Introduce usage of clang-format to format vulkan.hpp and the other sources.

This commit is contained in:
asuessenbach
2020-04-12 21:49:12 +02:00
parent ce9fd81bd9
commit f5e59484a6
68 changed files with 56064 additions and 35586 deletions

View File

@@ -14,85 +14,88 @@
//
#include "shaders.hpp"
#include "vulkan/vulkan.hpp"
#include "StandAlone/ResourceLimits.h"
#include "SPIRV/GlslangToSpv.h"
#include "StandAlone/ResourceLimits.h"
#include "vulkan/vulkan.hpp"
namespace vk
{
namespace su
{
EShLanguage translateShaderStage(vk::ShaderStageFlagBits stage)
EShLanguage translateShaderStage( vk::ShaderStageFlagBits stage )
{
switch (stage)
switch ( stage )
{
case vk::ShaderStageFlagBits::eVertex: return EShLangVertex;
case vk::ShaderStageFlagBits::eTessellationControl: return EShLangTessControl;
case vk::ShaderStageFlagBits::eTessellationEvaluation: return EShLangTessEvaluation;
case vk::ShaderStageFlagBits::eGeometry: return EShLangGeometry;
case vk::ShaderStageFlagBits::eFragment: return EShLangFragment;
case vk::ShaderStageFlagBits::eCompute: return EShLangCompute;
case vk::ShaderStageFlagBits::eRaygenNV: return EShLangRayGenNV;
case vk::ShaderStageFlagBits::eAnyHitNV: return EShLangAnyHitNV;
case vk::ShaderStageFlagBits::eClosestHitNV: return EShLangClosestHitNV;
case vk::ShaderStageFlagBits::eMissNV: return EShLangMissNV;
case vk::ShaderStageFlagBits::eIntersectionNV: return EShLangIntersectNV;
case vk::ShaderStageFlagBits::eCallableNV: return EShLangCallableNV;
case vk::ShaderStageFlagBits::eTaskNV: return EShLangTaskNV;
case vk::ShaderStageFlagBits::eMeshNV: return EShLangMeshNV;
default:
assert(false && "Unknown shader stage");
return EShLangVertex;
case vk::ShaderStageFlagBits::eVertex: return EShLangVertex;
case vk::ShaderStageFlagBits::eTessellationControl: return EShLangTessControl;
case vk::ShaderStageFlagBits::eTessellationEvaluation: return EShLangTessEvaluation;
case vk::ShaderStageFlagBits::eGeometry: return EShLangGeometry;
case vk::ShaderStageFlagBits::eFragment: return EShLangFragment;
case vk::ShaderStageFlagBits::eCompute: return EShLangCompute;
case vk::ShaderStageFlagBits::eRaygenNV: return EShLangRayGenNV;
case vk::ShaderStageFlagBits::eAnyHitNV: return EShLangAnyHitNV;
case vk::ShaderStageFlagBits::eClosestHitNV: return EShLangClosestHitNV;
case vk::ShaderStageFlagBits::eMissNV: return EShLangMissNV;
case vk::ShaderStageFlagBits::eIntersectionNV: return EShLangIntersectNV;
case vk::ShaderStageFlagBits::eCallableNV: return EShLangCallableNV;
case vk::ShaderStageFlagBits::eTaskNV: return EShLangTaskNV;
case vk::ShaderStageFlagBits::eMeshNV: return EShLangMeshNV;
default: assert( false && "Unknown shader stage" ); return EShLangVertex;
}
}
bool GLSLtoSPV(const vk::ShaderStageFlagBits shaderType, std::string const& glslShader, std::vector<unsigned int> &spvShader)
bool GLSLtoSPV( const vk::ShaderStageFlagBits shaderType,
std::string const & glslShader,
std::vector<unsigned int> & spvShader )
{
EShLanguage stage = translateShaderStage(shaderType);
EShLanguage stage = translateShaderStage( shaderType );
const char *shaderStrings[1];
const char * shaderStrings[1];
shaderStrings[0] = glslShader.data();
glslang::TShader shader(stage);
shader.setStrings(shaderStrings, 1);
glslang::TShader shader( stage );
shader.setStrings( shaderStrings, 1 );
// Enable SPIR-V and Vulkan rules when parsing GLSL
EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
EShMessages messages = ( EShMessages )( EShMsgSpvRules | EShMsgVulkanRules );
if (!shader.parse(&glslang::DefaultTBuiltInResource, 100, false, messages))
if ( !shader.parse( &glslang::DefaultTBuiltInResource, 100, false, messages ) )
{
puts(shader.getInfoLog());
puts(shader.getInfoDebugLog());
puts( shader.getInfoLog() );
puts( shader.getInfoDebugLog() );
return false; // something didn't work
}
glslang::TProgram program;
program.addShader(&shader);
program.addShader( &shader );
//
// Program-level processing...
//
if (!program.link(messages))
if ( !program.link( messages ) )
{
puts(shader.getInfoLog());
puts(shader.getInfoDebugLog());
fflush(stdout);
puts( shader.getInfoLog() );
puts( shader.getInfoDebugLog() );
fflush( stdout );
return false;
}
glslang::GlslangToSpv(*program.getIntermediate(stage), spvShader);
glslang::GlslangToSpv( *program.getIntermediate( stage ), spvShader );
return true;
}
vk::UniqueShaderModule createShaderModule(vk::UniqueDevice &device, vk::ShaderStageFlagBits shaderStage, std::string const& shaderText)
vk::UniqueShaderModule createShaderModule( vk::UniqueDevice & device,
vk::ShaderStageFlagBits shaderStage,
std::string const & shaderText )
{
std::vector<unsigned int> shaderSPV;
bool ok = GLSLtoSPV(shaderStage, shaderText, shaderSPV);
assert(ok);
bool ok = GLSLtoSPV( shaderStage, shaderText, shaderSPV );
assert( ok );
return device->createShaderModuleUnique(vk::ShaderModuleCreateInfo(vk::ShaderModuleCreateFlags(), shaderSPV.size() * sizeof(unsigned int), shaderSPV.data()));
return device->createShaderModuleUnique( vk::ShaderModuleCreateInfo(
vk::ShaderModuleCreateFlags(), shaderSPV.size() * sizeof( unsigned int ), shaderSPV.data() ) );
}
}
}
} // namespace su
} // namespace vk