Remove the reference to multiple *.Build.cs files

This commit is contained in:
Elliott Mahler 2022-03-19 22:09:01 -07:00
parent 8dc9174aa7
commit 6d8f1e928e
2 changed files with 2 additions and 2 deletions

View File

@ -55,7 +55,7 @@ Step 3: Add SquidTasks as a dependency of our game module
--------------------------------------------------------- ---------------------------------------------------------
Now that we've added our plugin, we need to tell our game's [module](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ProgrammingWithCPP/Modules/) to rely on it. Now that we've added our plugin, we need to tell our game's [module](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ProgrammingWithCPP/Modules/) to rely on it.
The name of the file we need to edit is different from game to game. If our game project was called MyGame, then we'd need to edit a file called `MyGame.Build.cs`, and it will probably be located at `<project directory>/Source/MyGame/MyGame.Build.cs`. More generally, the file will be called `_____.Build.cs`, and there may be more than one in your project. The name of the file we need to edit is different from game to game. If our game project was called MyGame, then we'd need to edit a file called `MyGame.Build.cs`, and it will probably be located at `<project directory>/Source/MyGame/MyGame.Build.cs`.
The contents of this file should look something like this, although again it will differ from game to game, and from module to module: The contents of this file should look something like this, although again it will differ from game to game, and from module to module:

View File

@ -56,7 +56,7 @@ Step 3: Add SquidTasks as a dependency of our game module
--------------------------------------------------------- ---------------------------------------------------------
Now that we've added our plugin, we need to tell our game's [module](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ProgrammingWithCPP/Modules/) to rely on it. Now that we've added our plugin, we need to tell our game's [module](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ProgrammingWithCPP/Modules/) to rely on it.
The name of the file we need to edit is different from game to game. If our game project was called MyGame, then we'd need to edit a file called `MyGame.Build.cs`, and it will probably be located at `<project directory>/Source/MyGame/MyGame.Build.cs`. More generally, the file will be called `_____.Build.cs`, and there may be more than one in your project. The name of the file we need to edit is different from game to game. If our game project was called MyGame, then we'd need to edit a file called `MyGame.Build.cs`, and it will probably be located at `<project directory>/Source/MyGame/MyGame.Build.cs`.
The contents of this file should look something like this, although again it will differ from game to game, and from module to module: The contents of this file should look something like this, although again it will differ from game to game, and from module to module: