88 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| //
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| // VulkanHpp Samples : 11_InitShaders
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| //                     Initialize vertex and fragment shaders
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| 
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| #include "../utils/shaders.hpp"
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| #include "../utils/utils.hpp"
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| #include "SPIRV/GlslangToSpv.h"
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| 
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| #include <iostream>
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| 
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| static char const * AppName    = "11_InitShaders";
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| static char const * EngineName = "Vulkan.hpp";
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| 
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| int main( int /*argc*/, char ** /*argv*/ )
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| {
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|   try
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|   {
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|     vk::raii::Context  context;
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|     vk::raii::Instance instance =
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|       vk::raii::su::makeInstance( context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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| #if !defined( NDEBUG )
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|     vk::raii::DebugUtilsMessengerEXT debugUtilsMessenger( instance, vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
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| #endif
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|     vk::raii::PhysicalDevice physicalDevice = std::move( vk::raii::PhysicalDevices( instance ).front() );
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| 
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|     uint32_t graphicsQueueFamilyIndex =
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|       vk::su::findGraphicsQueueFamilyIndex( physicalDevice.getQueueFamilyProperties() );
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|     vk::raii::Device device = vk::raii::su::makeDevice( physicalDevice, graphicsQueueFamilyIndex );
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| 
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|     /* VULKAN_HPP_KEY_START */
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| 
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|     glslang::InitializeProcess();
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| 
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|     std::vector<unsigned int> vertexShaderSPV;
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| #if !defined( NDEBUG )
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|     bool ok = 
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|   #endif
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|       vk::su::GLSLtoSPV( vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C, vertexShaderSPV );
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|     assert( ok );
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| 
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|     vk::ShaderModuleCreateInfo vertexShaderModuleCreateInfo( {}, vertexShaderSPV );
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|     vk::raii::ShaderModule     vertexShaderModule( device, vertexShaderModuleCreateInfo );
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| 
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|     std::vector<unsigned int> fragmentShaderSPV;
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| #if !defined( NDEBUG )
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|     ok =
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| #endif
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|       vk::su::GLSLtoSPV( vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C, fragmentShaderSPV );
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|     assert( ok );
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| 
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|     vk::ShaderModuleCreateInfo fragmentShaderModuleCreateInfo( {}, fragmentShaderSPV );
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|     vk::raii::ShaderModule     fragmentShaderModule( device, fragmentShaderModuleCreateInfo );
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| 
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|     glslang::FinalizeProcess();
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| 
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|     /* VULKAN_HPP_KEY_END */
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|   }
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|   catch ( vk::SystemError & err )
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|   {
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|     std::cout << "vk::SystemError: " << err.what() << std::endl;
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|     exit( -1 );
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|   }
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|   catch ( std::exception & err )
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|   {
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|     std::cout << "std::exception: " << err.what() << std::endl;
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|     exit( -1 );
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|   }
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|   catch ( ... )
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|   {
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|     std::cout << "unknown error\n";
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|     exit( -1 );
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|   }
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|   return 0;
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| }
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