307 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			307 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| //
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| // VulkanHpp Samples : InputAttachment
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| //                     Use an input attachment to draw a yellow triangle
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| 
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| #if defined( _MSC_VER )
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| // no need to ignore any warnings with MSVC
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| #elif defined( __clang__ )
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| #  pragma clang diagnostic ignored "-Wmissing-braces"
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| #elif defined( __GNUC__ )
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| // no need to ignore any warnings with GCC
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| #else
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| // unknow compiler... just ignore the warnings for yourselves ;)
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| #endif
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| 
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| #include "../../samples/utils/geometries.hpp"
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| #include "../../samples/utils/math.hpp"
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| #include "../utils/shaders.hpp"
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| #include "../utils/utils.hpp"
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| #include "SPIRV/GlslangToSpv.h"
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| #include "vulkan/vulkan_raii.hpp"
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| 
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| #include <iostream>
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| #include <thread>
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| 
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| static char const * AppName    = "InputAttachment";
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| static char const * EngineName = "Vulkan.hpp";
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| 
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| static std::string vertexShaderText = R"(
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| #version 450
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| 
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| vec2 vertices[3];
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| 
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| void main()
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| {
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|   vertices[0] = vec2(-1.0f, -1.0f);
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|   vertices[1] = vec2( 1.0f, -1.0f);
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|   vertices[2] = vec2( 0.0f,  1.0f);
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| 
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|   gl_Position = vec4(vertices[gl_VertexIndex % 3], 0.0f, 1.0f);
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| }
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| )";
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| 
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| // Use subpassLoad to read from input attachment
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| static const char * fragmentShaderText = R"(
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| #version 450
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| 
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| layout (input_attachment_index = 0, set = 0, binding = 0) uniform subpassInput inputAttachment;
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| 
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| layout (location = 0) out vec4 outColor;
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| 
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| void main()
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| {
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|   outColor = subpassLoad(inputAttachment);
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| }
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| )";
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| int                 main( int /*argc*/, char ** /*argv*/ )
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| {
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|   try
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|   {
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|     vk::raii::Context  context;
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|     vk::raii::Instance instance =
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|       vk::raii::su::makeInstance( context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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| #if !defined( NDEBUG )
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|     vk::raii::DebugUtilsMessengerEXT debugUtilsMessenger( instance, vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
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| #endif
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|     vk::raii::PhysicalDevice            physicalDevice = std::move( vk::raii::PhysicalDevices( instance ).front() );
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| 
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|     vk::FormatProperties formatProperties = physicalDevice.getFormatProperties( vk::Format::eR8G8B8A8Unorm );
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|     if ( !( formatProperties.optimalTilingFeatures & vk::FormatFeatureFlagBits::eColorAttachment ) )
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|     {
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|       std::cout << "vk::Format::eR8G8B8A8Unorm format unsupported for input attachment\n";
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|       exit( -1 );
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|     }
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| 
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|     vk::raii::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
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| 
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|     std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
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|       vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface );
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|     vk::raii::Device device = vk::raii::su::makeDevice(
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|       physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
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| 
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|     vk::raii::CommandPool commandPool = vk::raii::CommandPool(
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|       device, { vk::CommandPoolCreateFlagBits::eResetCommandBuffer, graphicsAndPresentQueueFamilyIndex.first } );
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|     vk::raii::CommandBuffer commandBuffer = vk::raii::su::makeCommandBuffer( device, commandPool );
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| 
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|     vk::raii::Queue           graphicsQueue( device, graphicsAndPresentQueueFamilyIndex.first, 0 );
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|     vk::raii::Queue           presentQueue( device, graphicsAndPresentQueueFamilyIndex.second, 0 );
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| 
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|     vk::raii::su::SwapChainData swapChainData( physicalDevice,
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|                                                device,
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|                                                surfaceData.surface,
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|                                                surfaceData.extent,
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|                                                vk::ImageUsageFlagBits::eColorAttachment |
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|                                                  vk::ImageUsageFlagBits::eTransferSrc,
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|                                                {},
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|                                                graphicsAndPresentQueueFamilyIndex.first,
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|                                                graphicsAndPresentQueueFamilyIndex.second );
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| 
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|     /* VULKAN_KEY_START */
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| 
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|     // Create a framebuffer with 2 attachments, one the color attachment the shaders render into, and the other an input
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|     // attachment which will be cleared to yellow, and then used by the shaders to color the drawn triangle. Final
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|     // result should be a yellow triangle
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| 
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|     // Create the image that will be used as the input attachment
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|     // The image for the color attachment is the presentable image already created as part of the SwapChainData
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|     vk::ImageCreateInfo              imageCreateInfo( {},
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|                                          vk::ImageType::e2D,
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|                                          swapChainData.colorFormat,
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|                                          vk::Extent3D( surfaceData.extent, 1 ),
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|                                          1,
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|                                          1,
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|                                          vk::SampleCountFlagBits::e1,
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|                                          vk::ImageTiling::eOptimal,
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|                                          vk::ImageUsageFlagBits::eInputAttachment |
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|                                            vk::ImageUsageFlagBits::eTransferDst );
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|     vk::raii::Image inputImage( device, imageCreateInfo );
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| 
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|     vk::MemoryRequirements memoryRequirements = inputImage.getMemoryRequirements();
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|     uint32_t               memoryTypeIndex =
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|       vk::su::findMemoryType( physicalDevice.getMemoryProperties(), memoryRequirements.memoryTypeBits, {} );
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|     vk::MemoryAllocateInfo                  memoryAllocateInfo( memoryRequirements.size, memoryTypeIndex );
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|     vk::raii::DeviceMemory inputMemory( device, memoryAllocateInfo );
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|     inputImage.bindMemory( *inputMemory, 0 );
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| 
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|     // Set the image layout to TRANSFER_DST_OPTIMAL to be ready for clear
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|     commandBuffer.begin( vk::CommandBufferBeginInfo() );
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|     vk::raii::su::setImageLayout( commandBuffer,
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|                                   *inputImage,
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|                                   swapChainData.colorFormat,
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|                                   vk::ImageLayout::eUndefined,
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|                                   vk::ImageLayout::eTransferDstOptimal );
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| 
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|     vk::ClearColorValue       clearColorValue( std::array<float, 4>( { { 1.0f, 1.0f, 0.0f, 0.0f } } ) );
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|     vk::ImageSubresourceRange imageSubresourceRange(
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|       vk::ImageAspectFlagBits::eColor, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS );
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|     commandBuffer.clearColorImage(
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|       *inputImage, vk::ImageLayout::eTransferDstOptimal, clearColorValue, imageSubresourceRange );
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| 
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|     // Set the image layout to SHADER_READONLY_OPTIMAL for use by the shaders
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|     vk::raii::su::setImageLayout( commandBuffer,
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|                                   *inputImage,
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|                                   swapChainData.colorFormat,
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|                                   vk::ImageLayout::eTransferDstOptimal,
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|                                   vk::ImageLayout::eShaderReadOnlyOptimal );
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| 
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|     vk::ComponentMapping componentMapping(
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|       vk::ComponentSwizzle::eR, vk::ComponentSwizzle::eG, vk::ComponentSwizzle::eB, vk::ComponentSwizzle::eA );
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|     imageSubresourceRange = vk::ImageSubresourceRange( vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 );
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|     vk::ImageViewCreateInfo imageViewCreateInfo(
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|       {}, *inputImage, vk::ImageViewType::e2D, swapChainData.colorFormat, componentMapping, imageSubresourceRange );
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|     vk::raii::ImageView inputAttachmentView( device, imageViewCreateInfo );
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| 
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|     vk::DescriptorSetLayoutBinding layoutBinding(
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|       0, vk::DescriptorType::eInputAttachment, 1, vk::ShaderStageFlagBits::eFragment );
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|     vk::DescriptorSetLayoutCreateInfo              descriptorSetLayoutCreateInfo( {}, layoutBinding );
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|     vk::raii::DescriptorSetLayout descriptorSetLayout( device, descriptorSetLayoutCreateInfo );
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| 
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|     vk::PipelineLayoutCreateInfo              pipelineLayoutCreateInfo( {}, *descriptorSetLayout );
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|     vk::raii::PipelineLayout pipelineLayout( device, pipelineLayoutCreateInfo );
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| 
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|     std::array<vk::AttachmentDescription, 2> attachments = {
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|       // First attachment is the color attachment - clear at the beginning of the renderpass and transition layout to
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|       // PRESENT_SRC_KHR at the end of renderpass
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|       vk::AttachmentDescription( {},
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|                                  swapChainData.colorFormat,
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|                                  vk::SampleCountFlagBits::e1,
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|                                  vk::AttachmentLoadOp::eClear,
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|                                  vk::AttachmentStoreOp::eStore,
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|                                  vk::AttachmentLoadOp::eDontCare,
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|                                  vk::AttachmentStoreOp::eDontCare,
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|                                  vk::ImageLayout::eUndefined,
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|                                  vk::ImageLayout::ePresentSrcKHR ),
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|       // Second attachment is input attachment.  Once cleared it should have width*height yellow pixels.
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|       // Doing a subpassLoad in the fragment shader should give the shader the color at the fragments x,y location from
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|       // the input attachment
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|       vk::AttachmentDescription( {},
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|                                  swapChainData.colorFormat,
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|                                  vk::SampleCountFlagBits::e1,
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|                                  vk::AttachmentLoadOp::eLoad,
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|                                  vk::AttachmentStoreOp::eDontCare,
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|                                  vk::AttachmentLoadOp::eDontCare,
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|                                  vk::AttachmentStoreOp::eDontCare,
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|                                  vk::ImageLayout::eShaderReadOnlyOptimal,
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|                                  vk::ImageLayout::eShaderReadOnlyOptimal )
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|     };
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|     vk::AttachmentReference  colorReference( 0, vk::ImageLayout::eColorAttachmentOptimal );
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|     vk::AttachmentReference  inputReference( 1, vk::ImageLayout::eShaderReadOnlyOptimal );
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|     vk::SubpassDescription   subPass( {}, vk::PipelineBindPoint::eGraphics, inputReference, colorReference );
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|     vk::RenderPassCreateInfo renderPassCreateInfo( {}, attachments, subPass );
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|     vk::raii::RenderPass renderPass( device, renderPassCreateInfo );
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| 
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|     glslang::InitializeProcess();
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|     vk::raii::ShaderModule vertexShaderModule =
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|       vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText );
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|     vk::raii::ShaderModule fragmentShaderModule =
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|       vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText );
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|     glslang::FinalizeProcess();
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| 
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|     std::vector<vk::raii::Framebuffer> framebuffers = vk::raii::su::makeFramebuffers(
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|       device, renderPass, swapChainData.imageViews, &inputAttachmentView, surfaceData.extent );
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| 
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|     vk::DescriptorPoolSize       poolSize( vk::DescriptorType::eInputAttachment, 1 );
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|     vk::DescriptorPoolCreateInfo descriptorPoolCreateInfo(
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|       vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, poolSize );
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|     vk::raii::DescriptorPool descriptorPool( device, descriptorPoolCreateInfo );
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| 
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|     vk::DescriptorSetAllocateInfo            descriptorSetAllocateInfo( *descriptorPool, *descriptorSetLayout );
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|     vk::raii::DescriptorSet descriptorSet = std::move( vk::raii::DescriptorSets( device, descriptorSetAllocateInfo ).front() );
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| 
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|     vk::DescriptorImageInfo inputImageInfo( nullptr, *inputAttachmentView, vk::ImageLayout::eShaderReadOnlyOptimal );
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|     vk::WriteDescriptorSet  writeDescriptorSet(
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|       *descriptorSet, 0, 0, vk::DescriptorType::eInputAttachment, inputImageInfo );
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|     device.updateDescriptorSets( writeDescriptorSet, nullptr );
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| 
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|     vk::raii::PipelineCache pipelineCache( device, vk::PipelineCacheCreateInfo() );
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|     vk::raii::Pipeline graphicsPipeline =
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|       vk::raii::su::makeGraphicsPipeline( device,
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|                                                 pipelineCache,
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|                                                 vertexShaderModule,
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|                                                 nullptr,
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|                                                 fragmentShaderModule,
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|                                                 nullptr,
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|                                                 0,
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|                                                 {},
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|                                                 vk::FrontFace::eClockwise,
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|                                                 false,
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|                                                 pipelineLayout,
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|                                                 renderPass );
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| 
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|     vk::raii::Semaphore imageAcquiredSemaphore( device, vk::SemaphoreCreateInfo() );
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|     vk::Result result;
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|     uint32_t   imageIndex;
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|     std::tie( result, imageIndex ) =
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|       swapChainData.swapChain.acquireNextImage( vk::su::FenceTimeout, *imageAcquiredSemaphore );
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|     assert( result == vk::Result::eSuccess );
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|     assert( imageIndex < swapChainData.images.size() );
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| 
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|     vk::ClearValue clearValue;
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|     clearValue.color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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|     vk::RenderPassBeginInfo renderPassBeginInfo(
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|       *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValue );
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|     commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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|     commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, *graphicsPipeline );
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|     commandBuffer.bindDescriptorSets(
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|       vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, { *descriptorSet }, nullptr );
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| 
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|     commandBuffer.setViewport( 0,
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|                                 vk::Viewport( 0.0f,
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|                                               0.0f,
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|                                               static_cast<float>( surfaceData.extent.width ),
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|                                               static_cast<float>( surfaceData.extent.height ),
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|                                               0.0f,
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|                                               1.0f ) );
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|     commandBuffer.setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
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| 
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|     commandBuffer.draw( 3, 1, 0, 0 );
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|     commandBuffer.endRenderPass();
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|     commandBuffer.end();
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| 
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|     /* VULKAN_KEY_END */
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| 
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|     vk::raii::su::submitAndWait( device, graphicsQueue, commandBuffer );
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| 
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|     vk::PresentInfoKHR presentInfoKHR( nullptr, *swapChainData.swapChain, imageIndex );
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|     result = presentQueue.presentKHR( presentInfoKHR );
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|     switch ( result )
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|     {
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|       case vk::Result::eSuccess: break;
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|       case vk::Result::eSuboptimalKHR:
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|         std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n";
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|         break;
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|       default: assert( false );  // an unexpected result is returned !
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|     }
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|     std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
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|   }
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|   catch ( vk::SystemError & err )
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|   {
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|     std::cout << "vk::SystemError: " << err.what() << std::endl;
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|     exit( -1 );
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|   }
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|   catch ( std::exception & err )
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|   {
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|     std::cout << "std::exception: " << err.what() << std::endl;
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|     exit( -1 );
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|   }
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|   catch ( ... )
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|   {
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|     std::cout << "unknown error\n";
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|     exit( -1 );
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|   }
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|   return 0;
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| }
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