|  | 0.9.7
    | 
| Functions | |
| template<typename T , precision P> | |
| GLM_FUNC_DECL tmat4x4< T, P > | orientation (tvec3< T, P > const &Normal, tvec3< T, P > const &Up) | 
| template<typename T , precision P> | |
| GLM_FUNC_DECL tvec2< T, P > | rotate (tvec2< T, P > const &v, T const &angle) | 
| template<typename T , precision P> | |
| GLM_FUNC_DECL tvec3< T, P > | rotate (tvec3< T, P > const &v, T const &angle, tvec3< T, P > const &normal) | 
| template<typename T , precision P> | |
| GLM_FUNC_DECL tvec4< T, P > | rotate (tvec4< T, P > const &v, T const &angle, tvec3< T, P > const &normal) | 
| template<typename T , precision P> | |
| GLM_FUNC_DECL tvec3< T, P > | rotateX (tvec3< T, P > const &v, T const &angle) | 
| template<typename T , precision P> | |
| GLM_FUNC_DECL tvec4< T, P > | rotateX (tvec4< T, P > const &v, T const &angle) | 
| template<typename T , precision P> | |
| GLM_FUNC_DECL tvec3< T, P > | rotateY (tvec3< T, P > const &v, T const &angle) | 
| template<typename T , precision P> | |
| GLM_FUNC_DECL tvec4< T, P > | rotateY (tvec4< T, P > const &v, T const &angle) | 
| template<typename T , precision P> | |
| GLM_FUNC_DECL tvec3< T, P > | rotateZ (tvec3< T, P > const &v, T const &angle) | 
| template<typename T , precision P> | |
| GLM_FUNC_DECL tvec4< T, P > | rotateZ (tvec4< T, P > const &v, T const &angle) | 
| template<typename T , precision P> | |
| GLM_FUNC_DECL tvec3< T, P > | slerp (tvec3< T, P > const &x, tvec3< T, P > const &y, T const &a) | 
Function to directly rotate a vector.
<glm/gtx/rotate_vector.hpp> need to be included to use these functionalities.
| GLM_FUNC_DECL tmat4x4<T, P> glm::orientation | ( | tvec3< T, P > const & | Normal, | 
| tvec3< T, P > const & | Up | ||
| ) | 
Build a rotation matrix from a normal and a up vector.
From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL tvec2<T, P> glm::rotate | ( | tvec2< T, P > const & | v, | 
| T const & | angle | ||
| ) | 
Rotate a two dimensional vector.
From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL tvec3<T, P> glm::rotate | ( | tvec3< T, P > const & | v, | 
| T const & | angle, | ||
| tvec3< T, P > const & | normal | ||
| ) | 
Rotate a three dimensional vector around an axis.
From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL tvec4<T, P> glm::rotate | ( | tvec4< T, P > const & | v, | 
| T const & | angle, | ||
| tvec3< T, P > const & | normal | ||
| ) | 
Rotate a four dimensional vector around an axis.
From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL tvec3<T, P> glm::rotateX | ( | tvec3< T, P > const & | v, | 
| T const & | angle | ||
| ) | 
Rotate a three dimensional vector around the X axis.
From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL tvec4<T, P> glm::rotateX | ( | tvec4< T, P > const & | v, | 
| T const & | angle | ||
| ) | 
Rotate a four dimentionnals vector around the X axis.
From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL tvec3<T, P> glm::rotateY | ( | tvec3< T, P > const & | v, | 
| T const & | angle | ||
| ) | 
Rotate a three dimensional vector around the Y axis.
From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL tvec4<T, P> glm::rotateY | ( | tvec4< T, P > const & | v, | 
| T const & | angle | ||
| ) | 
Rotate a four dimensional vector around the X axis.
From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL tvec3<T, P> glm::rotateZ | ( | tvec3< T, P > const & | v, | 
| T const & | angle | ||
| ) | 
Rotate a three dimensional vector around the Z axis.
From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL tvec4<T, P> glm::rotateZ | ( | tvec4< T, P > const & | v, | 
| T const & | angle | ||
| ) | 
Rotate a four dimensional vector around the X axis.
From GLM_GTX_rotate_vector extension.
| GLM_FUNC_DECL tvec3<T, P> glm::slerp | ( | tvec3< T, P > const & | x, | 
| tvec3< T, P > const & | y, | ||
| T const & | a | ||
| ) | 
Returns Spherical interpolation between two vectors.
| x | A first vector | 
| y | A second vector | 
| a | Interpolation factor. The interpolation is defined beyond the range [0, 1]. | 
 1.8.10
 1.8.10