68 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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//     http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// VulkanHpp Samples : InstanceLayerProperties
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//                     Get global layer properties to know what layers are available to enable at CreateInstance time.
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#include "../utils/utils.hpp"
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#include <iostream>
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#include <sstream>
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#include <vector>
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int main( int /*argc*/, char ** /*argv*/ )
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{
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  try
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  {
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    std::unique_ptr<vk::raii::Context> context = vk::raii::su::make_unique<vk::raii::Context>();
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    /* VULKAN_KEY_START */
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    std::vector<vk::LayerProperties> layerProperties = context->enumerateInstanceLayerProperties();
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    std::cout << "Instance Layers:" << std::endl;
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    if ( layerProperties.empty() )
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    {
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      std::cout << "Set the environment variable VK_LAYER_PATH to point to the location of your layers" << std::endl;
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    }
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    for ( auto const & lp : layerProperties )
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    {
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      std::cout << lp.layerName << ":" << std::endl;
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      std::cout << "\tVersion: " << lp.implementationVersion << std::endl;
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      std::cout << "\tAPI Version: (" << ( lp.specVersion >> 22 ) << "." << ( ( lp.specVersion >> 12 ) & 0x03FF ) << "."
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                << ( lp.specVersion & 0xFFF ) << ")" << std::endl;
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      std::cout << "\tDescription: " << lp.description << std::endl;
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      std::cout << std::endl;
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    }
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    /* VULKAN_KEY_END */
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  }
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  catch ( vk::SystemError & err )
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  {
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    std::cout << "vk::SystemError: " << err.what() << std::endl;
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    exit( -1 );
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  }
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  catch ( std::exception & err )
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  {
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    std::cout << "std::runtexceptionime_error: " << err.what() << std::endl;
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    exit( -1 );
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  }
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  catch ( ... )
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  {
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    std::cout << "unknown error\n";
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    exit( -1 );
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  }
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  return 0;
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}
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