GLM_GTC_matrix_transform extension: Add transformation matrices. More...
Functions | |
| template<typename valType > | |
| detail::tmat4x4< valType > | rotate (detail::tmat4x4< valType > const &m, valType const &angle, detail::tvec3< valType > const &v) |
| Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees. | |
| template<typename valType > | |
| detail::tmat4x4< valType > | scale (detail::tmat4x4< valType > const &m, detail::tvec3< valType > const &v) |
| Builds a scale 4 * 4 matrix created from 3 scalars. | |
| template<typename valType > | |
| detail::tmat4x4< valType > | translate (detail::tmat4x4< valType > const &m, detail::tvec3< valType > const &v) |
| Builds a translation 4 * 4 matrix created from a vector of 3 components. | |
GLM_GTC_matrix_transform extension: Add transformation matrices.
| detail::tmat4x4<valType> glm::gtc::matrix_transform::rotate | ( | detail::tmat4x4< valType > const & | m, | |
| valType const & | angle, | |||
| detail::tvec3< valType > const & | v | |||
| ) |
Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees.
From GLM_GTC_matrix_transform extension.
| detail::tmat4x4<valType> glm::gtc::matrix_transform::scale | ( | detail::tmat4x4< valType > const & | m, | |
| detail::tvec3< valType > const & | v | |||
| ) |
Builds a scale 4 * 4 matrix created from 3 scalars.
From GLM_GTC_matrix_transform extension.
| detail::tmat4x4<valType> glm::gtc::matrix_transform::translate | ( | detail::tmat4x4< valType > const & | m, | |
| detail::tvec3< valType > const & | v | |||
| ) |
Builds a translation 4 * 4 matrix created from a vector of 3 components.
From GLM_GTC_matrix_transform extension.
1.6.1