 b6a190f4a2
			
		
	
	
		b6a190f4a2
		
	
	
	
	
		
			
			* CMake: Fix SAMPLES_BUILD and TESTS_BUILD * CMake: Enable sample build on linux * samples: Use glfw for window creation * samples: Fix include order * samples: Support new window handling * samples: Add build target for util * samples: Update CMake scripts to use util target * samples: Add WindowData to manage unique window * samples: Surface handling using WIndowData * sampels: Remove call for vk::su::destroyWindow() * CMake: FIx more options * samples: Build SurfaceCapabilities only on WIN32 * samples: Fixed RayTracing sample to build on Linux * samples: Fix wrong check on SurfaceProtectedCapabilitiesKHR This also fixes compilation with MinGW gcc/clang * CMake: check CMAKE_SYSTEM_NAME for Linux samples * CMake: Add source group for utils * samples: Fix potential bugs * samples: Reduce warnings on gcc/clang * samples: Fix missmatched new/free() which is UB * samples: Add missing initialization for dynamic dispatcher * samples: Remove unnecessary dispacther construct Co-authored-by: Andreas Süßenbach <asuessenbach@nvidia.com>
		
			
				
	
	
		
			36 lines
		
	
	
		
			1018 B
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1018 B
		
	
	
	
		
			CMake
		
	
	
	
	
	
| # Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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| #
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| # Licensed under the Apache License, Version 2.0 (the "License");
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| # you may not use this file except in compliance with the License.
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| # You may obtain a copy of the License at
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| #
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| #     http://www.apache.org/licenses/LICENSE-2.0
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| #
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| # Unless required by applicable law or agreed to in writing, software
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| # distributed under the License is distributed on an "AS IS" BASIS,
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| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| # See the License for the specific language governing permissions and
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| # limitations under the License.
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| 
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| cmake_minimum_required(VERSION 3.2)
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| 
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| project(PhysicalDeviceFeatures)
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| 
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| set(HEADERS
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| )
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| 
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| set(SOURCES
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|   PhysicalDeviceFeatures.cpp
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| )
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| 
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| source_group(headers FILES ${HEADERS})
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| source_group(sources FILES ${SOURCES})
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| 
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| add_executable(PhysicalDeviceFeatures
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|   ${HEADERS}
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|   ${SOURCES}
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| )
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| 
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| set_target_properties(PhysicalDeviceFeatures PROPERTIES FOLDER "Samples")
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| target_link_libraries(PhysicalDeviceFeatures PRIVATE utils)
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