Fixed vec3 and vec4 for floattoXint functions
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@ -1376,7 +1376,8 @@ namespace glm
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{
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return detail::tvec3<uint>(
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floatBitsToUint(value.x),
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floatBitsToUint(value.y));
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floatBitsToUint(value.y),
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floatBitsToUint(value.z));
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}
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template <typename T>
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@ -1387,7 +1388,9 @@ namespace glm
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{
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return detail::tvec4<uint>(
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floatBitsToUint(value.x),
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floatBitsToUint(value.y));
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floatBitsToUint(value.y),
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floatBitsToUint(value.z),
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floatBitsToUint(value.w));
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}
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GLM_FUNC_QUALIFIER float intBitsToFloat(int const & value)
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@ -1421,7 +1424,8 @@ namespace glm
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{
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return detail::tvec3<float>(
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intBitsToFloat(value.x),
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intBitsToFloat(value.y));
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intBitsToFloat(value.y),
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intBitsToFloat(value.z));
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}
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template <typename T>
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@ -1432,7 +1436,9 @@ namespace glm
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{
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return detail::tvec4<float>(
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intBitsToFloat(value.x),
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intBitsToFloat(value.y));
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intBitsToFloat(value.y),
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intBitsToFloat(value.z),
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intBitsToFloat(value.w));
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}
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GLM_FUNC_QUALIFIER float uintBitsToFloat(uint const & value)
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@ -1466,7 +1472,8 @@ namespace glm
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{
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return detail::tvec3<float>(
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uintBitsToFloat(value.x),
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uintBitsToFloat(value.y));
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uintBitsToFloat(value.y),
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uintBitsToFloat(value.z));
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}
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template <typename T>
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@ -1477,7 +1484,9 @@ namespace glm
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{
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return detail::tvec4<float>(
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uintBitsToFloat(value.x),
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uintBitsToFloat(value.y));
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uintBitsToFloat(value.y),
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uintBitsToFloat(value.z),
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uintBitsToFloat(value.w));
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}
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template <typename genType>
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