 f0dc8d6f38
			
		
	
	
		f0dc8d6f38
		
	
	
	
	
		
			
			- introduced samples/utils functions in namespace vk::su (vulkan sample utils) - introduced usage of debugReportCallback
		
			
				
	
	
		
			271 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			271 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| //
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| // VulkanHpp Samples : 11_InitShaders
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| //                     Initialize vertex and fragment shaders
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| 
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| #include "..\utils\utils.hpp"
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| #include "vulkan/vulkan.hpp"
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| #include "SPIRV/GlslangToSpv.h"
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| #include <iostream>
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| 
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| static char const* AppName = "11_InitShaders";
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| static char const* EngineName = "Vulkan.hpp";
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| 
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| EShLanguage translateShaderStage(vk::ShaderStageFlagBits stage)
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| {
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|   switch (stage)
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|   {
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|     case vk::ShaderStageFlagBits::eVertex:                  return EShLangVertex;
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|     case vk::ShaderStageFlagBits::eTessellationControl:     return EShLangTessControl;
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|     case vk::ShaderStageFlagBits::eTessellationEvaluation:  return EShLangTessEvaluation;
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|     case vk::ShaderStageFlagBits::eGeometry:                return EShLangGeometry;
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|     case vk::ShaderStageFlagBits::eFragment:                return EShLangFragment;
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|     case vk::ShaderStageFlagBits::eCompute:                 return EShLangCompute;
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|     default:
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|       assert(false && "Unknown shader stage");
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|       return EShLangVertex;
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|   }
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| }
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| 
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| void init(TBuiltInResource & resource)
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| {
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|   resource.maxLights = 32;
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|   resource.maxClipPlanes = 6;
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|   resource.maxTextureUnits = 32;
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|   resource.maxTextureCoords = 32;
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|   resource.maxVertexAttribs = 64;
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|   resource.maxVertexUniformComponents = 4096;
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|   resource.maxVaryingFloats = 64;
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|   resource.maxVertexTextureImageUnits = 32;
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|   resource.maxCombinedTextureImageUnits = 80;
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|   resource.maxTextureImageUnits = 32;
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|   resource.maxFragmentUniformComponents = 4096;
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|   resource.maxDrawBuffers = 32;
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|   resource.maxVertexUniformVectors = 128;
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|   resource.maxVaryingVectors = 8;
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|   resource.maxFragmentUniformVectors = 16;
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|   resource.maxVertexOutputVectors = 16;
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|   resource.maxFragmentInputVectors = 15;
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|   resource.minProgramTexelOffset = -8;
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|   resource.maxProgramTexelOffset = 7;
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|   resource.maxClipDistances = 8;
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|   resource.maxComputeWorkGroupCountX = 65535;
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|   resource.maxComputeWorkGroupCountY = 65535;
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|   resource.maxComputeWorkGroupCountZ = 65535;
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|   resource.maxComputeWorkGroupSizeX = 1024;
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|   resource.maxComputeWorkGroupSizeY = 1024;
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|   resource.maxComputeWorkGroupSizeZ = 64;
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|   resource.maxComputeUniformComponents = 1024;
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|   resource.maxComputeTextureImageUnits = 16;
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|   resource.maxComputeImageUniforms = 8;
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|   resource.maxComputeAtomicCounters = 8;
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|   resource.maxComputeAtomicCounterBuffers = 1;
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|   resource.maxVaryingComponents = 60;
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|   resource.maxVertexOutputComponents = 64;
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|   resource.maxGeometryInputComponents = 64;
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|   resource.maxGeometryOutputComponents = 128;
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|   resource.maxFragmentInputComponents = 128;
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|   resource.maxImageUnits = 8;
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|   resource.maxCombinedImageUnitsAndFragmentOutputs = 8;
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|   resource.maxCombinedShaderOutputResources = 8;
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|   resource.maxImageSamples = 0;
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|   resource.maxVertexImageUniforms = 0;
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|   resource.maxTessControlImageUniforms = 0;
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|   resource.maxTessEvaluationImageUniforms = 0;
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|   resource.maxGeometryImageUniforms = 0;
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|   resource.maxFragmentImageUniforms = 8;
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|   resource.maxCombinedImageUniforms = 8;
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|   resource.maxGeometryTextureImageUnits = 16;
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|   resource.maxGeometryOutputVertices = 256;
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|   resource.maxGeometryTotalOutputComponents = 1024;
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|   resource.maxGeometryUniformComponents = 1024;
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|   resource.maxGeometryVaryingComponents = 64;
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|   resource.maxTessControlInputComponents = 128;
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|   resource.maxTessControlOutputComponents = 128;
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|   resource.maxTessControlTextureImageUnits = 16;
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|   resource.maxTessControlUniformComponents = 1024;
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|   resource.maxTessControlTotalOutputComponents = 4096;
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|   resource.maxTessEvaluationInputComponents = 128;
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|   resource.maxTessEvaluationOutputComponents = 128;
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|   resource.maxTessEvaluationTextureImageUnits = 16;
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|   resource.maxTessEvaluationUniformComponents = 1024;
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|   resource.maxTessPatchComponents = 120;
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|   resource.maxPatchVertices = 32;
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|   resource.maxTessGenLevel = 64;
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|   resource.maxViewports = 16;
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|   resource.maxVertexAtomicCounters = 0;
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|   resource.maxTessControlAtomicCounters = 0;
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|   resource.maxTessEvaluationAtomicCounters = 0;
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|   resource.maxGeometryAtomicCounters = 0;
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|   resource.maxFragmentAtomicCounters = 8;
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|   resource.maxCombinedAtomicCounters = 8;
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|   resource.maxAtomicCounterBindings = 1;
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|   resource.maxVertexAtomicCounterBuffers = 0;
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|   resource.maxTessControlAtomicCounterBuffers = 0;
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|   resource.maxTessEvaluationAtomicCounterBuffers = 0;
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|   resource.maxGeometryAtomicCounterBuffers = 0;
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|   resource.maxFragmentAtomicCounterBuffers = 1;
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|   resource.maxCombinedAtomicCounterBuffers = 1;
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|   resource.maxAtomicCounterBufferSize = 16384;
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|   resource.maxTransformFeedbackBuffers = 4;
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|   resource.maxTransformFeedbackInterleavedComponents = 64;
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|   resource.maxCullDistances = 8;
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|   resource.maxCombinedClipAndCullDistances = 8;
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|   resource.maxSamples = 4;
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|   resource.limits.nonInductiveForLoops = 1;
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|   resource.limits.whileLoops = 1;
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|   resource.limits.doWhileLoops = 1;
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|   resource.limits.generalUniformIndexing = 1;
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|   resource.limits.generalAttributeMatrixVectorIndexing = 1;
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|   resource.limits.generalVaryingIndexing = 1;
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|   resource.limits.generalSamplerIndexing = 1;
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|   resource.limits.generalVariableIndexing = 1;
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|   resource.limits.generalConstantMatrixVectorIndexing = 1;
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| }
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| 
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| bool GLSLtoSPV(const vk::ShaderStageFlagBits shaderType, std::string const& glslShader, std::vector<unsigned int> &spvShader)
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| {
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|   EShLanguage stage = translateShaderStage(shaderType);
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| 
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|   const char *shaderStrings[1];
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|   shaderStrings[0] = glslShader.data();
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| 
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|   glslang::TShader shader(stage);
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|   shader.setStrings(shaderStrings, 1);
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| 
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|   TBuiltInResource resource;
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|   init(resource);
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| 
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|   // Enable SPIR-V and Vulkan rules when parsing GLSL
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|   EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
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| 
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|   if (!shader.parse(&resource, 100, false, messages))
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|   {
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|     puts(shader.getInfoLog());
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|     puts(shader.getInfoDebugLog());
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|     return false;  // something didn't work
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|   }
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| 
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|   glslang::TProgram program;
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|   program.addShader(&shader);
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| 
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|   //
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|   // Program-level processing...
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|   //
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| 
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|   if (!program.link(messages))
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|   {
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|     puts(shader.getInfoLog());
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|     puts(shader.getInfoDebugLog());
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|     fflush(stdout);
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|     return false;
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|   }
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| 
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|   glslang::GlslangToSpv(*program.getIntermediate(stage), spvShader);
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|   return true;
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| }
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| 
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| int main(int /*argc*/, char * /*argv[]*/)
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| {
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|   try
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|   {
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|     vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, vk::su::getInstanceExtensions());
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| #if !defined(NDEBUG)
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|     vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
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| #endif
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| 
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|     std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
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|     assert(!physicalDevices.empty());
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| 
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|     vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], vk::su::findGraphicsQueueFamilyIndex(physicalDevices[0].getQueueFamilyProperties()), vk::su::getDeviceExtensions());
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| 
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|     /* VULKAN_HPP_KEY_START */
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| 
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|     static const std::string vertexShaderText = R"(
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| #version 400
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| #extension GL_ARB_separate_shader_objects : enable
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| #extension GL_ARB_shading_language_420pack : enable
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| 
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| layout (std140, binding = 0) uniform bufferVals
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| {
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|     mat4 mvp;
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| } myBufferVals;
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| 
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| layout (location = 0) in vec4 pos;
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| layout (location = 1) in vec4 inColor;
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| layout (location = 0) out vec4 outColor;
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| 
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| void main()
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| {
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|     outColor = inColor;
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|     gl_Position = myBufferVals.mvp * pos;
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| }
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| )";
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| 
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|     static const std::string fragmentShaderText = R"(
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| #version 400
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| #extension GL_ARB_separate_shader_objects : enable
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| #extension GL_ARB_shading_language_420pack : enable
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| 
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| layout (location = 0) in vec4 color;
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| layout (location = 0) out vec4 outColor;
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| 
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| void main()
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| {
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|    outColor = color;
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| }
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| )";
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| 
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|     glslang::InitializeProcess();
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| 
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|     std::vector<unsigned int> vertexShaderSPV;
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|     bool ok = GLSLtoSPV(vk::ShaderStageFlagBits::eVertex, vertexShaderText, vertexShaderSPV);
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|     assert(ok);
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| 
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|     vk::ShaderModuleCreateInfo vertexShaderModuleCreateInfo(vk::ShaderModuleCreateFlags(), vertexShaderSPV.size() * sizeof(unsigned int), vertexShaderSPV.data());
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|     vk::UniqueShaderModule vertexShaderModule = device->createShaderModuleUnique(vertexShaderModuleCreateInfo);
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| 
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|     std::vector<unsigned int> fragmentShaderSPV;
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|     ok = GLSLtoSPV(vk::ShaderStageFlagBits::eFragment, fragmentShaderText, fragmentShaderSPV);
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|     assert(ok);
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| 
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|     vk::ShaderModuleCreateInfo fragmentShaderModuleCreateInfo(vk::ShaderModuleCreateFlags(), fragmentShaderSPV.size() * sizeof(unsigned int), fragmentShaderSPV.data());
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|     vk::UniqueShaderModule fragmentShaderModule = device->createShaderModuleUnique(fragmentShaderModuleCreateInfo);
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| 
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|     glslang::FinalizeProcess();
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| 
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|     // Note: No need to explicitly destroy the ShaderModules, as the corresponding destroy
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|     // functions are called by the destructor of the UniqueShaderModule on leaving this scope.
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| 
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|     /* VULKAN_HPP_KEY_END */
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|   }
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|   catch (vk::SystemError err)
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|   {
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|     std::cout << "vk::SystemError: " << err.what() << std::endl;
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|     exit(-1);
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|   }
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|   catch (std::runtime_error err)
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|   {
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|     std::cout << "std::runtime_error: " << err.what() << std::endl;
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|     exit(-1);
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|   }
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|   catch (...)
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|   {
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|     std::cout << "unknown error\n";
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|     exit(-1);
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|   }
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|   return 0;
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| }
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