Add samples DynamicUniform, EnableValidationWithCallback, EnumerateDevicesAdvanced, Events (#313)
+ slightly adjust some other samples.
This commit is contained in:
committed by
Markus Tavenrath
parent
bcc02a1cb0
commit
f7ec6041b3
44
samples/Events/CMakeLists.txt
Normal file
44
samples/Events/CMakeLists.txt
Normal file
@@ -0,0 +1,44 @@
|
||||
# Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
cmake_minimum_required(VERSION 3.2)
|
||||
|
||||
project(Events)
|
||||
|
||||
set(HEADERS
|
||||
../utils/geometries.hpp
|
||||
../utils/math.hpp
|
||||
../utils/shaders.hpp
|
||||
../utils/utils.hpp
|
||||
)
|
||||
|
||||
set(SOURCES
|
||||
Events.cpp
|
||||
../utils/math.cpp
|
||||
../utils/shaders.cpp
|
||||
../utils/utils.cpp
|
||||
)
|
||||
|
||||
source_group(headers FILES ${HEADERS})
|
||||
source_group(sources FILES ${SOURCES})
|
||||
|
||||
add_executable(Events
|
||||
${HEADERS}
|
||||
${SOURCES}
|
||||
)
|
||||
|
||||
set_target_properties(Events PROPERTIES FOLDER "Samples")
|
||||
target_include_directories(Events PUBLIC ${CMAKE_SOURCE_DIR}/glslang)
|
||||
target_link_libraries(Events PUBLIC glslang SPIRV "$ENV{VULKAN_SDK}/Lib/vulkan-1.lib"
|
||||
)
|
||||
156
samples/Events/Events.cpp
Normal file
156
samples/Events/Events.cpp
Normal file
@@ -0,0 +1,156 @@
|
||||
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
// VulkanHpp Samples : Events
|
||||
// Use basic events
|
||||
|
||||
#include "../utils/geometries.hpp"
|
||||
#include "../utils/math.hpp"
|
||||
#include "../utils/shaders.hpp"
|
||||
#include "../utils/utils.hpp"
|
||||
#include "vulkan/vulkan.hpp"
|
||||
#include "SPIRV/GlslangToSpv.h"
|
||||
#include <iostream>
|
||||
|
||||
static char const* AppName = "Events";
|
||||
static char const* EngineName = "Vulkan.hpp";
|
||||
|
||||
int main(int /*argc*/, char ** /*argv*/)
|
||||
{
|
||||
try
|
||||
{
|
||||
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, vk::su::getInstanceExtensions());
|
||||
#if !defined(NDEBUG)
|
||||
vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
|
||||
#endif
|
||||
|
||||
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
|
||||
assert(!physicalDevices.empty());
|
||||
|
||||
uint32_t graphicsQueueFamilyIndex = vk::su::findGraphicsQueueFamilyIndex(physicalDevices[0].getQueueFamilyProperties());
|
||||
vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsQueueFamilyIndex);
|
||||
|
||||
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsQueueFamilyIndex);
|
||||
std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1));
|
||||
|
||||
vk::Queue graphicsQueue = device->getQueue(graphicsQueueFamilyIndex, 0);
|
||||
|
||||
/* VULKAN_KEY_START */
|
||||
|
||||
// Start with a trivial command buffer and make sure fence wait doesn't time out
|
||||
commandBuffers[0]->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlags()));
|
||||
commandBuffers[0]->setViewport(0, vk::Viewport(0.0f, 0.0f, 10.0f, 10.0f, 0.0f, 1.0f));
|
||||
commandBuffers[0]->end();
|
||||
|
||||
vk::UniqueFence fence = device->createFenceUnique(vk::FenceCreateInfo());
|
||||
|
||||
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
|
||||
vk::SubmitInfo submitInfo(0, nullptr, &waitDestinationStageMask, 1, &commandBuffers[0].get());
|
||||
graphicsQueue.submit(submitInfo, fence.get());
|
||||
|
||||
// Make sure timeout is long enough for a simple command buffer without waiting for an event
|
||||
vk::Result result;
|
||||
int timeouts = -1;
|
||||
do
|
||||
{
|
||||
result = device->waitForFences(fence.get(), true, vk::su::FenceTimeout);
|
||||
timeouts++;
|
||||
} while (result == vk::Result::eTimeout);
|
||||
assert(result == vk::Result::eSuccess);
|
||||
if (timeouts != 0)
|
||||
{
|
||||
std::cout << "Unsuitable timeout value, exiting\n";
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
// Now create an event and wait for it on the GPU
|
||||
vk::UniqueEvent event = device->createEventUnique(vk::EventCreateInfo(vk::EventCreateFlags()));
|
||||
|
||||
commandBuffers[0]->reset(vk::CommandBufferResetFlags());
|
||||
commandBuffers[0]->begin(vk::CommandBufferBeginInfo());
|
||||
commandBuffers[0]->waitEvents(event.get(), vk::PipelineStageFlagBits::eHost, vk::PipelineStageFlagBits::eBottomOfPipe, nullptr, nullptr, nullptr);
|
||||
commandBuffers[0]->end();
|
||||
device->resetFences(fence.get());
|
||||
|
||||
// Note that stepping through this code in the debugger is a bad idea because the GPU can TDR waiting for the event.
|
||||
// Execute the code from vkQueueSubmit through vkSetEvent without breakpoints
|
||||
waitDestinationStageMask = vk::PipelineStageFlagBits::eBottomOfPipe;
|
||||
graphicsQueue.submit(submitInfo, fence.get());
|
||||
|
||||
// We should timeout waiting for the fence because the GPU should be waiting on the event
|
||||
result = device->waitForFences(fence.get(), true, vk::su::FenceTimeout);
|
||||
if (result != vk::Result::eTimeout)
|
||||
{
|
||||
std::cout << "Didn't get expected timeout in vkWaitForFences, exiting\n";
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
// Set the event from the CPU and wait for the fence.
|
||||
// This should succeed since we set the event
|
||||
device->setEvent(event.get());
|
||||
do
|
||||
{
|
||||
result = device->waitForFences(fence.get(), true, vk::su::FenceTimeout);
|
||||
} while (result == vk::Result::eTimeout);
|
||||
assert(result == vk::Result::eSuccess);
|
||||
|
||||
commandBuffers[0]->reset({});
|
||||
device->resetFences(fence.get());
|
||||
device->resetEvent(event.get());
|
||||
|
||||
// Now set the event from the GPU and wait on the CPU
|
||||
commandBuffers[0]->begin(vk::CommandBufferBeginInfo());
|
||||
commandBuffers[0]->setEvent(event.get(), vk::PipelineStageFlagBits::eBottomOfPipe);
|
||||
commandBuffers[0]->end();
|
||||
|
||||
// Look for the event on the CPU. It should be RESET since we haven't sent the command buffer yet.
|
||||
result = device->getEventStatus(event.get());
|
||||
assert(result == vk::Result::eEventReset);
|
||||
|
||||
// Send the command buffer and loop waiting for the event
|
||||
graphicsQueue.submit(submitInfo, fence.get());
|
||||
|
||||
int polls = 0;
|
||||
do
|
||||
{
|
||||
result = device->getEventStatus(event.get());
|
||||
polls++;
|
||||
} while (result != vk::Result::eEventSet);
|
||||
printf("%d polls to find the event set\n", polls);
|
||||
|
||||
do
|
||||
{
|
||||
result = device->waitForFences(fence.get(), true, vk::su::FenceTimeout);
|
||||
} while (result == vk::Result::eTimeout);
|
||||
assert(result == vk::Result::eSuccess);
|
||||
|
||||
/* VULKAN_KEY_END */
|
||||
}
|
||||
catch (vk::SystemError err)
|
||||
{
|
||||
std::cout << "vk::SystemError: " << err.what() << std::endl;
|
||||
exit(-1);
|
||||
}
|
||||
catch (std::runtime_error err)
|
||||
{
|
||||
std::cout << "std::runtime_error: " << err.what() << std::endl;
|
||||
exit(-1);
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
std::cout << "unknown error\n";
|
||||
exit(-1);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user