95 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved.
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| //
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| // VulkanHpp Samples : DeviceFunctions
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| //                     Compile test on device functions
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| 
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| // ignore warning 4189: local variable is initialized but not referenced
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| #if defined( _MSC_VER )
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| #  pragma warning( disable : 4189 )
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| #elif defined( __GNUC__ )
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| #  pragma GCC diagnostic ignored "-Wunused-variable"
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| #else
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| // unknow compiler... just ignore the warnings for yourselves ;)
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| #endif
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| 
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| #undef VULKAN_HPP_DISPATCH_LOADER_DYNAMIC
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| #define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 0
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| 
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| #include <iostream>
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| #include <vulkan/vulkan.hpp>
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| 
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| static char const * AppName    = "DeviceFunctions";
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| static char const * EngineName = "Vulkan.hpp";
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| 
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| int main( int /*argc*/, char ** /*argv*/ )
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| {
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|   try
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|   {
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|     vk::ApplicationInfo appInfo( AppName, 1, EngineName, 1, VK_API_VERSION_1_1 );
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|     vk::UniqueInstance  instance       = vk::createInstanceUnique( vk::InstanceCreateInfo( {}, &appInfo ) );
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|     vk::PhysicalDevice  physicalDevice = instance->enumeratePhysicalDevices().front();
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| 
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|     uint32_t propertyCount;
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|     physicalDevice.getQueueFamilyProperties( &propertyCount, nullptr );
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| 
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|     // get the QueueFamilyProperties of the first PhysicalDevice
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|     std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevice.getQueueFamilyProperties();
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| 
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|     // get the first index into queueFamiliyProperties which supports graphics
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|     size_t graphicsQueueFamilyIndex =
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|       std::distance( queueFamilyProperties.begin(),
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|                      std::find_if( queueFamilyProperties.begin(),
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|                                    queueFamilyProperties.end(),
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|                                    []( vk::QueueFamilyProperties const & qfp ) { return qfp.queueFlags & vk::QueueFlagBits::eGraphics; } ) );
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|     assert( graphicsQueueFamilyIndex < queueFamilyProperties.size() );
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| 
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|     // create a UniqueDevice
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|     float                     queuePriority = 0.0f;
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|     vk::DeviceQueueCreateInfo deviceQueueCreateInfo( vk::DeviceQueueCreateFlags(), static_cast<uint32_t>( graphicsQueueFamilyIndex ), 1, &queuePriority );
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|     vk::UniqueDevice          device = physicalDevice.createDeviceUnique( vk::DeviceCreateInfo( vk::DeviceCreateFlags(), deviceQueueCreateInfo ) );
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| 
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|     uint64_t handle = device->getAccelerationStructureHandleNV<uint8_t>( {}, vk::DispatchLoaderDynamic() );
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| 
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|     std::vector<vk::UniqueCommandBuffer>::allocator_type vectorAllocator;
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|     vk::UniqueCommandBuffer commandBuffer = std::move( device->allocateCommandBuffersUnique( {}, vectorAllocator, vk::DispatchLoaderStatic() ).front() );
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| 
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|     commandBuffer->begin( vk::CommandBufferBeginInfo() );
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| 
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|     std::vector<vk::UniqueHandle<vk::CommandBuffer, vk::DispatchLoaderDynamic>>::allocator_type dynamicVectorAllocator;
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|     vk::UniqueHandle<vk::CommandBuffer, vk::DispatchLoaderDynamic>                              dynamicCommandBuffer =
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|       std::move( device->allocateCommandBuffersUnique( {}, dynamicVectorAllocator, vk::DispatchLoaderDynamic() ).front() );
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| 
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|     vk::Buffer       buffer       = device->createBuffer( {} );
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|     vk::UniqueBuffer uniqueBuffer = vk::UniqueBuffer( buffer, *device );
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| 
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|     vk::DeviceMemory       deviceMemory       = device->allocateMemory( {} );
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|     vk::UniqueDeviceMemory uniqueDeviceMemory = vk::UniqueDeviceMemory( deviceMemory, *device );
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| 
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|     vk::ResultValue<std::vector<vk::UniquePipeline>> pipelines = device->createGraphicsPipelinesUnique( nullptr, {} );
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|   }
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|   catch ( vk::SystemError const & err )
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|   {
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|     std::cout << "vk::SystemError: " << err.what() << std::endl;
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|     exit( -1 );
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|   }
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|   catch ( ... )
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|   {
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|     std::cout << "unknown error\n";
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|     exit( -1 );
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|   }
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| 
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|   return 0;
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| }
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