|
| template<typename genType > |
| genType::value_type | noise1 (genType const &x) |
| |
| template<typename genType > |
detail::tvec2< typename
genType::value_type > | noise2 (genType const &x) |
| |
| template<typename genType > |
detail::tvec3< typename
genType::value_type > | noise3 (genType const &x) |
| |
| template<typename genType > |
detail::tvec4< typename
genType::value_type > | noise4 (genType const &x) |
| |
Noise functions are stochastic functions that can be used to increase visual complexity.
Values returned by the following noise functions give the appearance of randomness, but are not truly random.
| genType::value_type glm::noise1 |
( |
genType const & |
x | ) |
|
| detail::tvec2<typename genType::value_type> glm::noise2 |
( |
genType const & |
x | ) |
|
| detail::tvec3<typename genType::value_type> glm::noise3 |
( |
genType const & |
x | ) |
|
| detail::tvec4<typename genType::value_type> glm::noise4 |
( |
genType const & |
x | ) |
|