179 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			179 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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//     http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// VulkanHpp Samples : Template
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//                     Template sample to start from. Draw textured cube with mostly helpers.
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#include "../../samples/utils/geometries.hpp"
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#include "../../samples/utils/math.hpp"
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#include "../utils/shaders.hpp"
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#include "../utils/utils.hpp"
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#include "SPIRV/GlslangToSpv.h"
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#include "vulkan/vulkan.hpp"
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#include <iostream>
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#include <thread>
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static char const * AppName    = "Template";
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static char const * EngineName = "Vulkan.hpp";
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int main( int /*argc*/, char ** /*argv*/ )
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{
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  try
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  {
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    vk::raii::Context  context;
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    vk::raii::Instance instance = vk::raii::su::makeInstance( context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
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#if !defined( NDEBUG )
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    vk::raii::DebugUtilsMessengerEXT debugUtilsMessenger( instance, vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
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#endif
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    vk::raii::PhysicalDevice physicalDevice = vk::raii::PhysicalDevices( instance ).front();
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    vk::raii::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
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    std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
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      vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface );
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    vk::raii::Device device = vk::raii::su::makeDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
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    vk::raii::CommandPool commandPool =
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      vk::raii::CommandPool( device, { vk::CommandPoolCreateFlagBits::eResetCommandBuffer, graphicsAndPresentQueueFamilyIndex.first } );
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    vk::raii::CommandBuffer commandBuffer = vk::raii::su::makeCommandBuffer( device, commandPool );
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    vk::raii::Queue graphicsQueue( device, graphicsAndPresentQueueFamilyIndex.first, 0 );
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    vk::raii::Queue presentQueue( device, graphicsAndPresentQueueFamilyIndex.second, 0 );
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    vk::raii::su::SwapChainData swapChainData( physicalDevice,
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                                               device,
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                                               surfaceData.surface,
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                                               surfaceData.extent,
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                                               vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
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                                               {},
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                                               graphicsAndPresentQueueFamilyIndex.first,
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                                               graphicsAndPresentQueueFamilyIndex.second );
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    vk::raii::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
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    vk::raii::su::TextureData textureData( physicalDevice, device );
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    commandBuffer.begin( vk::CommandBufferBeginInfo() );
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    textureData.setImage( commandBuffer, vk::su::CheckerboardImageGenerator() );
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    vk::raii::su::BufferData uniformBufferData( physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
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    glm::mat4x4              mvpcMatrix = vk::su::createModelViewProjectionClipMatrix( surfaceData.extent );
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    vk::raii::su::copyToDevice( uniformBufferData.deviceMemory, mvpcMatrix );
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    vk::raii::DescriptorSetLayout descriptorSetLayout =
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      vk::raii::su::makeDescriptorSetLayout( device,
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                                             { { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex },
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                                               { vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment } } );
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    vk::raii::PipelineLayout pipelineLayout( device, { {}, *descriptorSetLayout } );
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    vk::Format           colorFormat = vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( *surfaceData.surface ) ).format;
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    vk::raii::RenderPass renderPass  = vk::raii::su::makeRenderPass( device, colorFormat, depthBufferData.format );
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    glslang::InitializeProcess();
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    vk::raii::ShaderModule vertexShaderModule   = vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T );
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    vk::raii::ShaderModule fragmentShaderModule = vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C );
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    glslang::FinalizeProcess();
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    std::vector<vk::raii::Framebuffer> framebuffers =
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      vk::raii::su::makeFramebuffers( device, renderPass, swapChainData.imageViews, &depthBufferData.imageView, surfaceData.extent );
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    vk::raii::su::BufferData vertexBufferData( physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
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    vk::raii::su::copyToDevice( vertexBufferData.deviceMemory, texturedCubeData, sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
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    vk::raii::DescriptorPool descriptorPool =
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      vk::raii::su::makeDescriptorPool( device, { { vk::DescriptorType::eUniformBuffer, 1 }, { vk::DescriptorType::eCombinedImageSampler, 1 } } );
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    vk::raii::DescriptorSet descriptorSet = std::move( vk::raii::DescriptorSets( device, { *descriptorPool, *descriptorSetLayout } ).front() );
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    vk::raii::su::updateDescriptorSets( device, descriptorSet, { { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, VK_WHOLE_SIZE, nullptr } }, { textureData } );
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    vk::raii::PipelineCache pipelineCache( device, vk::PipelineCacheCreateInfo() );
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    vk::raii::Pipeline      graphicsPipeline = vk::raii::su::makeGraphicsPipeline( device,
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                                                                              pipelineCache,
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                                                                              vertexShaderModule,
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                                                                              nullptr,
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                                                                              fragmentShaderModule,
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                                                                              nullptr,
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                                                                              sizeof( texturedCubeData[0] ),
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                                                                              { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
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                                                                              vk::FrontFace::eClockwise,
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                                                                              true,
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                                                                              pipelineLayout,
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                                                                              renderPass );
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    // Get the index of the next available swapchain image:
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    vk::raii::Semaphore imageAcquiredSemaphore( device, vk::SemaphoreCreateInfo() );
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    vk::Result          result;
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    uint32_t            imageIndex;
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    std::tie( result, imageIndex ) = swapChainData.swapChain.acquireNextImage( vk::su::FenceTimeout, *imageAcquiredSemaphore );
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    assert( result == vk::Result::eSuccess );
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    assert( imageIndex < swapChainData.images.size() );
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    std::array<vk::ClearValue, 2> clearValues;
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    clearValues[0].color        = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
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    clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
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    vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
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    commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
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    commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, *graphicsPipeline );
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    commandBuffer.bindDescriptorSets( vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, { *descriptorSet }, nullptr );
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    commandBuffer.bindVertexBuffers( 0, { *vertexBufferData.buffer }, { 0 } );
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    commandBuffer.setViewport(
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      0, vk::Viewport( 0.0f, 0.0f, static_cast<float>( surfaceData.extent.width ), static_cast<float>( surfaceData.extent.height ), 0.0f, 1.0f ) );
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    commandBuffer.setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
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    commandBuffer.draw( 12 * 3, 1, 0, 0 );
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    commandBuffer.endRenderPass();
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    commandBuffer.end();
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    vk::raii::Fence drawFence( device, vk::FenceCreateInfo() );
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    vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
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    vk::SubmitInfo         submitInfo( *imageAcquiredSemaphore, waitDestinationStageMask, *commandBuffer );
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    graphicsQueue.submit( submitInfo, *drawFence );
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    while ( vk::Result::eTimeout == device.waitForFences( { *drawFence }, VK_TRUE, vk::su::FenceTimeout ) )
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      ;
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    vk::PresentInfoKHR presentInfoKHR( nullptr, *swapChainData.swapChain, imageIndex );
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    result = presentQueue.presentKHR( presentInfoKHR );
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    switch ( result )
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    {
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      case vk::Result::eSuccess: break;
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      case vk::Result::eSuboptimalKHR: std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n"; break;
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      default: assert( false );  // an unexpected result is returned !
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    }
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    std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
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    device.waitIdle();
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  }
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  catch ( vk::SystemError & err )
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  {
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    std::cout << "vk::SystemError: " << err.what() << std::endl;
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    exit( -1 );
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  }
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  catch ( std::exception & err )
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  {
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    std::cout << "std::exception: " << err.what() << std::endl;
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    exit( -1 );
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  }
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  catch ( ... )
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  {
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    std::cout << "unknown error\n";
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    exit( -1 );
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  }
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  return 0;
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}
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