|  | 0.9.7
    | 
| Functions | |
| template<typename T , precision P> | |
| GLM_FUNC_DECL tmat4x4< T, P > | rotate (T angle, tvec3< T, P > const &v) | 
| template<typename T , precision P> | |
| GLM_FUNC_DECL tmat4x4< T, P > | scale (tvec3< T, P > const &v) | 
| template<typename T , precision P> | |
| GLM_FUNC_DECL tmat4x4< T, P > | translate (tvec3< T, P > const &v) | 
Add transformation matrices.
<glm/gtx/transform.hpp> need to be included to use these functionalities.
| GLM_FUNC_DECL tmat4x4<T, P> glm::rotate | ( | T | angle, | 
| tvec3< T, P > const & | v | ||
| ) | 
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
| GLM_FUNC_DECL tmat4x4<T, P> glm::scale | ( | tvec3< T, P > const & | v | ) | 
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
| GLM_FUNC_DECL tmat4x4<T, P> glm::translate | ( | tvec3< T, P > const & | v | ) | 
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
 1.8.10
 1.8.10