# Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. cmake_minimum_required( VERSION 3.2 ) option( TESTS_BUILD_WITH_LOCAL_VULKAN_HPP "Build with local Vulkan headers" ON ) option( TESTS_BUILD_ONLY_DYNAMIC "Build only dynamic" OFF ) if( NOT (TESTS_BUILD_ONLY_DYNAMIC AND TESTS_BUILD_WITH_LOCAL_VULKAN_HPP) ) find_package( Vulkan REQUIRED ) endif() if( MSVC ) add_compile_options( /W4 /WX /permissive- ) else() add_compile_options( -Wall -Wextra -pedantic -Werror ) endif() if( TESTS_BUILD_WITH_LOCAL_VULKAN_HPP ) include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/.." ) include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../Vulkan-Headers/include" ) else() include_directories( "${Vulkan_INCLUDE_DIRS}" ) endif() include_directories ("${CMAKE_CURRENT_SOURCE_DIR}/../glm" ) add_subdirectory( ArrayProxy ) add_subdirectory( ArrayProxyNoTemporaries ) add_subdirectory( DesignatedInitializers ) add_subdirectory( DeviceFunctions ) add_subdirectory( DispatchLoaderDynamic ) add_subdirectory( DispatchLoaderDynamicSharedLibrary ) add_subdirectory( DispatchLoaderDynamicSharedLibraryClient ) add_subdirectory( DispatchLoaderStatic ) add_subdirectory( ExtensionInspection ) add_subdirectory( Flags ) add_subdirectory( FormatTraits ) add_subdirectory( Hash ) add_subdirectory( NoExceptions ) add_subdirectory( StridedArrayProxy ) add_subdirectory( StructureChain ) add_subdirectory( UniqueHandle ) add_subdirectory( UniqueHandleDefaultArguments )