| 0.9.9 API documenation
    | 
To know if a set of three basis vectors defines a right or left-handed coordinate system. More...
| Functions | |
| template<typename T , qualifier P> | |
| GLM_FUNC_DECL bool | leftHanded (vec< 3, T, P > const &tangent, vec< 3, T, P > const &binormal, vec< 3, T, P > const &normal) | 
| Return if a trihedron left handed or not.  More... | |
| template<typename T , qualifier P> | |
| GLM_FUNC_DECL bool | rightHanded (vec< 3, T, P > const &tangent, vec< 3, T, P > const &binormal, vec< 3, T, P > const &normal) | 
| Return if a trihedron right handed or not.  More... | |
To know if a set of three basis vectors defines a right or left-handed coordinate system.
<glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities.
| GLM_FUNC_DECL bool glm::leftHanded | ( | vec< 3, T, P > const & | tangent, | 
| vec< 3, T, P > const & | binormal, | ||
| vec< 3, T, P > const & | normal | ||
| ) | 
Return if a trihedron left handed or not.
From GLM_GTX_handed_coordinate_space extension.
| GLM_FUNC_DECL bool glm::rightHanded | ( | vec< 3, T, P > const & | tangent, | 
| vec< 3, T, P > const & | binormal, | ||
| vec< 3, T, P > const & | normal | ||
| ) | 
Return if a trihedron right handed or not.
From GLM_GTX_handed_coordinate_space extension.
 1.8.10
 1.8.10