|  | 
| template<typename T , precision P> | 
| detail::tmat4x4< T, P > | rotateNormalizedAxis (detail::tmat4x4< T, P > const &m, T const &angle, detail::tvec3< T, P > const &axis) | 
|  | 
| template<typename T , precision P> | 
| detail::tquat< T, P > | rotateNormalizedAxis (detail::tquat< T, P > const &q, typename detail::tquat< T, P >::T const &angle, detail::tvec3< T, P > const &axis) | 
|  | 
Quaternions and matrices rotations around normalized axis. 
<glm/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities. 
      
        
          | detail::tmat4x4<T, P> glm::rotateNormalizedAxis | ( | detail::tmat4x4< T, P > const & | m, | 
        
          |  |  | T const & | angle, | 
        
          |  |  | detail::tvec3< T, P > const & | axis | 
        
          |  | ) |  |  | 
      
 
Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. 
- Parameters
- 
  
    | m | Input matrix multiplied by this rotation matrix. |  | angle | Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. |  | axis | Rotation axis, must be normalized. |  
 
- Template Parameters
- 
  
    | T | Value type used to build the matrix. Currently supported: half (not recommanded), float or double. |  
 
- See Also
- GLM_GTX_rotate_normalized_axis 
- 
- rotate(T angle, T x, T y, T z) 
- 
- rotate(detail::tmat4x4<T, P> const & m, T angle, T x, T y, T z) 
- 
- rotate(T angle, detail::tvec3<T, P> const & v) 
 
 
      
        
          | detail::tquat<T, P> glm::rotateNormalizedAxis | ( | detail::tquat< T, P > const & | q, | 
        
          |  |  | typename detail::tquat< T, P >::T const & | angle, | 
        
          |  |  | detail::tvec3< T, P > const & | axis | 
        
          |  | ) |  |  | 
      
 
Rotates a quaternion from a vector of 3 components normalized axis and an angle. 
- Parameters
- 
  
    | q | Source orientation |  | angle | Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. |  | axis | Normalized axis of the rotation, must be normalized. |  
 
- See Also
- GLM_GTX_rotate_normalized_axis