|  | 
| Functions | |
| template<typename T > | |
| detail::tmat3x3< T > | ballInertia3 (T const &Mass, T const &Radius) | 
| template<typename T > | |
| detail::tmat4x4< T > | ballInertia4 (T const &Mass, T const &Radius) | 
| template<typename T > | |
| detail::tmat3x3< T > | boxInertia3 (T const &Mass, detail::tvec3< T > const &Scale) | 
| template<typename T > | |
| detail::tmat4x4< T > | boxInertia4 (T const &Mass, detail::tvec3< T > const &Scale) | 
| template<typename T > | |
| detail::tmat3x3< T > | diskInertia3 (T const &Mass, T const &Radius) | 
| template<typename T > | |
| detail::tmat4x4< T > | diskInertia4 (T const &Mass, T const &Radius) | 
| template<typename T > | |
| detail::tmat3x3< T > | sphereInertia3 (T const &Mass, T const &Radius) | 
| template<typename T > | |
| detail::tmat4x4< T > | sphereInertia4 (T const &Mass, T const &Radius) | 
Create inertia matrices.
<glm/gtx/inertia.hpp> need to be included to use these functionalities.
| detail::tmat3x3<T> glm::ballInertia3 | ( | T const & | Mass, | 
| T const & | Radius | ||
| ) | 
Build an inertia matrix for a ball.
From GLM_GTX_inertia extension.
| detail::tmat4x4<T> glm::ballInertia4 | ( | T const & | Mass, | 
| T const & | Radius | ||
| ) | 
Build an inertia matrix for a ball.
From GLM_GTX_inertia extension.
| detail::tmat3x3<T> glm::boxInertia3 | ( | T const & | Mass, | 
| detail::tvec3< T > const & | Scale | ||
| ) | 
Build an inertia matrix for a box.
From GLM_GTX_inertia extension.
| detail::tmat4x4<T> glm::boxInertia4 | ( | T const & | Mass, | 
| detail::tvec3< T > const & | Scale | ||
| ) | 
Build an inertia matrix for a box.
From GLM_GTX_inertia extension.
| detail::tmat3x3<T> glm::diskInertia3 | ( | T const & | Mass, | 
| T const & | Radius | ||
| ) | 
Build an inertia matrix for a disk.
From GLM_GTX_inertia extension.
| detail::tmat4x4<T> glm::diskInertia4 | ( | T const & | Mass, | 
| T const & | Radius | ||
| ) | 
Build an inertia matrix for a disk.
From GLM_GTX_inertia extension.
| detail::tmat3x3<T> glm::sphereInertia3 | ( | T const & | Mass, | 
| T const & | Radius | ||
| ) | 
Build an inertia matrix for a sphere.
From GLM_GTX_inertia extension.
| detail::tmat4x4<T> glm::sphereInertia4 | ( | T const & | Mass, | 
| T const & | Radius | ||
| ) | 
Build an inertia matrix for a sphere.
From GLM_GTX_inertia extension.
 1.7.5
 1.7.5