Updated documentation for clarity and coherence.
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.gitignore
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@ -349,4 +349,4 @@ MigrationBackup/
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# Ionide (cross platform F# VS Code tools) working folder
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# Ionide (cross platform F# VS Code tools) working folder
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.ionide/
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.ionide/
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*.gqs
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*.gqs
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docs/
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documentation/doxygen/
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2
Doxyfile
2
Doxyfile
@ -58,7 +58,7 @@ PROJECT_LOGO =
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# entered, it will be relative to the location where doxygen was started. If
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# entered, it will be relative to the location where doxygen was started. If
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# left blank the current directory will be used.
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# left blank the current directory will be used.
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OUTPUT_DIRECTORY = docs
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OUTPUT_DIRECTORY = documentation/doxygen
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# If the CREATE_SUBDIRS tag is set to YES then doxygen will create 4096 sub-
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# If the CREATE_SUBDIRS tag is set to YES then doxygen will create 4096 sub-
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# directories (in 2 levels) under the output directory of each output format and
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# directories (in 2 levels) under the output directory of each output format and
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@ -27,7 +27,7 @@ using System.Collections.Generic;
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public class MyGameEditorTarget : TargetRules
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public class MyGameEditorTarget : TargetRules
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{
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{
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public SurferEditorTarget( TargetInfo Target) : base(Target)
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public GameEditorTarget( TargetInfo Target) : base(Target)
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{
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{
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Type = TargetType.Editor;
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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@ -35,7 +35,7 @@ public class MyGameEditorTarget : TargetRules
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}
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}
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```
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```
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All we need to do is add a single line at the bottom of the constructor of `SurferEditorTarget`:
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All we need to do is add a single line at the bottom of the constructor of `GameEditorTarget`:
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`bEnableCppCoroutinesForEvaluation = true;`
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`bEnableCppCoroutinesForEvaluation = true;`
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