| GLM
    0.9.5
    | 
| Functions | |
| template<typename T , precision P> | |
| void | axisAngle (detail::tmat4x4< T, P > const &mat, detail::tvec3< T, P > &axis, T &angle) | 
| template<typename T , precision P> | |
| detail::tmat4x4< T, P > | axisAngleMatrix (detail::tvec3< T, P > const &axis, T const angle) | 
| template<typename T , precision P> | |
| detail::tmat4x4< T, P > | extractMatrixRotation (detail::tmat4x4< T, P > const &mat) | 
| template<typename T , precision P> | |
| detail::tmat4x4< T, P > | interpolate (detail::tmat4x4< T, P > const &m1, detail::tmat4x4< T, P > const &m2, T const delta) | 
Allows to directly interpolate two exiciting matrices.
<glm/gtx/matrix_interpolation.hpp> need to be included to use these functionalities.
| void glm::axisAngle | ( | detail::tmat4x4< T, P > const & | mat, | 
| detail::tvec3< T, P > & | axis, | ||
| T & | angle | ||
| ) | 
Get the axis and angle of the rotation from a matrix.
From GLM_GTX_matrix_interpolation extension.
| detail::tmat4x4<T, P> glm::axisAngleMatrix | ( | detail::tvec3< T, P > const & | axis, | 
| T const | angle | ||
| ) | 
Build a matrix from axis and angle.
From GLM_GTX_matrix_interpolation extension.
| detail::tmat4x4<T, P> glm::extractMatrixRotation | ( | detail::tmat4x4< T, P > const & | mat | ) | 
Extracts the rotation part of a matrix.
From GLM_GTX_matrix_interpolation extension.
| detail::tmat4x4<T, P> glm::interpolate | ( | detail::tmat4x4< T, P > const & | m1, | 
| detail::tmat4x4< T, P > const & | m2, | ||
| T const | delta | ||
| ) | 
Build a interpolation of 4 * 4 matrixes.
From GLM_GTX_matrix_interpolation extension. Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.
 1.8.5
 1.8.5