|  | 0.9.6
    | 
| Functions | |
| template<typename T , precision P> | |
| GLM_FUNC_DECL void | axisAngle (tmat4x4< T, P > const &mat, tvec3< T, P > &axis, T &angle) | 
| template<typename T , precision P> | |
| GLM_FUNC_DECL tmat4x4< T, P > | axisAngleMatrix (tvec3< T, P > const &axis, T const angle) | 
| template<typename T , precision P> | |
| GLM_FUNC_DECL tmat4x4< T, P > | extractMatrixRotation (tmat4x4< T, P > const &mat) | 
| template<typename T , precision P> | |
| GLM_FUNC_DECL tmat4x4< T, P > | interpolate (tmat4x4< T, P > const &m1, tmat4x4< T, P > const &m2, T const delta) | 
Allows to directly interpolate two exiciting matrices.
<glm/gtx/matrix_interpolation.hpp> need to be included to use these functionalities.
| GLM_FUNC_DECL void glm::axisAngle | ( | tmat4x4< T, P > const & | mat, | 
| tvec3< T, P > & | axis, | ||
| T & | angle | ||
| ) | 
Get the axis and angle of the rotation from a matrix.
From GLM_GTX_matrix_interpolation extension.
| GLM_FUNC_DECL tmat4x4<T, P> glm::axisAngleMatrix | ( | tvec3< T, P > const & | axis, | 
| T const | angle | ||
| ) | 
Build a matrix from axis and angle.
From GLM_GTX_matrix_interpolation extension.
| GLM_FUNC_DECL tmat4x4<T, P> glm::extractMatrixRotation | ( | tmat4x4< T, P > const & | mat | ) | 
Extracts the rotation part of a matrix.
From GLM_GTX_matrix_interpolation extension.
| GLM_FUNC_DECL tmat4x4<T, P> glm::interpolate | ( | tmat4x4< T, P > const & | m1, | 
| tmat4x4< T, P > const & | m2, | ||
| T const | delta | ||
| ) | 
Build a interpolation of 4 * 4 matrixes.
From GLM_GTX_matrix_interpolation extension. Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.
 1.8.8
 1.8.8