234 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			234 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| //
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| // VulkanHpp Samples : TexelBuffer
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| //                     Use a texel buffer to draw a green triangle.
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| 
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| #include "../utils/geometries.hpp"
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| #include "../utils/math.hpp"
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| #include "../utils/shaders.hpp"
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| #include "../utils/utils.hpp"
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| #include "SPIRV/GlslangToSpv.h"
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| 
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| #include <iostream>
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| #include <thread>
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| 
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| static char const * AppName    = "TexelBuffer";
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| static char const * EngineName = "Vulkan.hpp";
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| 
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| static const std::string vertexShaderText = R"(
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| #version 400
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| 
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| #extension GL_ARB_separate_shader_objects : enable
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| #extension GL_ARB_shading_language_420pack : enable
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| 
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| layout (binding = 0) uniform samplerBuffer texels;
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| layout (location = 0) out vec4 outColor;
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| 
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| vec2 vertices[3];
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| 
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| void main()
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| {
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|   float r = texelFetch(texels, 0).r;
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|   float g = texelFetch(texels, 1).r;
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|   float b = texelFetch(texels, 2).r;
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|   outColor = vec4(r, g, b, 1.0);
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| 
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|   vertices[0] = vec2(-1.0, -1.0);
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|   vertices[1] = vec2( 1.0, -1.0);
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|   vertices[2] = vec2( 0.0,  1.0);
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|   gl_Position = vec4(vertices[gl_VertexIndex % 3], 0.0, 1.0);
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| }
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| )";
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| 
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| int main( int /*argc*/, char ** /*argv*/ )
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| {
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|   const float texels[] = { 118.0f / 255.0f, 185.0f / 255.0f, 0.0f };
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| 
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|   try
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|   {
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|     vk::Instance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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| #if !defined( NDEBUG )
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|     vk::DebugUtilsMessengerEXT debugUtilsMessenger = instance.createDebugUtilsMessengerEXT( vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
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| #endif
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| 
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|     vk::PhysicalDevice physicalDevice = instance.enumeratePhysicalDevices().front();
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| 
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|     vk::PhysicalDeviceProperties physicalDeviceProperties = physicalDevice.getProperties();
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|     if ( physicalDeviceProperties.limits.maxTexelBufferElements < 4 )
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|     {
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|       std::cout << "maxTexelBufferElements too small\n";
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|       exit( -1 );
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|     }
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| 
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|     vk::Format           texelFormat      = vk::Format::eR32Sfloat;
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|     vk::FormatProperties formatProperties = physicalDevice.getFormatProperties( texelFormat );
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|     if ( !( formatProperties.bufferFeatures & vk::FormatFeatureFlagBits::eUniformTexelBuffer ) )
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|     {
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|       std::cout << "R32_SFLOAT format unsupported for texel buffer\n";
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|       exit( -1 );
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|     }
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| 
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|     vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
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| 
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|     std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface );
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|     vk::Device                    device = vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
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| 
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|     vk::CommandPool   commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
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|     vk::CommandBuffer commandBuffer =
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|       device.allocateCommandBuffers( vk::CommandBufferAllocateInfo( commandPool, vk::CommandBufferLevel::ePrimary, 1 ) ).front();
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| 
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|     vk::Queue graphicsQueue = device.getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
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|     vk::Queue presentQueue  = device.getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
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| 
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|     vk::su::SwapChainData swapChainData( physicalDevice,
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|                                          device,
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|                                          surfaceData.surface,
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|                                          surfaceData.extent,
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|                                          vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
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|                                          {},
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|                                          graphicsAndPresentQueueFamilyIndex.first,
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|                                          graphicsAndPresentQueueFamilyIndex.second );
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| 
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|     vk::su::BufferData texelBufferData( physicalDevice, device, sizeof( texels ), vk::BufferUsageFlagBits::eUniformTexelBuffer );
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|     texelBufferData.upload( device, texels );
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| 
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|     vk::BufferView texelBufferView = device.createBufferView( vk::BufferViewCreateInfo( {}, texelBufferData.buffer, texelFormat, 0, sizeof( texels ) ) );
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| 
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|     vk::DescriptorSetLayout descriptorSetLayout =
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|       vk::su::createDescriptorSetLayout( device, { { vk::DescriptorType::eUniformTexelBuffer, 1, vk::ShaderStageFlagBits::eVertex } } );
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|     vk::PipelineLayout pipelineLayout = device.createPipelineLayout( vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), descriptorSetLayout ) );
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| 
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|     vk::RenderPass renderPass = vk::su::createRenderPass(
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|       device, vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface ) ).format, vk::Format::eUndefined );
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| 
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|     glslang::InitializeProcess();
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|     vk::ShaderModule vertexShaderModule   = vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText );
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|     vk::ShaderModule fragmentShaderModule = vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C );
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|     glslang::FinalizeProcess();
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| 
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|     std::vector<vk::Framebuffer> framebuffers = vk::su::createFramebuffers( device, renderPass, swapChainData.imageViews, vk::ImageView(), surfaceData.extent );
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| 
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|     vk::DescriptorPool            descriptorPool = vk::su::createDescriptorPool( device, { { vk::DescriptorType::eUniformTexelBuffer, 1 } } );
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|     vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( descriptorPool, descriptorSetLayout );
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|     vk::DescriptorSet             descriptorSet = device.allocateDescriptorSets( descriptorSetAllocateInfo ).front();
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|     vk::su::updateDescriptorSets(
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|       device, descriptorSet, { { vk::DescriptorType::eUniformTexelBuffer, texelBufferData.buffer, VK_WHOLE_SIZE, texelBufferView } }, {} );
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| 
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|     vk::PipelineCache pipelineCache    = device.createPipelineCache( vk::PipelineCacheCreateInfo() );
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|     vk::Pipeline      graphicsPipeline = vk::su::createGraphicsPipeline( device,
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|                                                                     pipelineCache,
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|                                                                     std::make_pair( vertexShaderModule, nullptr ),
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|                                                                     std::make_pair( fragmentShaderModule, nullptr ),
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|                                                                     0,
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|                                                                     {},
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|                                                                     vk::FrontFace::eClockwise,
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|                                                                     false,
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|                                                                     pipelineLayout,
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|                                                                     renderPass );
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| 
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|     /* VULKAN_KEY_START */
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| 
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|     // Get the index of the next available swapchain image:
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|     vk::Semaphore             imageAcquiredSemaphore = device.createSemaphore( vk::SemaphoreCreateInfo() );
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|     vk::ResultValue<uint32_t> currentBuffer = device.acquireNextImageKHR( swapChainData.swapChain, vk::su::FenceTimeout, imageAcquiredSemaphore, nullptr );
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|     assert( currentBuffer.result == vk::Result::eSuccess );
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|     assert( currentBuffer.value < framebuffers.size() );
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| 
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|     commandBuffer.begin( vk::CommandBufferBeginInfo() );
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| 
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|     vk::ClearValue clearValue;
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|     clearValue.color = vk::ClearColorValue( 0.2f, 0.2f, 0.2f, 0.2f );
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|     vk::RenderPassBeginInfo renderPassBeginInfo(
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|       renderPass, framebuffers[currentBuffer.value], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValue );
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| 
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|     commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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|     commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline );
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|     commandBuffer.bindDescriptorSets( vk::PipelineBindPoint::eGraphics, pipelineLayout, 0, descriptorSet, nullptr );
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| 
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|     commandBuffer.setViewport(
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|       0, vk::Viewport( 0.0f, 0.0f, static_cast<float>( surfaceData.extent.width ), static_cast<float>( surfaceData.extent.height ), 0.0f, 1.0f ) );
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|     commandBuffer.setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
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| 
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|     commandBuffer.draw( 3, 1, 0, 0 );
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|     commandBuffer.endRenderPass();
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|     commandBuffer.end();
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| 
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|     vk::Fence drawFence = device.createFence( vk::FenceCreateInfo() );
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| 
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|     vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
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|     vk::SubmitInfo         submitInfo( imageAcquiredSemaphore, waitDestinationStageMask, commandBuffer );
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|     graphicsQueue.submit( submitInfo, drawFence );
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| 
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|     while ( vk::Result::eTimeout == device.waitForFences( drawFence, VK_TRUE, vk::su::FenceTimeout ) )
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|       ;
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| 
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|     vk::Result result = presentQueue.presentKHR( vk::PresentInfoKHR( {}, swapChainData.swapChain, currentBuffer.value ) );
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|     switch ( result )
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|     {
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|       case vk::Result::eSuccess: break;
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|       case vk::Result::eSuboptimalKHR: std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n"; break;
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|       default: assert( false );  // an unexpected result is returned !
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|     }
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|     std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
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| 
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|     /* VULKAN_KEY_END */
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| 
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|     device.waitIdle();
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| 
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|     device.destroyFence( drawFence );
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|     device.destroySemaphore( imageAcquiredSemaphore );
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|     device.destroyPipeline( graphicsPipeline );
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|     device.destroyPipelineCache( pipelineCache );
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|     device.freeDescriptorSets( descriptorPool, descriptorSet );
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|     device.destroyDescriptorPool( descriptorPool );
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|     for ( auto framebuffer : framebuffers )
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|     {
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|       device.destroyFramebuffer( framebuffer );
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|     }
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|     device.destroyShaderModule( fragmentShaderModule );
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|     device.destroyShaderModule( vertexShaderModule );
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|     device.destroyRenderPass( renderPass );
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|     device.destroyPipelineLayout( pipelineLayout );
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|     device.destroyDescriptorSetLayout( descriptorSetLayout );
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|     device.destroyBufferView( texelBufferView );
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|     texelBufferData.clear( device );
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|     swapChainData.clear( device );
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|     device.freeCommandBuffers( commandPool, commandBuffer );
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|     device.destroyCommandPool( commandPool );
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|     device.destroy();
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|     instance.destroySurfaceKHR( surfaceData.surface );
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| #if !defined( NDEBUG )
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|     instance.destroyDebugUtilsMessengerEXT( debugUtilsMessenger );
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| #endif
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|     instance.destroy();
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|   }
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|   catch ( vk::SystemError & err )
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|   {
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|     std::cout << "vk::SystemError: " << err.what() << std::endl;
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|     exit( -1 );
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|   }
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|   catch ( std::exception & err )
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|   {
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|     std::cout << "std::exception: " << err.what() << std::endl;
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|     exit( -1 );
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|   }
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|   catch ( ... )
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|   {
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|     std::cout << "unknown error\n";
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|     exit( -1 );
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|   }
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|   return 0;
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| }
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