Fixed error: comparing floating point with == or != is unsafe
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b0f06b31a4
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2e3fc5da83
@ -14,8 +14,10 @@
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#include "../gtx/transform.hpp"
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#include "../gtc/epsilon.hpp"
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#include "../ext/vector_relational.hpp"
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#include "../glm.hpp"
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#ifndef GLM_ENABLE_EXPERIMENTAL
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# error "GLM: GLM_GTX_rotate_vector is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
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@ -177,8 +177,8 @@ namespace glm
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vec<3, T, Q> const& Up
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)
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{
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if(all(equal(Normal, Up)))
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return mat<4, 4, T, Q>(T(1));
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if(all(equal(Normal, Up, epsilon<T>())))
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return mat<4, 4, T, Q>(static_cast<T>(1));
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vec<3, T, Q> RotationAxis = cross(Up, Normal);
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T Angle = acos(dot(Normal, Up));
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@ -1,6 +1,7 @@
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtc/constants.hpp>
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#include <glm/gtx/rotate_vector.hpp>
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#include <glm/gtc/constants.hpp>
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#include <glm/ext/vector_relational.hpp>
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int test_rotate()
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{
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