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Functions | |
| template<typename T > | |
| void | axisAngle (detail::tmat4x4< T > const &mat, detail::tvec3< T > &axis, T &angle) |
| template<typename T > | |
| detail::tmat4x4< T > | axisAngleMatrix (detail::tvec3< T > const &axis, T const angle) |
| template<typename T > | |
| detail::tmat4x4< T > | interpolate (detail::tmat4x4< T > const &m1, detail::tmat4x4< T > const &m2, T const delta) |
Allows to directly interpolate two exiciting matrices.
<glm/gtx/matrix_interpolation.hpp> need to be included to use these functionalities.
| void glm::axisAngle | ( | detail::tmat4x4< T > const & | mat, |
| detail::tvec3< T > & | axis, | ||
| T & | angle | ||
| ) |
Get the axis and angle of the rotation from a matrix.
From GLM_GTX_matrix_interpolation extension.
| detail::tmat4x4<T> glm::axisAngleMatrix | ( | detail::tvec3< T > const & | axis, |
| T const | angle | ||
| ) |
Build a matrix from axis and angle.
From GLM_GTX_matrix_interpolation extension.
| detail::tmat4x4<T> glm::interpolate | ( | detail::tmat4x4< T > const & | m1, |
| detail::tmat4x4< T > const & | m2, | ||
| T const | delta | ||
| ) |
Build a interpolation of 4 * 4 matrixes.
From GLM_GTX_matrix_interpolation extension. Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.
1.7.5.1