Optimised GTX_color_space_YCoCg YCoCgR conversions
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@ -38,9 +38,9 @@ namespace glm
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)
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{
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tvec3<T, P> result;
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result.x/*Y */ = rgbColor.g / T(2) + (rgbColor.r + rgbColor.b) / T(4);
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result.x/*Y */ = rgbColor.g * static_cast<T>(0.5) + (rgbColor.r + rgbColor.b) * static_cast<T>(0.25);
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result.y/*Co*/ = rgbColor.r - rgbColor.b;
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result.z/*Cg*/ = rgbColor.g - (rgbColor.r + rgbColor.b) / T(2);
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result.z/*Cg*/ = rgbColor.g - (rgbColor.r + rgbColor.b) * static_cast<T>(0.5);
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return result;
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}
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@ -50,9 +50,9 @@ namespace glm
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)
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{
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tvec3<T, P> result;
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T tmp = YCoCgRColor.x - (YCoCgRColor.z / T(2));
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T tmp = YCoCgRColor.x - (YCoCgRColor.z * static_cast<T>(0.5));
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result.g = YCoCgRColor.z + tmp;
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result.b = tmp - (YCoCgRColor.y / T(2));
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result.b = tmp - (YCoCgRColor.y * static_cast<T>(0.5));
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result.r = result.b + YCoCgRColor.y;
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return result;
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}
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@ -65,6 +65,7 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
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- Optimized GTC_packing implementation
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- Optimized GTC_noise functions
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- Optimized GTC_color_space HSV to RGB conversions
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- Optimised GTX_color_space_YCoCg YCoCgR conversions
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- Optimized GTX_matrix_interpolation axisAngle function
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- Added FAQ 12: Windows headers cause build errors... #557
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