247 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			247 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| //
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| // VulkanHpp Samples : TexelBuffer
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| //                     Use a texel buffer to draw a green triangle.
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| 
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| #include "../../samples/utils/geometries.hpp"
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| #include "../../samples/utils/math.hpp"
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| #include "../utils/shaders.hpp"
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| #include "../utils/utils.hpp"
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| #include "SPIRV/GlslangToSpv.h"
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| #include "vulkan/vulkan.hpp"
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| 
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| #include <iostream>
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| #include <thread>
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| 
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| static char const * AppName    = "TexelBuffer";
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| static char const * EngineName = "Vulkan.hpp";
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| 
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| static const std::string vertexShaderText = R"(
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| #version 400
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| 
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| #extension GL_ARB_separate_shader_objects : enable
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| #extension GL_ARB_shading_language_420pack : enable
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| 
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| layout (binding = 0) uniform samplerBuffer texels;
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| layout (location = 0) out vec4 outColor;
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| 
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| vec2 vertices[3];
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| 
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| void main()
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| {
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|   float r = texelFetch(texels, 0).r;
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|   float g = texelFetch(texels, 1).r;
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|   float b = texelFetch(texels, 2).r;
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|   outColor = vec4(r, g, b, 1.0);
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| 
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|   vertices[0] = vec2(-1.0, -1.0);
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|   vertices[1] = vec2( 1.0, -1.0);
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|   vertices[2] = vec2( 0.0,  1.0);
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|   gl_Position = vec4(vertices[gl_VertexIndex % 3], 0.0, 1.0);
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| }
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| )";
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| 
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| int main( int /*argc*/, char ** /*argv*/ )
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| {
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|   const float texels[] = { 118.0f / 255.0f, 185.0f / 255.0f, 0.0f };
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| 
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|   try
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|   {
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|     std::unique_ptr<vk::raii::Context>  context = vk::raii::su::make_unique<vk::raii::Context>();
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|     std::unique_ptr<vk::raii::Instance> instance =
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|       vk::raii::su::makeUniqueInstance( *context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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| #if !defined( NDEBUG )
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|     std::unique_ptr<vk::raii::DebugUtilsMessengerEXT> debugUtilsMessenger =
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|       vk::raii::su::makeUniqueDebugUtilsMessengerEXT( *instance );
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| #endif
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|     std::unique_ptr<vk::raii::PhysicalDevice> physicalDevice = vk::raii::su::makeUniquePhysicalDevice( *instance );
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| 
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|     vk::PhysicalDeviceProperties physicalDeviceProperties = physicalDevice->getProperties();
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|     if ( physicalDeviceProperties.limits.maxTexelBufferElements < 4 )
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|     {
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|       std::cout << "maxTexelBufferElements too small\n";
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|       exit( -1 );
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|     }
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| 
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|     vk::Format           texelFormat      = vk::Format::eR32Sfloat;
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|     vk::FormatProperties formatProperties = physicalDevice->getFormatProperties( texelFormat );
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|     if ( !( formatProperties.bufferFeatures & vk::FormatFeatureFlagBits::eUniformTexelBuffer ) )
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|     {
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|       std::cout << "R32_SFLOAT format unsupported for texel buffer\n";
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|       exit( -1 );
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|     }
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| 
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|     vk::raii::su::SurfaceData surfaceData( *instance, AppName, vk::Extent2D( 500, 500 ) );
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| 
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|     std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
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|       vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( *physicalDevice, *surfaceData.surface );
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|     std::unique_ptr<vk::raii::Device> device = vk::raii::su::makeUniqueDevice(
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|       *physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
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| 
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|     std::unique_ptr<vk::raii::CommandPool> commandPool =
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|       vk::raii::su::makeUniqueCommandPool( *device, graphicsAndPresentQueueFamilyIndex.first );
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|     std::unique_ptr<vk::raii::CommandBuffer> commandBuffer =
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|       vk::raii::su::makeUniqueCommandBuffer( *device, *commandPool );
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| 
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|     std::unique_ptr<vk::raii::Queue> graphicsQueue =
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|       vk::raii::su::make_unique<vk::raii::Queue>( *device, graphicsAndPresentQueueFamilyIndex.first, 0 );
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|     std::unique_ptr<vk::raii::Queue> presentQueue =
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|       vk::raii::su::make_unique<vk::raii::Queue>( *device, graphicsAndPresentQueueFamilyIndex.second, 0 );
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| 
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|     vk::raii::su::SwapChainData swapChainData( *physicalDevice,
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|                                                *device,
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|                                                *surfaceData.surface,
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|                                                surfaceData.extent,
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|                                                vk::ImageUsageFlagBits::eColorAttachment |
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|                                                  vk::ImageUsageFlagBits::eTransferSrc,
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|                                                {},
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|                                                graphicsAndPresentQueueFamilyIndex.first,
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|                                                graphicsAndPresentQueueFamilyIndex.second );
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| 
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|     vk::raii::su::BufferData texelBufferData(
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|       *physicalDevice, *device, sizeof( texels ), vk::BufferUsageFlagBits::eUniformTexelBuffer );
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|     texelBufferData.upload( texels );
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| 
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|     vk::BufferViewCreateInfo bufferViewCreateInfo( {}, **texelBufferData.buffer, texelFormat, 0, sizeof( texels ) );
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|     std::unique_ptr<vk::raii::BufferView> texelBufferView =
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|       vk::raii::su::make_unique<vk::raii::BufferView>( *device, bufferViewCreateInfo );
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| 
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|     std::unique_ptr<vk::raii::DescriptorSetLayout> descriptorSetLayout = vk::raii::su::makeUniqueDescriptorSetLayout(
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|       *device, { { vk::DescriptorType::eUniformTexelBuffer, 1, vk::ShaderStageFlagBits::eVertex } } );
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|     std::unique_ptr<vk::raii::PipelineLayout> pipelineLayout =
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|       vk::raii::su::makeUniquePipelineLayout( *device, *descriptorSetLayout );
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| 
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|     vk::Format colorFormat =
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|       vk::su::pickSurfaceFormat( physicalDevice->getSurfaceFormatsKHR( **surfaceData.surface ) ).format;
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|     std::unique_ptr<vk::raii::RenderPass> renderPass =
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|       vk::raii::su::makeUniqueRenderPass( *device, colorFormat, vk::Format::eUndefined );
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| 
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|     glslang::InitializeProcess();
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|     std::unique_ptr<vk::raii::ShaderModule> vertexShaderModule =
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|       vk::raii::su::makeUniqueShaderModule( *device, vk::ShaderStageFlagBits::eVertex, vertexShaderText );
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|     std::unique_ptr<vk::raii::ShaderModule> fragmentShaderModule =
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|       vk::raii::su::makeUniqueShaderModule( *device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C );
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|     glslang::FinalizeProcess();
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| 
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|     std::vector<std::unique_ptr<vk::raii::Framebuffer>> framebuffers = vk::raii::su::makeUniqueFramebuffers(
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|       *device, *renderPass, swapChainData.imageViews, std::unique_ptr<vk::raii::ImageView>(), surfaceData.extent );
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| 
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|     std::unique_ptr<vk::raii::DescriptorPool> descriptorPool =
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|       vk::raii::su::makeUniqueDescriptorPool( *device, { { vk::DescriptorType::eUniformTexelBuffer, 1 } } );
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|     std::unique_ptr<vk::raii::DescriptorSet> descriptorSet =
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|       vk::raii::su::makeUniqueDescriptorSet( *device, *descriptorPool, *descriptorSetLayout );
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| 
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|     vk::raii::su::updateDescriptorSets(
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|       *device,
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|       *descriptorSet,
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|       { { vk::DescriptorType::eUniformTexelBuffer, *texelBufferData.buffer, &*texelBufferView } },
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|       {} );
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| 
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|     std::unique_ptr<vk::raii::PipelineCache> pipelineCache =
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|       vk::raii::su::make_unique<vk::raii::PipelineCache>( *device, vk::PipelineCacheCreateInfo() );
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|     std::unique_ptr<vk::raii::Pipeline> graphicsPipeline =
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|       vk::raii::su::makeUniqueGraphicsPipeline( *device,
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|                                                 *pipelineCache,
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|                                                 *vertexShaderModule,
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|                                                 nullptr,
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|                                                 *fragmentShaderModule,
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|                                                 nullptr,
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|                                                 0,
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|                                                 {},
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|                                                 vk::FrontFace::eClockwise,
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|                                                 true,
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|                                                 *pipelineLayout,
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|                                                 *renderPass );
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| 
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|     /* VULKAN_KEY_START */
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| 
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|     // Get the index of the next available swapchain image:
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|     std::unique_ptr<vk::raii::Semaphore> imageAcquiredSemaphore =
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|       vk::raii::su::make_unique<vk::raii::Semaphore>( *device, vk::SemaphoreCreateInfo() );
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|     vk::Result result;
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|     uint32_t   imageIndex;
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|     std::tie( result, imageIndex ) =
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|       swapChainData.swapChain->acquireNextImage( vk::su::FenceTimeout, **imageAcquiredSemaphore );
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|     assert( result == vk::Result::eSuccess );
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|     assert( imageIndex < swapChainData.images.size() );
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| 
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|     commandBuffer->begin( vk::CommandBufferBeginInfo() );
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| 
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|     vk::ClearValue clearValue;
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|     clearValue.color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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|     vk::RenderPassBeginInfo renderPassBeginInfo(
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|       **renderPass, **framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValue );
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| 
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|     commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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|     commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, **graphicsPipeline );
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|     commandBuffer->bindDescriptorSets(
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|       vk::PipelineBindPoint::eGraphics, **pipelineLayout, 0, { **descriptorSet }, nullptr );
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| 
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|     commandBuffer->setViewport( 0,
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|                                 vk::Viewport( 0.0f,
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|                                               0.0f,
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|                                               static_cast<float>( surfaceData.extent.width ),
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|                                               static_cast<float>( surfaceData.extent.height ),
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|                                               0.0f,
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|                                               1.0f ) );
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|     commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
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| 
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|     commandBuffer->draw( 3, 1, 0, 0 );
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|     commandBuffer->endRenderPass();
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|     commandBuffer->end();
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| 
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|     std::unique_ptr<vk::raii::Fence> drawFence = vk::raii::su::make_unique<vk::raii::Fence>( *device, vk::FenceCreateInfo() );
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| 
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|     vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
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|     vk::SubmitInfo         submitInfo( **imageAcquiredSemaphore, waitDestinationStageMask, **commandBuffer );
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|     graphicsQueue->submit( submitInfo, **drawFence );
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| 
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|     while ( vk::Result::eTimeout == device->waitForFences( { **drawFence }, VK_TRUE, vk::su::FenceTimeout ) )
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|       ;
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| 
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|     vk::PresentInfoKHR presentInfoKHR( nullptr, **swapChainData.swapChain, imageIndex );
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|     result = presentQueue->presentKHR( presentInfoKHR );
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|     switch ( result )
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|     {
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|       case vk::Result::eSuccess: break;
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|       case vk::Result::eSuboptimalKHR:
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|         std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n";
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|         break;
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|       default: assert( false );  // an unexpected result is returned !
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|     }
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|     std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
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| 
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|     /* VULKAN_KEY_END */
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| 
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|     device->waitIdle();
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|   }
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|   catch ( vk::SystemError & err )
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|   {
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|     std::cout << "vk::SystemError: " << err.what() << std::endl;
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|     exit( -1 );
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|   }
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|   catch ( std::exception & err )
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|   {
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|     std::cout << "std::exception: " << err.what() << std::endl;
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|     exit( -1 );
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|   }
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|   catch ( ... )
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|   {
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|     std::cout << "unknown error\n";
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|     exit( -1 );
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|   }
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|   return 0;
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| }
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