Introduce usage of clang-format to format vulkan.hpp and the other sources.

This commit is contained in:
asuessenbach
2020-04-12 21:49:12 +02:00
parent ce9fd81bd9
commit f5e59484a6
68 changed files with 56064 additions and 35586 deletions

View File

@@ -16,54 +16,61 @@
// Compile test on device functions
#include "vulkan/vulkan.hpp"
#include <iostream>
static char const* AppName = "DeviceFunctions";
static char const* EngineName = "Vulkan.hpp";
static char const * AppName = "DeviceFunctions";
static char const * EngineName = "Vulkan.hpp";
int main(int /*argc*/, char ** /*argv*/)
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::ApplicationInfo appInfo(AppName, 1, EngineName, 1, VK_API_VERSION_1_1);
vk::UniqueInstance instance = vk::createInstanceUnique(vk::InstanceCreateInfo({}, &appInfo));
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::ApplicationInfo appInfo( AppName, 1, EngineName, 1, VK_API_VERSION_1_1 );
vk::UniqueInstance instance = vk::createInstanceUnique( vk::InstanceCreateInfo( {}, &appInfo ) );
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
// get the QueueFamilyProperties of the first PhysicalDevice
std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevice.getQueueFamilyProperties();
// get the first index into queueFamiliyProperties which supports graphics
size_t graphicsQueueFamilyIndex = std::distance(queueFamilyProperties.begin(),
std::find_if(queueFamilyProperties.begin(),
queueFamilyProperties.end(),
[](vk::QueueFamilyProperties const& qfp) { return qfp.queueFlags & vk::QueueFlagBits::eGraphics; }));
assert(graphicsQueueFamilyIndex < queueFamilyProperties.size());
size_t graphicsQueueFamilyIndex = std::distance(
queueFamilyProperties.begin(),
std::find_if(
queueFamilyProperties.begin(), queueFamilyProperties.end(), []( vk::QueueFamilyProperties const & qfp ) {
return qfp.queueFlags & vk::QueueFlagBits::eGraphics;
} ) );
assert( graphicsQueueFamilyIndex < queueFamilyProperties.size() );
// create a UniqueDevice
float queuePriority = 0.0f;
vk::DeviceQueueCreateInfo deviceQueueCreateInfo(vk::DeviceQueueCreateFlags(), static_cast<uint32_t>(graphicsQueueFamilyIndex), 1, &queuePriority);
vk::UniqueDevice device = physicalDevice.createDeviceUnique(vk::DeviceCreateInfo(vk::DeviceCreateFlags(), 1, &deviceQueueCreateInfo));
float queuePriority = 0.0f;
vk::DeviceQueueCreateInfo deviceQueueCreateInfo(
vk::DeviceQueueCreateFlags(), static_cast<uint32_t>( graphicsQueueFamilyIndex ), 1, &queuePriority );
vk::UniqueDevice device =
physicalDevice.createDeviceUnique( vk::DeviceCreateInfo( vk::DeviceCreateFlags(), 1, &deviceQueueCreateInfo ) );
std::vector<uint8_t> data;
device->getAccelerationStructureHandleNV<uint8_t>({}, data, vk::DispatchLoaderDynamic());
device->getAccelerationStructureHandleNV<uint8_t>( {}, data, vk::DispatchLoaderDynamic() );
std::vector<vk::UniqueCommandBuffer>::allocator_type vectorAllocator;
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique({}, vectorAllocator, vk::DispatchLoaderStatic()).front());
vk::UniqueCommandBuffer commandBuffer =
std::move( device->allocateCommandBuffersUnique( {}, vectorAllocator, vk::DispatchLoaderStatic() ).front() );
commandBuffer->begin(nullptr);
commandBuffer->begin( nullptr );
std::vector<vk::UniqueHandle<vk::CommandBuffer, vk::DispatchLoaderDynamic>>::allocator_type dynamicVectorAllocator;
vk::UniqueHandle<vk::CommandBuffer, vk::DispatchLoaderDynamic> dynamicCommandBuffer = std::move(device->allocateCommandBuffersUnique({}, dynamicVectorAllocator, vk::DispatchLoaderDynamic()).front());
vk::UniqueHandle<vk::CommandBuffer, vk::DispatchLoaderDynamic> dynamicCommandBuffer = std::move(
device->allocateCommandBuffersUnique( {}, dynamicVectorAllocator, vk::DispatchLoaderDynamic() ).front() );
}
catch (vk::SystemError const& err)
catch ( vk::SystemError const & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit(-1);
exit( -1 );
}
catch (...)
catch ( ... )
{
std::cout << "unknown error\n";
exit(-1);
exit( -1 );
}
return 0;