39 #ifndef GLM_GTX_compatibility 
   40 #define GLM_GTX_compatibility 
   44 #include "../gtc/quaternion.hpp" 
   46 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 
   47 #       pragma message("GLM: GLM_GTX_compatibility extension included") 
   50 #if(GLM_COMPILER & GLM_COMPILER_VC) 
   52 #elif(GLM_COMPILER & GLM_COMPILER_GCC) 
   54 #       if(GLM_PLATFORM & GLM_PLATFORM_ANDROID) 
   64         template <
typename T> GLM_FUNC_QUALIFIER T 
lerp(T x, T y, T a){
return mix(x, y, a);}                                                                                                                                                                    
 
   65         template <
typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> 
lerp(
const detail::tvec2<T, P>& x, 
const detail::tvec2<T, P>& y, T a){
return mix(x, y, a);}                                                   
 
   67         template <
typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> 
lerp(
const detail::tvec3<T, P>& x, 
const detail::tvec3<T, P>& y, T a){
return mix(x, y, a);}                                                   
 
   68         template <
typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> 
lerp(
const detail::tvec4<T, P>& x, 
const detail::tvec4<T, P>& y, T a){
return mix(x, y, a);}                                                   
 
   69         template <
typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> 
lerp(
const detail::tvec2<T, P>& x, 
const detail::tvec2<T, P>& y, 
const detail::tvec2<T, P>& a){
return mix(x, y, a);}  
 
   70         template <
typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> 
lerp(
const detail::tvec3<T, P>& x, 
const detail::tvec3<T, P>& y, 
const detail::tvec3<T, P>& a){
return mix(x, y, a);}  
 
   71         template <
typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> 
lerp(
const detail::tvec4<T, P>& x, 
const detail::tvec4<T, P>& y, 
const detail::tvec4<T, P>& a){
return mix(x, y, a);}  
 
   73         template <
typename T, precision P> GLM_FUNC_QUALIFIER T 
slerp(detail::tquat<T, P> 
const & x, detail::tquat<T, P> 
const & y, T 
const & a){
return mix(x, y, a);} 
 
   75         template <
typename T, precision P> GLM_FUNC_QUALIFIER T 
saturate(T x){
return clamp(x, T(0), T(1));}                                                                                                             
 
   76         template <
typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> 
saturate(
const detail::tvec2<T, P>& x){
return clamp(x, T(0), T(1));}                                  
 
   77         template <
typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> 
saturate(
const detail::tvec3<T, P>& x){
return clamp(x, T(0), T(1));}                                  
 
   78         template <
typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> 
saturate(
const detail::tvec4<T, P>& x){
return clamp(x, T(0), T(1));}                                  
 
   80         template <
typename T, precision P> GLM_FUNC_QUALIFIER T 
atan2(T x, T y){
return atan(x, y);}                                                                                                                             
 
   81         template <
typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> 
atan2(
const detail::tvec2<T, P>& x, 
const detail::tvec2<T, P>& y){
return atan(x, y);} 
 
   82         template <
typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> 
atan2(
const detail::tvec3<T, P>& x, 
const detail::tvec3<T, P>& y){
return atan(x, y);} 
 
   83         template <
typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> 
atan2(
const detail::tvec4<T, P>& x, 
const detail::tvec4<T, P>& y){
return atan(x, y);} 
 
   85         template <
typename genType> 
bool isfinite(genType 
const & x);                                                                                   
 
   86         template <
typename T, precision P> detail::tvec2<bool, P> 
isfinite(
const detail::tvec2<T, P>& x);                               
 
   87         template <
typename T, precision P> detail::tvec3<bool, P> 
isfinite(
const detail::tvec3<T, P>& x);                               
 
   88         template <
typename T, precision P> detail::tvec4<bool, P> 
isfinite(
const detail::tvec4<T, P>& x);                               
 
   91         typedef detail::tvec2<bool, highp>                      
bool2;                  
 
   92         typedef detail::tvec3<bool, highp>                      
bool3;                  
 
   93         typedef detail::tvec4<bool, highp>                      
bool4;                  
 
   96         typedef detail::tmat2x2<bool, highp>            
bool2x2;                
 
   97         typedef detail::tmat2x3<bool, highp>            
bool2x3;                
 
   98         typedef detail::tmat2x4<bool, highp>            
bool2x4;                
 
   99         typedef detail::tmat3x2<bool, highp>            
bool3x2;                
 
  107         typedef detail::tvec2<int, highp>                       
int2;                   
 
  108         typedef detail::tvec3<int, highp>                       
int3;                   
 
  109         typedef detail::tvec4<int, highp>                       
int4;                   
 
  112         typedef detail::tmat2x2<int, highp>             
int2x2;                 
 
  113         typedef detail::tmat2x3<int, highp>             
int2x3;                 
 
  114         typedef detail::tmat2x4<int, highp>             
int2x4;                 
 
  115         typedef detail::tmat3x2<int, highp>             
int3x2;                 
 
  116         typedef detail::tmat3x3<int, highp>             
int3x3;                 
 
  117         typedef detail::tmat3x4<int, highp>             
int3x4;                 
 
  118         typedef detail::tmat4x2<int, highp>             
int4x2;                 
 
  119         typedef detail::tmat4x3<int, highp>             
int4x3;                 
 
  120         typedef detail::tmat4x4<int, highp>             
int4x4;                 
 
  123         typedef detail::tvec2<float, highp>             
float2;                 
 
  124         typedef detail::tvec3<float, highp>             
float3;                 
 
  125         typedef detail::tvec4<float, highp>             
float4;                 
 
  157 #include "compatibility.inl" 
  159 #endif//GLM_GTX_compatibility 
detail::tmat2x2< int, highp > int2x2
integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) 
float float1x1
single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
detail::tmat3x4< int, highp > int3x4
integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) 
detail::tmat2x2< float, highp > float2x2
single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_DECL genType atan(genType const &y, genType const &x)
Arc tangent. 
detail::tvec4< float, highp > float4
single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
detail::tmat4x2< bool, highp > bool4x2
boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) 
GLM_FUNC_DECL detail::tquat< T, P > lerp(detail::tquat< T, P > const &x, detail::tquat< T, P > const &y, T const &a)
Linear interpolation of two quaternions. 
detail::tmat4x2< int, highp > int4x2
integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) 
GLM_FUNC_QUALIFIER T saturate(T x)
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) 
detail::tvec3< int, highp > int3
integer vector with 3 components. (From GLM_GTX_compatibility extension) 
detail::tmat3x3< float, highp > float3x3
single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
detail::tmat4x3< double, highp > double4x3
double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_DECL genTypeT mix(genTypeT const &x, genTypeT const &y, genTypeU const &a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
int int1x1
integer matrix with 1 component. (From GLM_GTX_compatibility extension) 
bool bool1x1
boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension) 
detail::tvec2< int, highp > int2
integer vector with 2 components. (From GLM_GTX_compatibility extension) 
detail::tmat4x4< double, highp > double4x4
double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
detail::tmat2x2< double, highp > double2x2
double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
detail::tmat2x3< bool, highp > bool2x3
boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) 
int int1
integer vector with 1 component. (From GLM_GTX_compatibility extension) 
detail::tmat2x4< float, highp > float2x4
single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
detail::tmat3x2< double, highp > double3x2
double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
detail::tvec4< bool, highp > bool4
boolean type with 4 components. (From GLM_GTX_compatibility extension) 
GLM_FUNC_QUALIFIER T atan2(T x, T y)
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...
detail::tmat3x2< bool, highp > bool3x2
boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) 
detail::tmat4x4< int, highp > int4x4
integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) 
bool bool1
boolean type with 1 component. (From GLM_GTX_compatibility extension) 
double double1x1
double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
detail::tmat4x3< float, highp > float4x3
single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
detail::tmat4x4< bool, highp > bool4x4
boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) 
detail::tmat3x3< bool, highp > bool3x3
boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) 
detail::tmat3x3< int, highp > int3x3
integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) 
detail::tmat3x4< double, highp > double3x4
double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
detail::tvec4< int, highp > int4
integer vector with 4 components. (From GLM_GTX_compatibility extension) 
detail::tmat3x4< bool, highp > bool3x4
boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) 
detail::tmat2x3< double, highp > double2x3
double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
detail::tmat4x2< double, highp > double4x2
double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
detail::tmat2x3< int, highp > int2x3
integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) 
detail::tvec3< double, highp > double3
double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
detail::tmat2x4< int, highp > int2x4
integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) 
detail::tmat2x4< double, highp > double2x4
double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
detail::tmat3x2< float, highp > float3x2
single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
detail::tmat4x3< bool, highp > bool4x3
boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) 
detail::tmat2x3< float, highp > float2x3
single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_DECL detail::tquat< T, P > slerp(detail::tquat< T, P > const &x, detail::tquat< T, P > const &y, T const &a)
Spherical linear interpolation of two quaternions. 
GLM_FUNC_DECL genType clamp(genType const &x, genType const &minVal, genType const &maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
detail::tmat3x2< int, highp > int3x2
integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) 
detail::tmat2x2< bool, highp > bool2x2
boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) 
detail::tmat4x4< float, highp > float4x4
single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
detail::tvec2< double, highp > double2
double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
detail::tmat4x3< int, highp > int4x3
integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) 
detail::tmat3x3< double, highp > double3x3
double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
detail::tvec3< float, highp > float3
single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
detail::tvec3< bool, highp > bool3
boolean type with 3 components. (From GLM_GTX_compatibility extension) 
double double1
double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
detail::tmat4x2< float, highp > float4x2
single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
bool isfinite(genType const &x)
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)...
detail::tmat3x4< float, highp > float3x4
single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
detail::tvec2< bool, highp > bool2
boolean type with 2 components. (From GLM_GTX_compatibility extension) 
detail::tmat2x4< bool, highp > bool2x4
boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) 
detail::tvec4< double, highp > double4
double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
float float1
single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
detail::tvec2< float, highp > float2
single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...