| GLM
    0.9.5
    | 
| Functions | |
| template<typename T , precision P> | |
| detail::tvec3< T, P > | triangleNormal (detail::tvec3< T, P > const &p1, detail::tvec3< T, P > const &p2, detail::tvec3< T, P > const &p3) | 
Compute the normal of a triangle.
<glm/gtx/normal.hpp> need to be included to use these functionalities.
| detail::tvec3<T, P> glm::triangleNormal | ( | detail::tvec3< T, P > const & | p1, | 
| detail::tvec3< T, P > const & | p2, | ||
| detail::tvec3< T, P > const & | p3 | ||
| ) | 
Computes triangle normal from triangle points.
From GLM_GTX_normal extension.
 1.8.5
 1.8.5