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Functions | |
| template<typename T > | |
| bool | leftHanded (detail::tvec3< T > const &tangent, detail::tvec3< T > const &binormal, detail::tvec3< T > const &normal) |
| template<typename T > | |
| bool | rightHanded (detail::tvec3< T > const &tangent, detail::tvec3< T > const &binormal, detail::tvec3< T > const &normal) |
To know if a set of three basis vectors defines a right or left-handed coordinate system.
<glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities.
| bool glm::leftHanded | ( | detail::tvec3< T > const & | tangent, |
| detail::tvec3< T > const & | binormal, | ||
| detail::tvec3< T > const & | normal | ||
| ) |
Return if a trihedron left handed or not.
From GLM_GTX_handed_coordinate_space extension.
| bool glm::rightHanded | ( | detail::tvec3< T > const & | tangent, |
| detail::tvec3< T > const & | binormal, | ||
| detail::tvec3< T > const & | normal | ||
| ) |
Return if a trihedron right handed or not.
From GLM_GTX_handed_coordinate_space extension.
1.7.5.1