99 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright(c) 2018-2019, NVIDIA CORPORATION. All rights reserved.
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| //
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| // VulkanHpp Samples : 09_InitDescriptorSet
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| //                     Initialize a descriptor set
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| 
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| #if defined( _MSC_VER )
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| #  pragma warning( disable : 4201 )  // disable warning C4201: nonstandard extension used: nameless struct/union; needed
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|                                      // to get glm/detail/type_vec?.hpp without warnings
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| #elif defined( __GNUC__ )
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| // don't know how to switch off that warning here
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| #else
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| // unknow compiler... just ignore the warnings for yourselves ;)
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| #endif
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| 
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| #include "../../samples/utils/math.hpp"
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| #include "../utils/utils.hpp"
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| 
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| #include <iostream>
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| 
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| #define GLM_FORCE_RADIANS
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| #include <glm/gtc/matrix_transform.hpp>
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| 
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| static char const * AppName    = "09_InitDescriptorSet";
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| static char const * EngineName = "Vulkan.hpp";
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| 
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| int main( int /*argc*/, char ** /*argv*/ )
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| {
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|   try
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|   {
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|     vk::raii::Context  context;
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|     vk::raii::Instance instance =
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|       vk::raii::su::makeInstance( context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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| #if !defined( NDEBUG )
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|     vk::raii::DebugUtilsMessengerEXT debugUtilsMessenger( instance, vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
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| #endif
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|     vk::raii::PhysicalDevice physicalDevice = std::move( vk::raii::PhysicalDevices( instance ).front() );
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| 
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|     uint32_t graphicsQueueFamilyIndex =
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|       vk::su::findGraphicsQueueFamilyIndex( physicalDevice.getQueueFamilyProperties() );
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|     vk::raii::Device device = vk::raii::su::makeDevice( physicalDevice, graphicsQueueFamilyIndex );
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| 
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|     vk::raii::su::BufferData uniformBufferData(
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|       physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
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|     glm::mat4x4 mvpcMatrix = vk::su::createModelViewProjectionClipMatrix( vk::Extent2D( 0, 0 ) );
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|     vk::raii::su::copyToDevice( uniformBufferData.deviceMemory, mvpcMatrix );
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| 
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|     vk::raii::DescriptorSetLayout descriptorSetLayout = vk::raii::su::makeDescriptorSetLayout(
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|       device, { { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex } } );
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| 
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|     /* VULKAN_HPP_KEY_START */
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| 
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|     // create a descriptor pool
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|     vk::DescriptorPoolSize       poolSize( vk::DescriptorType::eUniformBuffer, 1 );
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|     vk::DescriptorPoolCreateInfo descriptorPoolCreateInfo(
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|       vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, poolSize );
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|     vk::raii::DescriptorPool descriptorPool( device, descriptorPoolCreateInfo );
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| 
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|     // allocate a descriptor set
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|     vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( *descriptorPool, *descriptorSetLayout );
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|     vk::raii::DescriptorSet       descriptorSet =
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|       std::move( vk::raii::DescriptorSets( device, descriptorSetAllocateInfo ).front() );
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| 
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|     vk::DescriptorBufferInfo descriptorBufferInfo( *uniformBufferData.buffer, 0, sizeof( glm::mat4x4 ) );
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|     vk::WriteDescriptorSet   writeDescriptorSet(
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|       *descriptorSet, 0, 0, vk::DescriptorType::eUniformBuffer, {}, descriptorBufferInfo );
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|     device.updateDescriptorSets( writeDescriptorSet, nullptr );
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| 
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|     /* VULKAN_HPP_KEY_END */
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|   }
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|   catch ( vk::SystemError & err )
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|   {
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|     std::cout << "vk::SystemError: " << err.what() << std::endl;
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|     exit( -1 );
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|   }
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|   catch ( std::exception & err )
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|   {
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|     std::cout << "std::exception: " << err.what() << std::endl;
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|     exit( -1 );
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|   }
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|   catch ( ... )
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|   {
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|     std::cout << "unknown error\n";
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|     exit( -1 );
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|   }
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|   return 0;
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| }
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