GLM_GTX_transform2 extension: Add extra transformation matrices. More...
Functions | |
| template<typename T > | |
| detail::tmat4x4< T > | lookAt (detail::tvec3< T > const &eye, detail::tvec3< T > const ¢er, detail::tvec3< T > const &up) |
| Build a look at view matrix. | |
| template<typename T > | |
| detail::tmat3x3< T > | proj2D (const detail::tmat3x3< T > &m, const detail::tvec3< T > &normal) |
| Build planar projection matrix along normal axis. | |
| template<typename T > | |
| detail::tmat4x4< T > | proj3D (const detail::tmat4x4< T > &m, const detail::tvec3< T > &normal) |
| Build planar projection matrix along normal axis. | |
| template<typename valType > | |
| detail::tmat4x4< valType > | scaleBias (detail::tmat4x4< valType > const &m, valType scale, valType bias) |
| Build a scale bias matrix. | |
| template<typename valType > | |
| detail::tmat4x4< valType > | scaleBias (valType scale, valType bias) |
| Build a scale bias matrix. | |
| template<typename T > | |
| detail::tmat3x3< T > | shearX2D (detail::tmat3x3< T > const &m, T y) |
| Transforms a matrix with a shearing on X axis. | |
| template<typename T > | |
| detail::tmat4x4< T > | shearX3D (const detail::tmat4x4< T > &m, T y, T z) |
| Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension. | |
| template<typename T > | |
| detail::tmat3x3< T > | shearY2D (detail::tmat3x3< T > const &m, T x) |
| Transforms a matrix with a shearing on Y axis. | |
| template<typename T > | |
| detail::tmat4x4< T > | shearY3D (const detail::tmat4x4< T > &m, T x, T z) |
| Transforms a matrix with a shearing on Y axis. | |
| template<typename T > | |
| detail::tmat4x4< T > | shearZ3D (const detail::tmat4x4< T > &m, T x, T y) |
| Transforms a matrix with a shearing on Z axis. | |
GLM_GTX_transform2 extension: Add extra transformation matrices.
| detail::tmat4x4<T> glm::gtx::transform2::lookAt | ( | detail::tvec3< T > const & | eye, | |
| detail::tvec3< T > const & | center, | |||
| detail::tvec3< T > const & | up | |||
| ) |
Build a look at view matrix.
From GLM_GTX_transform2 extension.
| detail::tmat3x3<T> glm::gtx::transform2::proj2D | ( | const detail::tmat3x3< T > & | m, | |
| const detail::tvec3< T > & | normal | |||
| ) |
Build planar projection matrix along normal axis.
From GLM_GTX_transform2 extension.
| detail::tmat4x4<T> glm::gtx::transform2::proj3D | ( | const detail::tmat4x4< T > & | m, | |
| const detail::tvec3< T > & | normal | |||
| ) |
Build planar projection matrix along normal axis.
From GLM_GTX_transform2 extension.
| detail::tmat4x4<valType> glm::gtx::transform2::scaleBias | ( | detail::tmat4x4< valType > const & | m, | |
| valType | scale, | |||
| valType | bias | |||
| ) |
Build a scale bias matrix.
From GLM_GTX_transform2 extension.
| detail::tmat4x4<valType> glm::gtx::transform2::scaleBias | ( | valType | scale, | |
| valType | bias | |||
| ) |
Build a scale bias matrix.
From GLM_GTX_transform2 extension.
| detail::tmat3x3<T> glm::gtx::transform2::shearX2D | ( | detail::tmat3x3< T > const & | m, | |
| T | y | |||
| ) |
Transforms a matrix with a shearing on X axis.
From GLM_GTX_transform2 extension.
| detail::tmat4x4<T> glm::gtx::transform2::shearX3D | ( | const detail::tmat4x4< T > & | m, | |
| T | y, | |||
| T | z | |||
| ) |
Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.
| detail::tmat3x3<T> glm::gtx::transform2::shearY2D | ( | detail::tmat3x3< T > const & | m, | |
| T | x | |||
| ) |
Transforms a matrix with a shearing on Y axis.
From GLM_GTX_transform2 extension.
| detail::tmat4x4<T> glm::gtx::transform2::shearY3D | ( | const detail::tmat4x4< T > & | m, | |
| T | x, | |||
| T | z | |||
| ) |
Transforms a matrix with a shearing on Y axis.
From GLM_GTX_transform2 extension.
| detail::tmat4x4<T> glm::gtx::transform2::shearZ3D | ( | const detail::tmat4x4< T > & | m, | |
| T | x, | |||
| T | y | |||
| ) |
Transforms a matrix with a shearing on Z axis.
From GLM_GTX_transform2 extension.
1.6.1