|  | 
| Classes | |
| struct | tquat | 
| Template for quaternion.  More... | |
| Typedefs | |
| typedef detail::tquat< double > | dquat | 
| typedef detail::tquat< float > | fquat | 
| typedef detail::tquat < highp_float > | highp_quat | 
| typedef detail::tquat < detail::half > | hquat | 
| typedef detail::tquat< lowp_float > | lowp_quat | 
| typedef detail::tquat < mediump_float > | mediump_quat | 
| typedef detail::tquat< float > | quat | 
| Functions | |
| template<typename T > | |
| detail::tquat< T > | conjugate (detail::tquat< T > const &q) | 
| template<typename T > | |
| T | dot (detail::tquat< T > const &q1, detail::tquat< T > const &q2) | 
| template<typename T > | |
| detail::tquat< T > | inverse (detail::tquat< T > const &q) | 
| template<typename T > | |
| T | length (detail::tquat< T > const &q) | 
| template<typename T > | |
| detail::tmat3x3< T > | mat3_cast (detail::tquat< T > const &x) | 
| template<typename T > | |
| detail::tmat4x4< T > | mat4_cast (detail::tquat< T > const &x) | 
| template<typename T > | |
| detail::tquat< T > | mix (detail::tquat< T > const &x, detail::tquat< T > const &y, T const &a) | 
| template<typename T > | |
| detail::tquat< T > | normalize (detail::tquat< T > const &q) | 
| template<typename T > | |
| detail::tquat< T > | quat_cast (detail::tmat3x3< T > const &x) | 
| template<typename T > | |
| detail::tquat< T > | quat_cast (detail::tmat4x4< T > const &x) | 
| template<typename T > | |
| detail::tquat< T > | rotate (detail::tquat< T > const &q, typename detail::tquat< T >::value_type const &angle, detail::tvec3< T > const &v) | 
Defines a templated quaternion type and several quaternion operations.
<glm/gtc/quaternion.hpp> need to be included to use these functionalities.
| typedef detail::tquat<double> dquat | 
Quaternion of double-precision floating-point numbers.
Definition at line 253 of file gtc/quaternion.hpp.
| typedef detail::tquat<float> fquat | 
Quaternion of single-precision floating-point numbers.
Definition at line 248 of file gtc/quaternion.hpp.
| typedef detail::tquat<highp_float> highp_quat | 
Quaternion of high precision floating-point numbers.
Definition at line 268 of file gtc/quaternion.hpp.
| typedef detail::tquat<detail::half> hquat | 
Quaternion of half-precision floating-point numbers.
Definition at line 243 of file gtc/quaternion.hpp.
| typedef detail::tquat<lowp_float> lowp_quat | 
Quaternion of low precision floating-point numbers.
Definition at line 258 of file gtc/quaternion.hpp.
| typedef detail::tquat<mediump_float> mediump_quat | 
Quaternion of medium precision floating-point numbers.
Definition at line 263 of file gtc/quaternion.hpp.
| typedef detail::tquat<float> quat | 
Quaternion of floating-point numbers.
Definition at line 238 of file gtc/quaternion.hpp.
| detail::tquat<T> glm::conjugate | ( | detail::tquat< T > const & | q | ) | 
Returns the q conjugate.
| T glm::dot | ( | detail::tquat< T > const & | q1, | 
| detail::tquat< T > const & | q2 | ||
| ) | 
Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
| detail::tquat<T> glm::inverse | ( | detail::tquat< T > const & | q | ) | 
Returns the q inverse.
| T glm::length | ( | detail::tquat< T > const & | q | ) | 
Returns the length of the quaternion.
| detail::tmat3x3<T> glm::mat3_cast | ( | detail::tquat< T > const & | x | ) | 
Converts a quaternion to a 3 * 3 matrix.
Referenced by glm::toMat3().
| detail::tmat4x4<T> glm::mat4_cast | ( | detail::tquat< T > const & | x | ) | 
Converts a quaternion to a 4 * 4 matrix.
Referenced by glm::toMat4().
| detail::tquat<T> glm::mix | ( | detail::tquat< T > const & | x, | 
| detail::tquat< T > const & | y, | ||
| T const & | a | ||
| ) | 
Returns a SLERP interpolated quaternion of x and y according a.
| detail::tquat<T> glm::normalize | ( | detail::tquat< T > const & | q | ) | 
Returns the normalized quaternion.
| detail::tquat<T> glm::quat_cast | ( | detail::tmat3x3< T > const & | x | ) | 
Converts a 3 * 3 matrix to a quaternion.
Referenced by glm::toQuat().
| detail::tquat<T> glm::quat_cast | ( | detail::tmat4x4< T > const & | x | ) | 
Converts a 4 * 4 matrix to a quaternion.
| detail::tquat<T> glm::rotate | ( | detail::tquat< T > const & | q, | 
| typename detail::tquat< T >::value_type const & | angle, | ||
| detail::tvec3< T > const & | v | ||
| ) | 
Rotates a quaternion from an vector of 3 components axis and an angle expressed in degrees.
 1.7.5
 1.7.5