessellationEvaluation: return EShLangTessEvaluation;
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case vk::ShaderStageFlagBits::eGeometry: return EShLangGeometry;
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case vk::ShaderStageFlagBits::eFragment: return EShLangFragment;
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case vk::ShaderStageFlagBits::eCompute: return EShLangCompute;
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case vk::ShaderStageFlagBits::eRaygenNV: return EShLangRayGenNV;
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case vk::ShaderStageFlagBits::eAnyHitNV: return EShLangAnyHitNV;
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case vk::ShaderStageFlagBits::eClosestHitNV: return EShLangClosestHitNV;
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case vk::ShaderStageFlagBits::eMissNV: return EShLangMissNV;
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case vk::ShaderStageFlagBits::eIntersectionNV: return EShLangIntersectNV;
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case vk::ShaderStageFlagBits::eCallableNV: return EShLangCallableNV;
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case vk::ShaderStageFlagBits::eTaskNV: return EShLangTaskNV;
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case vk::ShaderStageFlagBits::eMeshNV: return EShLangMeshNV;
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default:
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assert(false && "Unknown shader stage");
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return EShLangVertex;
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case vk::ShaderStageFlagBits::eVertex: return EShLangVertex;
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case vk::ShaderStageFlagBits::eTessellationControl: return EShLangTessControl;
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case vk::ShaderStageFlagBits::eTessellationEvaluation: return EShLangTessEvaluation;
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case vk::ShaderStageFlagBits::eGeometry: return EShLangGeometry;
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case vk::ShaderStageFlagBits::eFragment: return EShLangFragment;
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case vk::ShaderStageFlagBits::eCompute: return EShLangCompute;
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case vk::ShaderStageFlagBits::eRaygenNV: return EShLangRayGenNV;
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case vk::ShaderStageFlagBits::eAnyHitNV: return EShLangAnyHitNV;
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case vk::ShaderStageFlagBits::eClosestHitNV: return EShLangClosestHitNV;
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case vk::ShaderStageFlagBits::eMissNV: return EShLangMissNV;
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case vk::ShaderStageFlagBits::eIntersectionNV: return EShLangIntersectNV;
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case vk::ShaderStageFlagBits::eCallableNV: return EShLangCallableNV;
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case vk::ShaderStageFlagBits::eTaskNV: return EShLangTaskNV;
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case vk::ShaderStageFlagBits::eMeshNV: return EShLangMeshNV;
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default: assert( false && "Unknown shader stage" ); return EShLangVertex;
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}
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}
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bool GLSLtoSPV(const vk::ShaderStageFlagBits shaderType, std::string const& glslShader, std::vector<unsigned int> &spvShader)
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bool GLSLtoSPV( const vk::ShaderStageFlagBits shaderType,
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std::string const & glslShader,
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std::vector<unsigned int> & spvShader )
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{
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EShLanguage stage = translateShaderStage(shaderType);
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EShLanguage stage = translateShaderStage( shaderType );
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const char *shaderStrings[1];
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const char * shaderStrings[1];
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shaderStrings[0] = glslShader.data();
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glslang::TShader shader(stage);
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shader.setStrings(shaderStrings, 1);
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glslang::TShader shader( stage );
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shader.setStrings( shaderStrings, 1 );
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// Enable SPIR-V and Vulkan rules when parsing GLSL
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EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
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EShMessages messages = ( EShMessages )( EShMsgSpvRules | EShMsgVulkanRules );
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if (!shader.parse(&glslang::DefaultTBuiltInResource, 100, false, messages))
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if ( !shader.parse( &glslang::DefaultTBuiltInResource, 100, false, messages ) )
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{
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puts(shader.getInfoLog());
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puts(shader.getInfoDebugLog());
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puts( shader.getInfoLog() );
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puts( shader.getInfoDebugLog() );
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return false; // something didn't work
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}
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glslang::TProgram program;
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program.addShader(&shader);
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program.addShader( &shader );
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//
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// Program-level processing...
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//
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if (!program.link(messages))
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if ( !program.link( messages ) )
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{
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puts(shader.getInfoLog());
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puts(shader.getInfoDebugLog());
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fflush(stdout);
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puts( shader.getInfoLog() );
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puts( shader.getInfoDebugLog() );
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fflush( stdout );
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return false;
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}
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glslang::GlslangToSpv(*program.getIntermediate(stage), spvShader);
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glslang::GlslangToSpv( *program.getIntermediate( stage ), spvShader );
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return true;
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}
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vk::UniqueShaderModule createShaderModule(vk::UniqueDevice &device, vk::ShaderStageFlagBits shaderStage, std::string const& shaderText)
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vk::UniqueShaderModule createShaderModule( vk::UniqueDevice & device,
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vk::ShaderStageFlagBits shaderStage,
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std::string const & shaderText )
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{
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std::vector<unsigned int> shaderSPV;
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bool ok = GLSLtoSPV(shaderStage, shaderText, shaderSPV);
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assert(ok);
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bool ok = GLSLtoSPV( shaderStage, shaderText, shaderSPV );
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assert( ok );
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return device->createShaderModuleUnique(vk::ShaderModuleCreateInfo(vk::ShaderModuleCreateFlags(), shaderSPV.size() * sizeof(unsigned int), shaderSPV.data()));
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return device->createShaderModuleUnique( vk::ShaderModuleCreateInfo(
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vk::ShaderModuleCreateFlags(), shaderSPV.size() * sizeof( unsigned int ), shaderSPV.data() ) );
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}
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}
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}
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} // namespace su
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} // namespace vk
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