Updated documentation for clarity and coherence.

This commit is contained in:
Tim Ambrogi 2022-05-19 11:18:16 -04:00
parent ba0a29d151
commit 45afeb692d
3 changed files with 4 additions and 4 deletions

2
.gitignore vendored
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@ -349,4 +349,4 @@ MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder # Ionide (cross platform F# VS Code tools) working folder
.ionide/ .ionide/
*.gqs *.gqs
docs/ documentation/doxygen/

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@ -58,7 +58,7 @@ PROJECT_LOGO =
# entered, it will be relative to the location where doxygen was started. If # entered, it will be relative to the location where doxygen was started. If
# left blank the current directory will be used. # left blank the current directory will be used.
OUTPUT_DIRECTORY = docs OUTPUT_DIRECTORY = documentation/doxygen
# If the CREATE_SUBDIRS tag is set to YES then doxygen will create 4096 sub- # If the CREATE_SUBDIRS tag is set to YES then doxygen will create 4096 sub-
# directories (in 2 levels) under the output directory of each output format and # directories (in 2 levels) under the output directory of each output format and

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@ -27,7 +27,7 @@ using System.Collections.Generic;
public class MyGameEditorTarget : TargetRules public class MyGameEditorTarget : TargetRules
{ {
public SurferEditorTarget( TargetInfo Target) : base(Target) public GameEditorTarget( TargetInfo Target) : base(Target)
{ {
Type = TargetType.Editor; Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2; DefaultBuildSettings = BuildSettingsVersion.V2;
@ -35,7 +35,7 @@ public class MyGameEditorTarget : TargetRules
} }
``` ```
All we need to do is add a single line at the bottom of the constructor of `SurferEditorTarget`: All we need to do is add a single line at the bottom of the constructor of `GameEditorTarget`:
`bEnableCppCoroutinesForEvaluation = true;` `bEnableCppCoroutinesForEvaluation = true;`