Added properties.

This commit is contained in:
Patrick 2021-08-18 22:11:21 +02:00
parent b317c1b17a
commit 0cb9feffe2
Signed by: mewin
GPG Key ID: CEDB412C39B5BC47
2 changed files with 173 additions and 0 deletions

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@ -0,0 +1,81 @@
extends Reference
class_name GDB_Entity
var _properties := [].duplicate()
var _property_ids := [].duplicate()
################
# public stuff #
################
func get_properties() -> Array:
return _properties
func get_property_ids() -> Array:
return _property_ids
func get_property(index : int) -> Object:
if index < 0 || index >= _properties.size():
return null
return _properties[index]
func get_property_id(index : int) -> String:
if index < 0 || index >= _property_ids.size():
return ""
return _property_ids[index]
func get_property_by_id(id : String) -> Object:
return get_property(find_property_by_id(id))
func add_property(id : String, property : Object, index := -1) -> void:
if !GDB_Property.is_valid_property(property):
printerr("GDB_Entity: attempted to add invalid property.")
return
if find_property(property) >= 0:
return
if find_property_by_id(id) >= 0:
printerr("GDB_Entity: duplicate property id")
return
if index < 0:
index = _properties.size()
index = min(index, _properties.size())
_properties.insert(index, property)
_property_ids.insert(index, id)
emit_signal("property_added", index)
func remove_property(property : Object) -> bool:
var index := find_property(property)
if index < 0:
return false
_properties.remove(index)
_property_ids.remove(index)
emit_signal("property_removed", index, property)
return true
func remove_property_at(index : int) -> bool:
if index < 0 || index >= _properties.size():
return false
return remove_property(_properties[index])
func find_property(property : Object) -> int:
return _properties.find(property)
func find_property_by_id(id : String) -> int:
return _property_ids.find(id)
################
# static stuff #
################
static func is_valid_entity(object : Object) -> bool:
return object != null \
&& object.has_method("get_properties")
###########
# signals #
###########
signal property_added(index)
signal property_removed(index, property)

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extends Reference
class_name GDB_Property
# special types
const TYPE_HEADER = -1
var _name := ""
var _icon : Texture = null
var _value = null
var _type := TYPE_INT
################
# overridables #
################
func get_name() -> String:
return _name
func set_name(name : String) -> void:
if _name != name:
_name = name
emit_signal("name_changed")
func get_icon() -> Texture:
return _icon
func set_icon(icon : Texture) -> void:
if _icon != icon:
_icon = icon
emit_signal("icon_changed")
func get_value():
return _value
func set_value(value) -> void:
if value != _value:
_value = value
emit_signal("value_changed")
func get_type() -> int:
return _type
func set_type(type : int) -> void:
if type != _type:
_type = type
emit_signal("type_changed")
################
# static stuff #
################
static func is_valid_property(object : Object) -> bool:
return object != null \
&& object.has_method("get_name") \
&& object.has_method("get_value") \
&& object.has_method("get_type")
static func get_prop_icon(property : Object) -> Texture:
var icon : Texture = null
if property.has_method("get_icon"):
icon = property.get_icon() as Texture
else:
icon = property.get("icon") as Texture
return icon
static func is_prop_value_valid(property : Object, value) -> bool:
if property.has_method("is_value_valud"):
return property.is_value_valid(value)
match property.get_type():
TYPE_HEADER:
return false
TYPE_INT:
return value is int
TYPE_REAL:
return value is float
TYPE_STRING:
return value is String
_: # TODO: more default checks
return true
static func get_prop_value_as_string(property : Object) -> String:
if property.has_method("get_value_as_string"):
return property.get_value_as_string()
return str(property.get_value())
###########
# signals #
###########
signal name_changed()
signal icon_changed()
signal value_changed()
signal type_changed()